Search found 95 matches

by Ashes
January 3rd, 2017, 11:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

I think that best units in game are: Duke Prophet Celestial Messenger Ancient Lich Faerie Incarnation Elvish Seer Elvish Assassin Dwarfish Hero Duelist Mage the rest is only temporary in my army I like the Champion a lot, because of parry. I also have a very nice Swordmaster, with Fire Dragon Legac...
by Ashes
December 20th, 2016, 5:03 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

There's been a suggestion to make demon traits constant for each area and let the player know it ahead somehow. I could make their traits constant (or maybe only 2 of them would be better), but I have no idea how to let the player know it ahead. The name of the scenario could be the information for...
by Ashes
November 21st, 2016, 7:43 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

#redeem spells Without hose, these attacks would have no significant difference from basic fireball. Also the point about first being unable to afford using AoE and then not needing AoE seems valid. I am thinking about approaching it in a completely different way. Giving the demons some sort of hat...
by Ashes
November 15th, 2016, 12:19 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

@Ashes Maybe its penalty could be further reduced? Or increase its damage, decreasing the attack count? It would not differ from entropy much otherwise. I am not sure. I understand the reason with AoE attacks cause lethargy, but I am not sure that the "right" amount for this penalty exist...
by Ashes
November 13th, 2016, 8:39 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

I would like the hose option to stay. I could just add that cold resistance and cold penetration and leave the rest there. It is clearly something in need of improvement, there's no need to penalise the improvement elsewhere. I removed the hose, because I don't see it as an improvement! For example...
by Ashes
November 13th, 2016, 6:39 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

#Redeem spells So you're suggesting to make resistance AMLAs depend on them? I think that in that case, these spells would be unlocked but never advanced. That is why I suggested making them far cheaper in terms of AMLAs needed. I was suggesting to include penetration and resistance AMLA in the red...
by Ashes
November 8th, 2016, 11:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

It is also my feeling: even with the recent modifications (e.g. spell suck) I don't think that the redeem spells are a good investment for Efraim nor Lethalia. Still? The exp is now obtained, the damage is high enough to suffer little from exhaustion... should I increase its damage further or what?...
by Ashes
November 2nd, 2016, 9:31 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

it seems that if a unit's resistances have been reduced by doom, then the attacker's penetration has no effect. Are you sure of this? Yes, I am sure that I observed this behaviour. I will try to provide a save file that reproduces this behaviour. My levelling is far from optimal, since this is stil...
by Ashes
October 19th, 2016, 7:41 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

I'm not patient enough to kill all the demons over and over again... to be honest, I think chapter 9 stretches way too long anyway, fighting the same enemies over and over again in scenarios which are mostly very similar. I haven't thought about suggestions to improve gameplay in this chapter, but ...
by Ashes
October 18th, 2016, 10:07 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

edit: Wicked Barony had no enemy leaders for me. Is this just because I killed the leaders in surrounding areas before? There should be five enemy leaders, plus a great villain (Demon Lord). But they are shared with Domain of Disaster and Pandemonium. If you kill them in one of these areas, they wo...
by Ashes
October 16th, 2016, 10:20 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

Xargon wrote:Maybe you killed many more enemies...
Currently, my kill count is 12690. And I recently got a 6th black pearl. I am saving black pearls to make a Dugi's Wrath knife for Efraim.
by Ashes
October 15th, 2016, 12:02 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

I have a quick question about the "secret" that is supposed to be revealed somewhere at the end of chapter 9: In the interface help, it says one should beat a specific scenario with the same computer and BfW version as the rest of the campaign. Is that absolutely necessary? I play on two ...
by Ashes
October 15th, 2016, 7:35 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

The blood rain in the demon's homeland is getting very out of control. It starts getting really bad around turn 25 for me and ends up covering the whole map and stacking 2 to 3 times. This making scenarios like the gathering alcove impossible because I can't get through without just rushing towards...
by Ashes
September 27th, 2016, 8:39 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

I am currently replaying the whole campaign and have made it to chapter 5, "The real enemy". Here I can cast a greater spell to recall some old units of mine. However, it only recalls some random units. Since I had a lot of level 2 units at the end of chapter 3, I am stuck with those low ...
by Ashes
September 17th, 2016, 1:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2121976

Re: Legend of the Invincibles

Hello,
it seems that if a unit's resistances have been reduced by doom, then the attacker's penetration has no effect.
I have not been able to find in the code of LotI where attack penetration is implemented, therefore I have no idea why this is happening.
But IMHO this makes doom useless.