Search found 241 matches

by Shiki
January 9th, 2019, 11:39 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.5
Replies: 4
Views: 5823

Re: Wesnoth 1.14.5

Hello Aldarisvet, That are good news! Release Planing to 1.14.6 is similar to your plans, maybe late January. We are going to enter the String Freeze for 1.14.6 soon. The time from the start of the String Freeze until the final 1.14.6 tagging will be longer than the previous times, you can submit tr...
by Shiki
December 28th, 2018, 12:10 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 12
Views: 589

Re: Are Dunefolk human?

Technically, one can have them both be called "Humans" ingame (the name displayed in the sidebar), but still have them grouped under a different name in the help. E.g.: [race] id=human male_name= _ "race^Human" female_name= _ "race+female^Human" plural_name= _ "race^Humans" {HUMAN_NAMES} [/race] [ra...
by Shiki
December 28th, 2018, 9:47 am
Forum: Release Announcements, Compiling & Installation
Topic: Compiling 1.10
Replies: 9
Views: 646

Re: Compiling 1.10

There's not really a point in compiling older releases of a series besides edge cases (e.g. the translation team went MIA) Compared to the current situation, wesnoth 1.14.0 won't work with systems which got the boost update, while 1.14.6 will. The promise of a stable series is that it remains compat...
by Shiki
December 26th, 2018, 11:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Default config file for wesnothd
Replies: 6
Views: 1097

Re: Default config file for wesnothd

The same. Figure out how to run commands on windows, and then use sth. like: c:\\path\to\wesnothd -c path\to\lan_server.cfg You probably have a sample lan_server.cfg in the Documents\mygames folder. You can extend it with the options mentioned here: https://manpages.debian.org/stretch-backports/wesn...
by Shiki
December 26th, 2018, 11:41 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 12
Views: 589

Re: Are Dunefolk human?

The only reason I see for them to be listed as a different race is that they human section would be even more crowded.
by Shiki
December 26th, 2018, 8:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling 1.10
Replies: 9
Views: 646

Re: Compiling 1.10

Works for me, I managed to complete the first part of the tutorial. Seems you did built 1.10.0, can you try to compile the latest checkout of the 1.10 branch, maybe it was fixed in the meanwhile. You can use the commands and files from this buildscript: https://aur.archlinux.org/cgit/aur.git/tree/PK...
by Shiki
December 25th, 2018, 1:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling 1.10
Replies: 9
Views: 646

Compiling 1.10

[…] and Installing Wesnoth 1.10 turned out to be quite hard too, the code was no longer compatible with newer compilers and libraries. When it kept refusing to run, I had to install the windows (32-bit only) version using wine on Linux... and that finally worked. Phew. One can compile every series ...
by Shiki
December 17th, 2018, 10:27 pm
Forum: WML Workshop
Topic: Offline documentation for Wesnoth?
Replies: 5
Views: 272

Re: Offline documentation for Wesnoth?

I would try wget -k -m https://wiki.wesnoth.org/Referencewml. Though, it seems the -l option should be set to sth. lower than the default 5 (at least it downloads a lot)
by Shiki
December 14th, 2018, 8:17 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 973
Views: 79865

Re: You've been playing Wesnoth too long when...

1273: You realize the drake is vulnerable to snowballs but can't reach them any more due to the ZoC issue from 1267.
You check the issue tracker for #1267
by Shiki
December 3rd, 2018, 2:50 pm
Forum: Technical Support
Topic: Game crashed
Replies: 1
Views: 404

Re: Game crashed

The log files of the last few games are stored in Documents/MyGames/log/ Or somewhere else – you can check by pressing the [i] button in the titlescreen – though the log files will be overwritten if you start wesnoth a few times. The other useful thing to know: do you have more information about the...
by Shiki
November 16th, 2018, 4:54 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.22
Replies: 1821
Views: 218806

Re: Ageless Era - Current Version: 4.21

it would be better if you make directly a Pull Request at the github repo
by Shiki
November 16th, 2018, 4:52 am
Forum: Users’ Forum
Topic: Just wanted
Replies: 2
Views: 872

Re: Just wanted

Litte Ring in this add-on (1.12 version, runs on 1.14) and ArenaZ (on 1.14) go in that direction, too.
by Shiki
November 11th, 2018, 12:00 am
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 24
Views: 5593

Re: Eagle's combined MP modifications thread

I get warnings in stderr when having some of the add-ons installed: 20181111 00:52:26 warning preprocessor: Redefining macro HYDRATING_TILES without explicit #undef at ~add-ons/Eagle_Mappack/utils/dehydration-utils.cfg:3 included from ~add-ons/Eagle_Mappack/_main.cfg:6 included from ~add-ons/Eagle_M...
by Shiki
October 26th, 2018, 12:49 am
Forum: Art Workshop
Topic: Black characters?
Replies: 13
Views: 2132

Re: Black characters?

…to provide all of Konrad's facial expressons… I guess it's the littlest matter, one may just use the same image all the time. For the IPFs: There exists one or two which enable changing of the skin color. One example changing the armor color is here: https://github.com/wesnoth/wesnoth/blob/1.14/da...
by Shiki
October 19th, 2018, 10:33 am
Forum: WML Workshop
Topic: ghype's Coding Problems - Modify Xp Reward
Replies: 38
Views: 3843

Re: ghype's Coding Problems - Modify Xp Reward

Not sure how the AE_rat_pack_ability works… If you find an event suiting as trigger, it could be opened such as [event] name=moveto # or die if that comes closer to the AE_rat_pack [filter] x,y= e.g. the coordinates in front of the gate (it's a SUF, but a SLF can be used with [filter_location] insid...