Search found 364 matches

by Shiki
November 26th, 2024, 8:07 pm
Forum: Translations & Internationalization
Topic: Croatian translations
Replies: 3
Views: 276

Re: Croatian translations

by Shiki
November 7th, 2024, 1:53 pm
Forum: Users’ Forum
Topic: Health Bars Whited Out
Replies: 3
Views: 495

Re: Health Bars Whited Out

I think it happens when zooming out (with - hoktkey). You could reset the zoom level with hotkey 0.
by Shiki
November 6th, 2024, 6:23 pm
Forum: Multiplayer Development
Topic: Modified World Conquest
Replies: 13
Views: 2240

Re: Modified World Conquest

For that, there are several attributes: [side]allow_player=no will make it so that the side is not displayed for players, so they can't change settings, unless they started the game in debug mode. several [side]xxx_lock attributes exist, such as controller_lock, which grey out the setting. Players c...
by Shiki
November 5th, 2024, 6:22 pm
Forum: Multiplayer Development
Topic: Modified World Conquest
Replies: 13
Views: 2240

Re: Modified World Conquest

Try with 1.18.3, it might be the bug which was just fixed.
by Shiki
November 3rd, 2024, 2:01 am
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 6
Views: 2053

Re: Colosseum for 1.18

A screen will probbaly not be needed. The syntax with the & doens't exist anymore: DescriptionWML The main thing to change is: message= _ {MENU_IMG_TXT "items/bones.png~SCALE(36,36)" "Done"} to image="items/bones.png~SCALE(36,36)" description= _ "Done" (or...
by Shiki
August 17th, 2024, 10:41 pm
Forum: WML Workshop
Topic: disallow_modification query
Replies: 6
Views: 1095

Re: disallow_modification query

The thought occurred: is it possible to release something as both a mod (where players can specify a config) and a resources (where the campaign author sets the config)? If the modification used [load_resource], then the code will be included only once even if bot the scenario and the active mode u...
by Shiki
July 31st, 2024, 8:57 pm
Forum: Multiplayer Development
Topic: Colosseum for 1.18
Replies: 6
Views: 2053

Colosseum for 1.18

Feedback and general discussion thread for Colosseum. Check the »Custom Options« of the maps. All maps have options which one can chose before opening the game. Besides the maps from 1.16 there exist now 1-2 additional maps as part of the same add-on, ported from an old version. Change log is in _ma...
by Shiki
July 10th, 2024, 12:24 am
Forum: Multiplayer Development
Topic: New Maps by Hejnewar
Replies: 12
Views: 2028

Re: New 2v2 Map: Molten Gold

It's 2 maps, 5 eras and 3 mods.

Nice to see already the next try at new MP content.
by Shiki
July 9th, 2024, 12:27 am
Forum: Ideas
Topic: Improved performance addon
Replies: 4
Views: 1681

Re: Improved performance addon

The closest thing to that is to preprocess an add-on with Wesnoth's -p flag. You can look at the "ticks" (whatever that is, I assume the value is not comparable across different computers). You can also look at the size of the generated file (is the same as decompressed cache), but that's ...
by Shiki
June 21st, 2024, 9:27 pm
Forum: Forum Games
Topic: Word association
Replies: 895
Views: 182183

Re: Word association

Mayhaps
by Shiki
June 18th, 2024, 5:47 am
Forum: Users’ Forum
Topic: question about resolution
Replies: 2
Views: 1154

Re: question about resolution

Hi, if you play the current stable version 1.18.x, there is a way scale everything x2, x3 etc
Got to preferences -> display -> uncheck automatic scale, then you can change Pixel Scale Multiplier
by Shiki
June 14th, 2024, 5:09 pm
Forum: Multiplayer Development
Topic: Topic: Conquest* for 1.18
Replies: 6
Views: 3641

Conquest* 2.0 released

Bigger update for Conquest is online — changelog is part of the add-on description.

Many of the changes aim for first time players.

Random Maps are good for a short game, especially with AI sides.
The World Map might be a good introduction to Conquest.
by Shiki
June 12th, 2024, 6:51 pm
Forum: Ideas
Topic: [engine] Different resistances for offence and defence without abilities
Replies: 6
Views: 1956

Re: [engine] Different resistances for offence and defence without abilities

Did you know already about this feature:
dwarf.png
dwarf.png (52.71 KiB) Viewed 1891 times
One can see the resistance values when mousing over the hitpoints and they take steadfast into account.
by Shiki
May 31st, 2024, 11:52 am
Forum: Ideas
Topic: Leadership ability for troll hero and great troll
Replies: 8
Views: 1978

Re: Leadership ability for troll hero and great troll

This unit is usually an enemy leader. AI cannot use leadership efficiently (and that is not going to change either). Something else would be better.
by Shiki
May 27th, 2024, 4:38 pm
Forum: Ideas
Topic: [UMC] Some abilities and weapon special ideas
Replies: 13
Views: 2889

Re: [UMC] Some abilities and weapon special ideas

massive strike — This attack always has a 20% chance to hit. Does high-damage or instantly kills.

Also https://wiki.wesnoth.org/WML_Abilities#Charm