Search found 295 matches

by Shiki
June 25th, 2020, 8:10 pm
Forum: WML Workshop
Topic: Create a new Era just to add a few old units?
Replies: 6
Views: 370

Re: Create a new Era just to add a few old units?

Perfect, thank you! I had forgotten about the unique ID requirement, so I'm glad you reminded me. What does it mean to add a unit "directly" from another add-on? Is that different from copying its .cfg file and art into my add-on's subdirectory? When I wrote that, I was thinking along the lines of ...
by Shiki
June 25th, 2020, 12:27 pm
Forum: WML Workshop
Topic: Create a new Era just to add a few old units?
Replies: 6
Views: 370

Re: Create a new Era just to add a few old units?

Yes to both. In your _main.cfg, you need #ifdef MULTIPLAYER [binary_path] path=data/add-ons/Gauntlet/ [/binary_path] # so that the game looks in that path for certain subdirectories containing binary files, such as images or sounds. #endif Futhermore, 2 important things: - If you add units or custom...
by Shiki
June 11th, 2020, 7:51 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 3872

Re: Engine support for real ranged attacks

*loads throwing axes into a catapult* […] a ranged melee attack sounds kind of silly, but we don't really have a reason to explicitly disallow it. … like a Falcon? I know you intended this as a joke, but actually … I see a use case in mainline for it. :eng: There's a new unit unit in 1.15, the Dune...
by Shiki
June 11th, 2020, 6:01 pm
Forum: Ideas
Topic: Mixed terrain types unavailable in editor
Replies: 7
Views: 889

Re: Mixed terrain types unavailable in editor

Castles are actually base terrains too. I should add: the trick with shift also works the other way around, for replacing base terrains without removing the overlay. For 4.In version 1.15 (the development version) an alternative, different looking, mushroom terrain has been added, which is a base te...
by Shiki
April 1st, 2020, 10:12 pm
Forum: Faction & Era Development
Topic: Era of Maths
Replies: 3
Views: 491

Re: Era of Maths

Could it be that you have the core add-on but not the maths era installed? Then it would crash when entering MP, because there are no factions defined.
The AI error message is harmless.
by Shiki
April 1st, 2020, 9:57 pm
Forum: Faction & Era Development
Topic: Era of Maths
Replies: 3
Views: 491

Era of Maths

Era of Maths 1.0 released Forget Era of Myths , it's now maths’ time. This is a total-conversion mod, which replaces most of Wesnoth. After installation, a new button will appear in the main menu … This started as a showcase about what one can do with cores in Wesnoth … and me having some maths lec...
by Shiki
February 22nd, 2020, 8:30 am
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 6988

Re: Heindals WML Questions

This should work. x and y are properties of the unit and the terrain, that's why one can use them in [filter] for x,y. Radius is only in [filter_location] possible. [filter_radius] can be used to … filter the radius. Then only specific hexes are included, i.e. one can use it to exclude chasms or cav...
by Shiki
February 13th, 2020, 12:49 pm
Forum: WML Workshop
Topic: Exp carryover for units of different sides.
Replies: 5
Views: 423

Re: Exp carryover for units of different sides.

In general, using [store_unit] to change unit values is mostly not anymore necessary nowadays. In this particular situation, there's a neat trick with it though. When units change their side, they change also their team color. But, as we know that side 2 will not persist past this scenario, we can s...
by Shiki
February 12th, 2020, 3:20 am
Forum: WML Workshop
Topic: AMLA code not quite working
Replies: 4
Views: 319

Re: AMLA code not quite working

Isn't post_advance an event though? It is, but the [advancement] doesn't happen in an event. But you can save the value of $unit.side in a pre advancement event to another variable, and clear it in post advancement. If that it the problem. I figured $unit.side would be better since you can level up...
by Shiki
February 12th, 2020, 3:07 am
Forum: WML Workshop
Topic: AMLA code not quite working
Replies: 4
Views: 319

Re: AMLA code not quite working

I guess that the $unit variable is not available in this context. It's only available in [event]s
$side_number should work, though that fits only offensively.
by Shiki
February 12th, 2020, 2:26 am
Forum: WML Workshop
Topic: elemental arise developement
Replies: 3
Views: 482

Re: elemental arise developement

That's not too easy. The Wesnoth way of doing that is to let the unit advance. One can do almost anything in Wesnoth, but it usually ends in getting nothing else done, as you are too busy creating something nonstandard. Writing a panel is something of the advanced things, a trait by itself can only ...
by Shiki
February 11th, 2020, 7:35 pm
Forum: Art Workshop
Topic: unit images creation
Replies: 3
Views: 999

Re: unit images creation

It is possible, but answering that part anyway is there any fractions or campaign that contain such units that I can use freely? Scroll through that list (it's very long though, >2000 units IIRC) https://units.wesnoth.org/1.14/Ageless_Era/en_US/Ageless%20Era.html Some might be: the "Frozen" faction ...
by Shiki
February 9th, 2020, 7:08 pm
Forum: WML Workshop
Topic: unit move on lava
Replies: 12
Views: 841

Re: unit move on lava

Honestly, I wouldn't bother. You may achieve that the unit can't cross unwalkable terrain, but it will not be obvious. For example, If the shortest place to the destination is over the unwalkable tile, the engine will chose this path when clicking onto the destination tile. To spin this further, the...
by Shiki
February 3rd, 2020, 2:02 pm
Forum: WML Workshop
Topic: Random unit image
Replies: 1
Views: 225

Re: Random unit image

I once made considerations in that direction. I.e. you can recruit a fire elemental, but don't know beforehead which one it will be, asmelee or ranged one. The way to do it, is that you use a unit placed event, to modify the unit afterwards. Example code from Era of Myths (the file is units/vampires...
by Shiki
January 30th, 2020, 1:33 pm
Forum: Technical Support
Topic: Client crashes under certain circumstances.
Replies: 3
Views: 453

Re: Client crashes under certain circumstances.

I tried to reproduce it, but seems there's more to it.

Could you upload the scenario here for testing?
And on which version did you see this? It it isn't 1.14.9, does it happen there too?