Search found 247 matches

by Shiki
March 16th, 2019, 11:46 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9373

Re: [mainline] Melee "marksman"

Thanks for bringing that up, somebody mentioned it once and it has been forgotten. I'm sure someone will implement genderspecific special names, at least if it's the outcome of the discussion.
by Shiki
March 11th, 2019, 12:11 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30522

Re: Dunefolk balancing rework ideas - discussion.

Surely there will be different opinions… but maybe this way things don't get buried and not implemented like in some other threads.
by Shiki
March 5th, 2019, 3:10 am
Forum: Scenario & Campaign Development
Topic: Ending early
Replies: 4
Views: 205

Re: Ending early

That's how programming is...

... Actually, there has been added a command line validator which detects such cases recently.
by Shiki
March 5th, 2019, 12:25 am
Forum: Scenario & Campaign Development
Topic: Ending early
Replies: 4
Views: 205

Re: Ending early

If it ends after the second scenario... then just do it the same way you used to get from the first to the second. That is, there's a key called next_scenario , and one called id ... which should not clash with the id of another one. Changes to the scenario WML will require that you start the scenar...
by Shiki
March 3rd, 2019, 8:53 pm
Forum: Coder’s Corner
Topic: Tips for AI development for a beginner
Replies: 8
Views: 2010

Re: Tips for AI development for a beginner

I see one missunderstanding here: Candidate Actions are like modules for the AI, and the AI does first the instructions of the CA with the highest score, then the one with the second highestscore ... their score not about weighting the possibilities of how to do sth. This is a thing which one specif...
by Shiki
February 18th, 2019, 2:22 pm
Forum: Technical Support
Topic: Time paradox glitch
Replies: 2
Views: 270

Re: Time paradox glitch

Could imagine people from central Asia being paranoid too. Once i try … so, it's reproducible? That's good! If I understood you correctly, you have only AI sides, and they do nothing during their turn. A few things to check: - There are a few additional AI's available in debug mode which do exactly ...
by Shiki
January 9th, 2019, 11:39 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.5
Replies: 4
Views: 8248

Re: Wesnoth 1.14.5

Hello Aldarisvet, That are good news! Release Planing to 1.14.6 is similar to your plans, maybe late January. We are going to enter the String Freeze for 1.14.6 soon. The time from the start of the String Freeze until the final 1.14.6 tagging will be longer than the previous times, you can submit tr...
by Shiki
December 28th, 2018, 12:10 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 12
Views: 1838

Re: Are Dunefolk human?

Technically, one can have them both be called "Humans" ingame (the name displayed in the sidebar), but still have them grouped under a different name in the help. E.g.: [race] id=human male_name= _ "race^Human" female_name= _ "race+female^Human" plural_name= _ "race^Humans" {HUMAN_NAMES} [/race] [ra...
by Shiki
December 28th, 2018, 9:47 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling 1.10
Replies: 9
Views: 1084

Re: Compiling 1.10

There's not really a point in compiling older releases of a series besides edge cases (e.g. the translation team went MIA) Compared to the current situation, wesnoth 1.14.0 won't work with systems which got the boost update, while 1.14.6 will. The promise of a stable series is that it remains compat...
by Shiki
December 26th, 2018, 11:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Default config file for wesnothd
Replies: 6
Views: 1398

Re: Default config file for wesnothd

The same. Figure out how to run commands on windows, and then use sth. like: c:\\path\to\wesnothd -c path\to\lan_server.cfg You probably have a sample lan_server.cfg in the Documents\mygames folder. You can extend it with the options mentioned here: https://manpages.debian.org/stretch-backports/wesn...
by Shiki
December 26th, 2018, 11:41 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 12
Views: 1838

Re: Are Dunefolk human?

The only reason I see for them to be listed as a different race is that they human section would be even more crowded.
by Shiki
December 26th, 2018, 8:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling 1.10
Replies: 9
Views: 1084

Re: Compiling 1.10

Works for me, I managed to complete the first part of the tutorial. Seems you did built 1.10.0, can you try to compile the latest checkout of the 1.10 branch, maybe it was fixed in the meanwhile. You can use the commands and files from this buildscript: https://aur.archlinux.org/cgit/aur.git/tree/PK...
by Shiki
December 25th, 2018, 1:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling 1.10
Replies: 9
Views: 1084

Compiling 1.10

[…] and Installing Wesnoth 1.10 turned out to be quite hard too, the code was no longer compatible with newer compilers and libraries. When it kept refusing to run, I had to install the windows (32-bit only) version using wine on Linux... and that finally worked. Phew. One can compile every series ...
by Shiki
December 17th, 2018, 10:27 pm
Forum: WML Workshop
Topic: Offline documentation for Wesnoth?
Replies: 5
Views: 629

Re: Offline documentation for Wesnoth?

I would try wget -k -m https://wiki.wesnoth.org/Referencewml. Though, it seems the -l option should be set to sth. lower than the default 5 (at least it downloads a lot)
by Shiki
December 14th, 2018, 8:17 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 974
Views: 86662

Re: You've been playing Wesnoth too long when...

1273: You realize the drake is vulnerable to snowballs but can't reach them any more due to the ZoC issue from 1267.
You check the issue tracker for #1267