Search found 376 matches
- Yesterday, 2:10 pm
- Forum: WML Workshop
- Topic: [unit_worth] inside [foreach] throwing a bug
- Replies: 5
- Views: 59
Re: [unit_worth] inside [foreach] throwing a bug
search_recall_list=yes is not part of the normal SUF, depends on the tag if it is available. It's not documented for [unit_worth].- June 5th, 2026, 3:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Getting SDL3 on Linux
- Replies: 0
- Views: 219
Getting SDL3 on Linux
The development version of Wesnoth now requires SDL3 to be installed. Many Linux distributions do not yet have the version required for Wesnoth in their stable release, however, with the commands below one can get the up-to-date version on Debian, Ubuntu, Linux Mint etc …
Firstly, add the ...
Firstly, add the ...
- May 24th, 2026, 6:19 pm
- Forum: WML Workshop
- Topic: Programming an AI side to "foolishly defend" a hex
- Replies: 10
- Views: 230
Re: Programming an AI side to "foolishly defend" a hex
While it won't keep the leader there, it sound like the goal tag with protect_location might be useful here to send units to the exit hex when the player is there.
- July 24th, 2025, 4:09 am
- Forum: WML Workshop
- Topic: Keeping AI units on restraint.
- Replies: 6
- Views: 1191
Re: Keeping AI units on restraint.
IIRC if [ai][avoid] affects the entire side, then no units would move. Avoiding everything they can go to, thus not moving.
If the variable southbank does not contain the things in the format they need to be it would also explain the situation. Doesn't need to be the case though.
If the variable southbank does not contain the things in the format they need to be it would also explain the situation. Doesn't need to be the case though.
- July 4th, 2025, 9:33 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1326
- Views: 483657
Re: The Era of Myths 5.19.0
This celestial is now in the last Ageless Era release.
The balance between Ageless / EoM need to be unified again at some point …
The balance between Ageless / EoM need to be unified again at some point …
- July 3rd, 2025, 10:35 pm
- Forum: Multiplayer Development
- Topic: Conquest* for 1.18
- Replies: 13
- Views: 11517
Conquest* for 1.18 – version 2.4
Hi, I uploaded a new version, with the revised Crusades map.
Ideally, towns in Conquest should have more than one field of distance, because with just one field one can recruit and attack the other town during the same turn. But there are also already a few such cases in other maps. Feel free to ...
Ideally, towns in Conquest should have more than one field of distance, because with just one field one can recruit and attack the other town during the same turn. But there are also already a few such cases in other maps. Feel free to ...
- March 21st, 2025, 9:04 pm
- Forum: WML Workshop
- Topic: Issue with AMLA Ability Addition in WML
- Replies: 3
- Views: 5463
Filtering!
With filtering. The [advancement] tag accepts a [filter] tag.
[advancement]
[filter]
[not]
ability=healing
# this will exclude units which have the mainline ability to heal +4 and +8
# ability_type=heals would exclude any healing ability and also curing
[/not]
This would not offer the ...
[advancement]
[filter]
[not]
ability=healing
# this will exclude units which have the mainline ability to heal +4 and +8
# ability_type=heals would exclude any healing ability and also curing
[/not]
This would not offer the ...
- March 14th, 2025, 11:26 pm
- Forum: Multiplayer Development
- Topic: Conquest* for 1.18
- Replies: 13
- Views: 11517
Conquest* for 1.18 – Now with AI
New Release 2.3
Now one can play on all maps against the AI. I think this opens up Conquest for new players.
If you didn't play Conquest before, try some map against AI. The world map is a good start.
There are also new things for veteran players, the changelog is in the add-on description.
Now one can play on all maps against the AI. I think this opens up Conquest for new players.
If you didn't play Conquest before, try some map against AI. The world map is a good start.
There are also new things for veteran players, the changelog is in the add-on description.
- February 4th, 2025, 12:40 am
- Forum: Multiplayer Development
- Topic: Colosseum for 1.18
- Replies: 9
- Views: 6489
Re: Colosseum for 1.18 – now with 1.14 ai
New upload v2.2.0 with changes to ai settings: The vanilla 3p and 6p maps use the 1.14 ai now.
Additionally, the 3p map had before grouping of enemy units disabled, it has now like the 6p map grouping=aggressive.
You can downgrade to version 2.1.2 with the add-on manager for comparison with the 1.16 ...
Additionally, the 3p map had before grouping of enemy units disabled, it has now like the 6p map grouping=aggressive.
You can downgrade to version 2.1.2 with the add-on manager for comparison with the 1.16 ...
- January 14th, 2025, 8:42 pm
- Forum: Multiplayer Development
- Topic: Conquest* for 1.18
- Replies: 13
- Views: 11517
Conquest* for 1.18 - What happened last year?
options.png
Short briefing on changes. Look at the Custom Options section to find the map-specific options.
Game-Settings tab
You can set the turn limit like on normal maps – you're not asked in the first turn for this.
You can enable shroud & fog.
It would be is now possible for Gold per ...
Short briefing on changes. Look at the Custom Options section to find the map-specific options.
Game-Settings tab
You can set the turn limit like on normal maps – you're not asked in the first turn for this.
You can enable shroud & fog.
It would be is now possible for Gold per ...
- December 16th, 2024, 7:40 pm
- Forum: WML Workshop
- Topic: Correcting recruit list during campaign
- Replies: 8
- Views: 1721
Re: Correcting recruit list during campaign
If you see a [filter] tag somewhere, it is always for filtering units. For other things they are named [filter_thing].
- December 14th, 2024, 8:54 pm
- Forum: WML Workshop
- Topic: filter : help_taxonomy
- Replies: 12
- Views: 2617
Re: filter : help_taxonomy
You can declare a species list and a lua function …
[event]
name=preload
first_time_only=no
[lua]
name=hermestrismis_lua
code=<<
species = { 'orc' = true,
'human' = true,
'undead' = true,
'elemental' = true }
function taxonomy_filter(u)
local tax = wesnoth.races[u.race].__cfg.help ...
[event]
name=preload
first_time_only=no
[lua]
name=hermestrismis_lua
code=<<
species = { 'orc' = true,
'human' = true,
'undead' = true,
'elemental' = true }
function taxonomy_filter(u)
local tax = wesnoth.races[u.race].__cfg.help ...
- December 12th, 2024, 9:15 pm
- Forum: WML Workshop
- Topic: WOTG is spamming unstore unit code
- Replies: 6
- Views: 2106
Re: WOTG is spamming unstore unit code
Affects ColosseumRandom & co too
- November 26th, 2024, 8:07 pm
- Forum: Translations & Internationalization
- Topic: Croatian translations
- Replies: 3
- Views: 3806
Re: Croatian translations
Current state of translation:
https://gettext.wesnoth.org/?view=langs&lang=hr
https://gettext.wesnoth.org/?view=langs&lang=hr
- November 7th, 2024, 1:53 pm
- Forum: Users’ Forum
- Topic: Health Bars Whited Out
- Replies: 3
- Views: 1117
Re: Health Bars Whited Out
I think it happens when zooming out (with
- hoktkey). You could reset the zoom level with hotkey 0.