Search found 343 matches

by Shiki
January 5th, 2024, 10:16 pm
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 74
Views: 46301

A New Year

This has a bit of everything. Special thanks to Mechanical and Kordov, who created new graphics for the Orcish shamans It is uploaded to 1.17, 1.16 and also 1.14 Elves can recruit a Wose Sapling, limited to once per game AI destroyers can now be disabled in the »Custom Options« section of the era wh...
by Shiki
November 18th, 2023, 2:00 am
Forum: WML Workshop
Topic: project #1: help this game
Replies: 8
Views: 1722

Re: using wml to make things better

Sounds like the unitmarker add-on.
viewtopic.php?t=39771
by Shiki
November 3rd, 2023, 8:52 pm
Forum: WML Workshop
Topic: Help with creating sides
Replies: 28
Views: 8667

Re: Help with creating sides

Generally variables are only available during [event]s. So not in the scenario definition.

The recruit key does automatically add too the recruit list, so if you already had a recruit list from a previous scenario, it does not overwrite it,
by Shiki
October 16th, 2023, 12:33 am
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 55365

Re: Word association

57:
by Shiki
August 17th, 2023, 10:40 am
Forum: Scenario & Campaign Development
Topic: Darkness Falls Release
Replies: 13
Views: 3496

Re: Darkness Falls Release

No, not that easy.
Some scenarios restrict the movement of the leader, look at TSG 4.
Maybe there is also a microAI which would suit.
by Shiki
August 16th, 2023, 8:30 pm
Forum: Forum Games
Topic: Word association
Replies: 233
Views: 55365

Re: Word association

IRC
by Shiki
July 3rd, 2023, 2:13 pm
Forum: Multiplayer Development
Topic: Undead Empire - Version 1.0.2 released!
Replies: 47
Views: 26955

Re: Undead Empire - Version 1.0.2 released!

Thank you for the report. That must be a bug in the ANLEra add-on which is used here, I will upload an update when I find time. Please visit add-on server at the weekend.
by Shiki
June 5th, 2023, 12:49 am
Forum: Faction & Era Development
Topic: A New Land Era
Replies: 74
Views: 46301

Re: A New Land Era

Trenches & Landfill work like in older versions Reworked Orcish Shamans (stronger) Reworked Dunefolk worker (is a Dunefolk tutorial) New Saurian worker unit for Drakes Drake mages need less experience to level up and are cheaper Dwarf resist nerv reverted Runesmith, Dune Captain, Troll Hero, El...
by Shiki
May 2nd, 2023, 4:36 pm
Forum: WML Workshop
Topic: Ability giving abilities
Replies: 2
Views: 361

Re: Ability giving abilities

It could be done the same way like it is done with this ability: WML_Abilities#Blitz
by Shiki
March 4th, 2023, 10:43 am
Forum: Ideas
Topic: Saisons effects on maps
Replies: 35
Views: 2146

Re: Saisons effects on maps

Season Changer Mod comes to mind: r.wesnoth.org/t51067 Mainline MP map Dark Forecast also has something similar. However, they change the terrain during one turn instead of slowly.

HttT S12 Northern Winter has snowfall.
by Shiki
March 3rd, 2023, 11:53 pm
Forum: Multiplayer Development
Topic: Arena Maps
Replies: 5
Views: 1082

Re: Arena Maps

Needed to create the thread first, to link to it in the add-on description. Moved the thread now to MP forum :-)

It's on 1.14, 1.16 and 1.17.
by Shiki
March 3rd, 2023, 11:44 pm
Forum: Multiplayer Development
Topic: Arena Maps
Replies: 5
Views: 1082

Arena Maps

Two maps ported from older servers! Quick fights in a battle arena where one can recruit onto almost every field. Small maps with low starting gold, games don’t take long. You might trap another, but as there are many players, you might expose yourself. At the same time, you also want to avoid one p...
by Shiki
February 21st, 2023, 10:25 pm
Forum: Coder’s Corner
Topic: movement cost and ai for a specific unit
Replies: 4
Views: 3185

Re: movement cost and ai for a specific unit

No, micro AIs are something different. To do what you mean one would instead add a [micro_ai] which controls all units of the side. The wiki article is quite long, but they can be straightforward. Here is an example: [event] name=start [micro_ai] # mandatory micro_ai stuff side=2 ai_type=lurkers act...
by Shiki
February 20th, 2023, 8:51 pm
Forum: Coder’s Corner
Topic: movement cost and ai for a specific unit
Replies: 4
Views: 3185

Re: movement cost and ai for a specific unit

First,… That is impossible. You can only set movement for terrain types, not for terrain ids. However, you can tell the ai to avoid certain hexes. One way is to set parameters for the [ai] of one side – all units from that side will be affected by this. [side] … [ai] # The AI will not even move ove...
by Shiki
February 18th, 2023, 9:18 am
Forum: Art Workshop
Topic: Looking for lvl0 dune worker
Replies: 9
Views: 2947

Re: Looking for lvl0 dune worker

How did I forget about this unit when I added Dunefolk. Will add it! It even has animations 8)