Search found 364 matches
- November 26th, 2024, 8:07 pm
- Forum: Translations & Internationalization
- Topic: Croatian translations
- Replies: 3
- Views: 276
Re: Croatian translations
Current state of translation:
https://gettext.wesnoth.org/?view=langs&lang=hr
https://gettext.wesnoth.org/?view=langs&lang=hr
- November 7th, 2024, 1:53 pm
- Forum: Users’ Forum
- Topic: Health Bars Whited Out
- Replies: 3
- Views: 495
Re: Health Bars Whited Out
I think it happens when zooming out (with
-
hoktkey). You could reset the zoom level with hotkey 0
.- November 6th, 2024, 6:23 pm
- Forum: Multiplayer Development
- Topic: Modified World Conquest
- Replies: 13
- Views: 2240
Re: Modified World Conquest
For that, there are several attributes: [side]allow_player=no will make it so that the side is not displayed for players, so they can't change settings, unless they started the game in debug mode. several [side]xxx_lock attributes exist, such as controller_lock, which grey out the setting. Players c...
- November 5th, 2024, 6:22 pm
- Forum: Multiplayer Development
- Topic: Modified World Conquest
- Replies: 13
- Views: 2240
Re: Modified World Conquest
Try with 1.18.3, it might be the bug which was just fixed.
- November 3rd, 2024, 2:01 am
- Forum: Multiplayer Development
- Topic: Colosseum for 1.18
- Replies: 6
- Views: 2053
Re: Colosseum for 1.18
A screen will probbaly not be needed. The syntax with the & doens't exist anymore: DescriptionWML The main thing to change is: message= _ {MENU_IMG_TXT "items/bones.png~SCALE(36,36)" "Done"} to image="items/bones.png~SCALE(36,36)" description= _ "Done" (or...
- August 17th, 2024, 10:41 pm
- Forum: WML Workshop
- Topic: disallow_modification query
- Replies: 6
- Views: 1095
Re: disallow_modification query
The thought occurred: is it possible to release something as both a mod (where players can specify a config) and a resources (where the campaign author sets the config)? If the modification used [load_resource], then the code will be included only once even if bot the scenario and the active mode u...
- July 31st, 2024, 8:57 pm
- Forum: Multiplayer Development
- Topic: Colosseum for 1.18
- Replies: 6
- Views: 2053
Colosseum for 1.18
Feedback and general discussion thread for Colosseum. Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game. Besides the maps from 1.16 there exist now 1-2 additional maps as part of the same add-on, ported from an old version. Change log is in _ma...
- July 10th, 2024, 12:24 am
- Forum: Multiplayer Development
- Topic: New Maps by Hejnewar
- Replies: 12
- Views: 2028
Re: New 2v2 Map: Molten Gold
It's 2 maps, 5 eras and 3 mods.
Nice to see already the next try at new MP content.
Nice to see already the next try at new MP content.
- July 9th, 2024, 12:27 am
- Forum: Ideas
- Topic: Improved performance addon
- Replies: 4
- Views: 1681
Re: Improved performance addon
The closest thing to that is to preprocess an add-on with Wesnoth's -p flag. You can look at the "ticks" (whatever that is, I assume the value is not comparable across different computers). You can also look at the size of the generated file (is the same as decompressed cache), but that's ...
- June 21st, 2024, 9:27 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 895
- Views: 182183
Re: Word association
Mayhaps
- June 18th, 2024, 5:47 am
- Forum: Users’ Forum
- Topic: question about resolution
- Replies: 2
- Views: 1154
Re: question about resolution
Hi, if you play the current stable version 1.18.x, there is a way scale everything x2, x3 etc
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
- June 14th, 2024, 5:09 pm
- Forum: Multiplayer Development
- Topic: Topic: Conquest* for 1.18
- Replies: 6
- Views: 3641
Conquest* 2.0 released
Bigger update for Conquest is online — changelog is part of the add-on description.
Many of the changes aim for first time players.
Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
Many of the changes aim for first time players.
Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
- June 12th, 2024, 6:51 pm
- Forum: Ideas
- Topic: [engine] Different resistances for offence and defence without abilities
- Replies: 6
- Views: 1956
Re: [engine] Different resistances for offence and defence without abilities
Did you know already about this feature:
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
- May 31st, 2024, 11:52 am
- Forum: Ideas
- Topic: Leadership ability for troll hero and great troll
- Replies: 8
- Views: 1978
Re: Leadership ability for troll hero and great troll
This unit is usually an enemy leader. AI cannot use leadership efficiently (and that is not going to change either). Something else would be better.
- May 27th, 2024, 4:38 pm
- Forum: Ideas
- Topic: [UMC] Some abilities and weapon special ideas
- Replies: 13
- Views: 2889
Re: [UMC] Some abilities and weapon special ideas
massive strike — This attack always has a 20% chance to hit. Does high-damage or instantly kills.
Also https://wiki.wesnoth.org/WML_Abilities#Charm
Also https://wiki.wesnoth.org/WML_Abilities#Charm