Search found 376 matches

by Shiki
Yesterday, 2:10 pm
Forum: WML Workshop
Topic: [unit_worth] inside [foreach] throwing a bug
Replies: 5
Views: 59

Re: [unit_worth] inside [foreach] throwing a bug

search_recall_list=yes is not part of the normal SUF, depends on the tag if it is available. It's not documented for [unit_worth].
by Shiki
June 5th, 2026, 3:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Getting SDL3 on Linux
Replies: 0
Views: 219

Getting SDL3 on Linux

The development version of Wesnoth now requires SDL3 to be installed. Many Linux distributions do not yet have the version required for Wesnoth in their stable release, however, with the commands below one can get the up-to-date version on Debian, Ubuntu, Linux Mint etc …

Firstly, add the ...
by Shiki
May 24th, 2026, 6:19 pm
Forum: WML Workshop
Topic: Programming an AI side to "foolishly defend" a hex
Replies: 10
Views: 230

Re: Programming an AI side to "foolishly defend" a hex

While it won't keep the leader there, it sound like the goal tag with protect_location might be useful here to send units to the exit hex when the player is there.
by Shiki
July 24th, 2025, 4:09 am
Forum: WML Workshop
Topic: Keeping AI units on restraint.
Replies: 6
Views: 1191

Re: Keeping AI units on restraint.

IIRC if [ai][avoid] affects the entire side, then no units would move. Avoiding everything they can go to, thus not moving.

If the variable southbank does not contain the things in the format they need to be it would also explain the situation. Doesn't need to be the case though.
by Shiki
July 4th, 2025, 9:33 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1326
Views: 483657

Re: The Era of Myths 5.19.0

This celestial is now in the last Ageless Era release.

The balance between Ageless / EoM need to be unified again at some point …
by Shiki
July 3rd, 2025, 10:35 pm
Forum: Multiplayer Development
Topic: Conquest* for 1.18
Replies: 13
Views: 11517

Conquest* for 1.18 – version 2.4

Hi, I uploaded a new version, with the revised Crusades map.
Ideally, towns in Conquest should have more than one field of distance, because with just one field one can recruit and attack the other town during the same turn. But there are also already a few such cases in other maps. Feel free to ...
by Shiki
March 21st, 2025, 9:04 pm
Forum: WML Workshop
Topic: Issue with AMLA Ability Addition in WML
Replies: 3
Views: 5463

Filtering!

With filtering. The [advancement] tag accepts a [filter] tag.

[advancement]
[filter]
[not]
ability=healing
# this will exclude units which have the mainline ability to heal +4 and +8
# ability_type=heals would exclude any healing ability and also curing
[/not]


This would not offer the ...
by Shiki
March 14th, 2025, 11:26 pm
Forum: Multiplayer Development
Topic: Conquest* for 1.18
Replies: 13
Views: 11517

Conquest* for 1.18 – Now with AI

New Release 2.3

Now one can play on all maps against the AI. I think this opens up Conquest for new players.
If you didn't play Conquest before, try some map against AI. The world map is a good start.

There are also new things for veteran players, the changelog is in the add-on description.
by Shiki
February 4th, 2025, 12:40 am
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 9
Views: 6489

Re: Colosseum for 1.18 – now with 1.14 ai

New upload v2.2.0 with changes to ai settings: The vanilla 3p and 6p maps use the 1.14 ai now.
Additionally, the 3p map had before grouping of enemy units disabled, it has now like the 6p map grouping=aggressive.
You can downgrade to version 2.1.2 with the add-on manager for comparison with the 1.16 ...
by Shiki
January 14th, 2025, 8:42 pm
Forum: Multiplayer Development
Topic: Conquest* for 1.18
Replies: 13
Views: 11517

Conquest* for 1.18 - What happened last year?

options.png
Short briefing on changes. Look at the Custom Options section to find the map-specific options.

Game-Settings tab

You can set the turn limit like on normal maps – you're not asked in the first turn for this.
You can enable shroud & fog.
It would be is now possible for Gold per ...
by Shiki
December 16th, 2024, 7:40 pm
Forum: WML Workshop
Topic: Correcting recruit list during campaign
Replies: 8
Views: 1721

Re: Correcting recruit list during campaign

If you see a [filter] tag somewhere, it is always for filtering units. For other things they are named [filter_thing].
by Shiki
December 14th, 2024, 8:54 pm
Forum: WML Workshop
Topic: filter : help_taxonomy
Replies: 12
Views: 2617

Re: filter : help_taxonomy

You can declare a species list and a lua function …

[event]
name=preload
first_time_only=no

[lua]
name=hermestrismis_lua
code=<<
species = { 'orc' = true,
'human' = true,
'undead' = true,
'elemental' = true }

function taxonomy_filter(u)
local tax = wesnoth.races[u.race].__cfg.help ...
by Shiki
December 12th, 2024, 9:15 pm
Forum: WML Workshop
Topic: WOTG is spamming unstore unit code
Replies: 6
Views: 2106

Re: WOTG is spamming unstore unit code

Affects ColosseumRandom & co too
by Shiki
November 26th, 2024, 8:07 pm
Forum: Translations & Internationalization
Topic: Croatian translations
Replies: 3
Views: 3806

Re: Croatian translations

by Shiki
November 7th, 2024, 1:53 pm
Forum: Users’ Forum
Topic: Health Bars Whited Out
Replies: 3
Views: 1117

Re: Health Bars Whited Out

I think it happens when zooming out (with - hoktkey). You could reset the zoom level with hotkey 0.