Search found 371 matches

by Shiki
March 21st, 2025, 9:04 pm
Forum: WML Workshop
Topic: Issue with AMLA Ability Addition in WML
Replies: 3
Views: 4236

Filtering!

With filtering. The [advancement] tag accepts a [filter] tag. [advancement] [filter] [not] ability=healing # this will exclude units which have the mainline ability to heal +4 and +8 # ability_type=heals would exclude any healing ability and also curing [/not] This would not offer the advancement op...
by Shiki
March 14th, 2025, 11:26 pm
Forum: Multiplayer Development
Topic: Conquest* for 1.18
Replies: 8
Views: 8416

Conquest* for 1.18 – Now with AI

New Release 2.3

Now one can play on all maps against the AI. I think this opens up Conquest for new players.
If you didn't play Conquest before, try some map against AI. The world map is a good start.

There are also new things for veteran players, the changelog is in the add-on description.
by Shiki
February 4th, 2025, 12:40 am
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 7
Views: 4259

Re: Colosseum for 1.18 – now with 1.14 ai

New upload v2.2.0 with changes to ai settings: The vanilla 3p and 6p maps use the 1.14 ai now. Additionally, the 3p map had before grouping of enemy units disabled, it has now like the 6p map grouping=aggressive. You can downgrade to version 2.1.2 with the add-on manager for comparison with the 1.16...
by Shiki
January 14th, 2025, 8:42 pm
Forum: Multiplayer Development
Topic: Conquest* for 1.18
Replies: 8
Views: 8416

Conquest* for 1.18 - What happened last year?

options.png Short briefing on changes. Look at the Custom Options section to find the map-specific options. Game-Settings tab You can set the turn limit like on normal maps – you're not asked in the first turn for this. You can enable shroud & fog. It would be is now possible for Gold per Villa...
by Shiki
December 16th, 2024, 7:40 pm
Forum: WML Workshop
Topic: Correcting recruit list during campaign
Replies: 8
Views: 1649

Re: Correcting recruit list during campaign

If you see a [filter] tag somewhere, it is always for filtering units. For other things they are named [filter_thing].
by Shiki
December 14th, 2024, 8:54 pm
Forum: WML Workshop
Topic: filter : help_taxonomy
Replies: 12
Views: 2458

Re: filter : help_taxonomy

You can declare a species list and a lua function … [event] name=preload first_time_only=no [lua] name=hermestrismis_lua code=<< species = { 'orc' = true, 'human' = true, 'undead' = true, 'elemental' = true } function taxonomy_filter(u) local tax = wesnoth.races[u.race].__cfg.help_taxonomy if specie...
by Shiki
December 12th, 2024, 9:15 pm
Forum: WML Workshop
Topic: WOTG is spamming unstore unit code
Replies: 6
Views: 2031

Re: WOTG is spamming unstore unit code

Affects ColosseumRandom & co too
by Shiki
November 26th, 2024, 8:07 pm
Forum: Translations & Internationalization
Topic: Croatian translations
Replies: 3
Views: 1892

Re: Croatian translations

by Shiki
November 7th, 2024, 1:53 pm
Forum: Users’ Forum
Topic: Health Bars Whited Out
Replies: 3
Views: 1037

Re: Health Bars Whited Out

I think it happens when zooming out (with - hoktkey). You could reset the zoom level with hotkey 0.
by Shiki
November 6th, 2024, 6:23 pm
Forum: Multiplayer Development
Topic: Modified World Conquest
Replies: 13
Views: 3013

Re: Modified World Conquest

For that, there are several attributes: [side]allow_player=no will make it so that the side is not displayed for players, so they can't change settings, unless they started the game in debug mode. several [side]xxx_lock attributes exist, such as controller_lock, which grey out the setting. Players c...
by Shiki
November 5th, 2024, 6:22 pm
Forum: Multiplayer Development
Topic: Modified World Conquest
Replies: 13
Views: 3013

Re: Modified World Conquest

Try with 1.18.3, it might be the bug which was just fixed.
by Shiki
November 3rd, 2024, 2:01 am
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 7
Views: 4259

Re: Colosseum for 1.18

A screen will probbaly not be needed. The syntax with the & doens't exist anymore: DescriptionWML The main thing to change is: message= _ {MENU_IMG_TXT "items/bones.png~SCALE(36,36)" "Done"} to image="items/bones.png~SCALE(36,36)" description= _ "Done" (or...
by Shiki
August 17th, 2024, 10:41 pm
Forum: WML Workshop
Topic: disallow_modification query
Replies: 6
Views: 1744

Re: disallow_modification query

The thought occurred: is it possible to release something as both a mod (where players can specify a config) and a resources (where the campaign author sets the config)? If the modification used [load_resource], then the code will be included only once even if bot the scenario and the active mode u...
by Shiki
July 31st, 2024, 8:57 pm
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 7
Views: 4259

Colosseum for 1.18

Feedback and general discussion thread for Colosseum. Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game. Besides the maps from 1.16 there exist now 1-2 additional maps as part of the same add-on, ported from an old version. Change log is in _ma...
by Shiki
July 10th, 2024, 12:24 am
Forum: Multiplayer Development
Topic: New Maps by Hejnewar
Replies: 12
Views: 2962

Re: New 2v2 Map: Molten Gold

It's 2 maps, 5 eras and 3 mods.

Nice to see already the next try at new MP content.