Search found 103 matches
- April 21st, 2006, 11:19 am
- Forum: Art Contributions
- Topic: [Updated] Video trailer to showcase BfW artwork
- Replies: 112
- Views: 32596
- January 26th, 2006, 12:11 pm
- Forum: Music & Sound Development
- Topic: Speaking units, recommended
- Replies: 93
- Views: 36512
game size
Of Course, adding voice will increase the size of the game, but as proposed, all the voice could be packaged by language and be downloaded separetely. Have a look a the project Flightgear flightsim. This "game" has a default scenery packaged with the engine, and after that, you can downloa...
- October 3rd, 2005, 4:32 pm
- Forum: Art Contributions
- Topic: Mountain Trolls - critics please
- Replies: 61
- Views: 16032
- June 21st, 2005, 8:41 pm
- Forum: Technical Support
- Topic: Wesnoth 0.9.2 crash in HTTT campaign
- Replies: 1
- Views: 855
Wesnoth 0.9.2 crash in HTTT campaign
I started the scenario "Hasty Alliance" in Medium difficulty, but after the dialogs, the game crash with these messages: bash-2.05b$ wesnoth Battle for Wesnoth v0.9.2 Started on Tue Jun 21 22:37:32 2005 started game: 2694755200 Checking video mode: 1280x1024x16... 32 setting mode to 1280x1...
- November 4th, 2004, 6:14 am
- Forum: Art Contributions
- Topic: New Tower Graphic
- Replies: 24
- Views: 5305
outlines
Don't change anything. This tower is perfect, and the outlines are also perfect, it fit very well with the rest of the graphics
- August 27th, 2004, 5:56 am
- Forum: Art Contributions
- Topic: Casstle edge are too...
- Replies: 12
- Views: 3572
- August 26th, 2004, 2:51 pm
- Forum: Art Contributions
- Topic: Casstle edge are too...
- Replies: 12
- Views: 3572
- August 26th, 2004, 2:41 pm
- Forum: Art Contributions
- Topic: Casstle edge are too...
- Replies: 12
- Views: 3572
Casstle edge are too...
Hi, The more I see screenshots and the more I play BFW, the more I find the edge of the casttle too "visible" compared to the rest of the graphics (forest, sea, swamp, grassland, ...) How about not drawing the edge of the casttle in black, but in something lighter that will better accomoda...
- June 17th, 2004, 1:35 pm
- Forum: Art Contributions
- Topic: NEw Li'Sar portrait
- Replies: 6
- Views: 2214
- May 11th, 2004, 11:14 am
- Forum: Art Contributions
- Topic: Working again on mages...
- Replies: 4
- Views: 1985
- May 5th, 2004, 2:18 pm
- Forum: Technical Support
- Topic: Problem with gold kept at the end of a scenario
- Replies: 5
- Views: 1872
- May 5th, 2004, 11:08 am
- Forum: Technical Support
- Topic: Problem with gold kept at the end of a scenario
- Replies: 5
- Views: 1872
Problem with gold kept at the end of a scenario
Hi,
I don't really understand the way the gold is kept at the end of a scenario,
as it is told the 50% of the gold is kept, but in reality it's more.
Could someone explain me why?
Thanks.
Guillaume
I don't really understand the way the gold is kept at the end of a scenario,
as it is told the 50% of the gold is kept, but in reality it's more.
Could someone explain me why?
Thanks.
Guillaume
- May 5th, 2004, 6:54 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.7.6 released
- Replies: 9
- Views: 8406
- May 4th, 2004, 1:06 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.7.6 released
- Replies: 9
- Views: 8406
- May 4th, 2004, 11:36 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.7.6 released
- Replies: 9
- Views: 8406
Bug in version 0.7.6
Hi, I've just downloaded the version 0.7.6 for Windows, and I've noticed (at least) 2 bugs: first one I was playing in the "siege of Elensefar" scenerio with version 0.7.5, and everything runs find with the save procedure (I use the French translation file). But since version 0.7.6, I have...