Search found 388 matches

by Mechanical
Yesterday, 7:24 pm
Forum: Multiplayer Development
Topic: Wings of Victory: Resolute Edition
Replies: 0
Views: 48

Wings of Victory: Resolute Edition

THE FIRST COOP MP DRAKES CAMPAIGN - WINGS OF VICTORY: RESOLUTE EDITION Me and dwarftough are glad to present your our edition of the legendary Drakes campaign, refined and adapted for MP. Key features: - MP: now you can play with a friend!, - Refined gameplay that includes 9 battles in which you ha...
by Mechanical
May 6th, 2025, 1:25 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

How much official is this candidacy status? Is there an active development/maintenance before going on? I always loved the era of Asheveire and HttT and Liberty have been my favourite campaigns. I just downloaded Asheveire's dogs and did not yet start playing. I can share scenario-by-scenario feedb...
by Mechanical
April 1st, 2025, 7:09 am
Forum: Multiplayer Development
Topic: The Rise of Wesnoth - Wesfolk Edition!
Replies: 13
Views: 3879

Re: The Rise of Wesnoth - Wesfolk Edition!

New major update! We fixed all known issues and included a couple of suggestions based on feedback. 1.1.0 release: - Removed achievements with progression due to their buggy operation. They may return in the future in a better form; - Eldaric veterans are now converted to equivalent Wesfolk fighters...
by Mechanical
March 10th, 2025, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

Released new patch - v2.2.0! General: - Red color. - Changed the mechanism for restricting enemy leader movement from the citadel (the old one was causing issues in the logs). - Removed the “heroic” trait from enemy leaders. - added Gothyoba in credits for his text assistance Mission 2: - Changed E...
by Mechanical
February 23rd, 2025, 1:39 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

Released version 2.1.0a!
The list of changes can be found in the post above.
Many thanks to Konrad2, Jonathan Kelly, Dalas and Gothyoba for their help!
by Mechanical
February 15th, 2025, 8:17 am
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

@Konrad2 I think it's odd that the time of attack differs between 'start with scouting' (turn 12, according to Lord Grey), and 'start without scouting' (turn 7) The idea was that the lords either attack in concert, or Ashevir disrupts their plan and they attack alone. However, forcing the lords to s...
by Mechanical
February 12th, 2025, 5:58 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

Thank you so much for streaming the campaign! Unfortunately, I don't have a chance to watch the finals stream, but I hope you enjoyed the campaign overall. I've started making improvements based on your feedback. Here's what's ready at the moment (the list will be updated): S1: - moved the dialog wi...
by Mechanical
January 27th, 2025, 8:39 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

Thanks for the feedback, Lord-Knyghtmare! Glad you liked the campaign overall. Thanks for reporting the bug in S08. I've released a mini update that includes the hotfix: v2.0.1 - fixed bug with Lod's recruiting anim in S02; - fixed bug with Ghuvog's recalls and recruits in S08; - enemy leaders now d...
by Mechanical
January 18th, 2025, 9:02 am
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Re: Asheviere's Dogs - New Mainline Candidate!

Just played through it on normal difficulty and I enjoyed it, a bit of feedback however: The amount of xp gained from scenario 3 creates a kind of snowball effect that makes almost all the following levels very easy to beat, as you have to kill around 10-15 level 2s, along with 2 level 3s while not...
by Mechanical
January 17th, 2025, 4:17 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Dogs - New Mainline Candidate!
Replies: 29
Views: 9229

Asheviere's Dogs - New Mainline Candidate!

I'm glad to present you an updated version of Asheviere's Dogs campaign, which is supposed to be included in the game's 1.20 release! Learn the violent story of Queen Asheviere's rise to power, and fight by her side as she consolidates power over both her enemies and her allies. ### Key Features ###...
by Mechanical
January 6th, 2025, 8:09 am
Forum: Multiplayer Development
Topic: Lair of Thugs - beginner MP campaign!
Replies: 5
Views: 1937

Re: Lair of Thugs - beginner MP campaign!

FunkLord wrote: January 4th, 2025, 11:58 am Played it recently with a friend and we had a blast!

Just wanted to thank you for developing this campaign! :-)
Thanks for the kind words! It's inspiring to create new cooperative content. :)
by Mechanical
December 30th, 2024, 1:31 pm
Forum: WML Workshop
Topic: How to apply [terrain_graphics] to a part of the map?
Replies: 3
Views: 2207

Re: How to apply [terrain_graphics] to a part of the map?

I'll put everything here! I suppose you have the snowfall images... so... #define SNOWFALL [terrain_graphics] map=" 1 *" [tile] pos=1 set_flag=snowfall no_flag=snowfall [/tile] [image] position=horizontal layer=1000 name=weather/blank.png [variant] tod=snowy_dawn,snowy_morning,snowy_after...
by Mechanical
December 29th, 2024, 8:11 am
Forum: WML Workshop
Topic: How to apply [terrain_graphics] to a part of the map?
Replies: 3
Views: 2207

How to apply [terrain_graphics] to a part of the map?

Hi. One of my scenarios is a winter map that has a cave on it. I wanted to add a falling snow effect to all map tiles except the cave area. I tried different options, but in the end the snow either appeared on all the tiles at all or not at all. My last attempt looked like this: [terrain_graphics] x...
by Mechanical
December 14th, 2024, 10:46 am
Forum: Multiplayer Development
Topic: What is Arcane? - Suggestions by matto
Replies: 61
Views: 30319

Re: What is Arcane? - Suggestions by matto

I think the old kind of arcane fit the “not great against the living, great against the dead and magical” theme quite well. While going through SP content, I always enjoyed properly utilizing units with arcane to do collosal damage against, for example, undead. Doing a lot of damage in special situa...
by Mechanical
December 4th, 2024, 1:32 pm
Forum: Multiplayer Development
Topic: The Rise of Wesnoth - Wesfolk Edition!
Replies: 13
Views: 3879

The Rise of Wesnoth - Wesfolk Edition!

This edition presents a fresh take on the legendary campaign: - Wesfolk's own race, names, types and descriptions; - 11 unique units - chariots, highlanders, shadow mages, undead - 9 of which are available to the player; - a story character, Veresk, who will assist Haldric and Jessene from the shado...