Search found 262 matches

by nemaara
November 24th, 2019, 6:51 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 25
Views: 1877

Reworking/Revising The Sceptre of Fire

So after some discussion with @celticminstrel and @doofus-01 today on discord, we're thinking of looking at revising The Sceptre of Fire. I'm opening a new thread here so we have a clean place to more permanently track comments/ideas for this revision. First, I'll say that the actual plotline of SoF...
by nemaara
November 24th, 2019, 5:04 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 19
Views: 1639

Re: A grand design for singleplayer mainline lore

I should've posted this earlier, but didn't get to doing it. We've been tossing around an idea on discord for splitting after the fall stuff to 2.0 (Haldric), in essence making it thematically different than 1.x. Considering this, my initial proposal definitely won't work, so I'll need to rethink it...
by nemaara
November 22nd, 2019, 2:11 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 19
Views: 1639

Re: A grand design for singleplayer mainline lore

Passing along a message from Whiskeyjack since I can't post in the developers discussion section, I'd like to add my two cents here - if you deem them worthy of consideration, I'd be happy if you posted them there for me... I have some very strong reservations about your proposal, despite the follow...
by nemaara
November 21st, 2019, 3:48 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 19
Views: 1639

Re: A grand design for singleplayer mainline lore

Something like that initially occurred to me, but there is a bit of a problem with it in that with a more abstract concept as a storyline (i.e. climate change induced by magic in this case) it requires a lot more rewriting and skill to accomplish properly instead of more concrete enemies (i.e. demon...
by nemaara
November 20th, 2019, 11:07 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 19
Views: 1639

Re: A grand design for singleplayer mainline lore

We could simply rename the demons if that would be an issue (which I don't think it is, there are plenty of other non controversial games that use demon-like factions, e.g. Warcraft, Elder Scrolls, Doom, Diablo, etc.). Yes, it would involve incrementally removing mainline campaigns for the reasons I...
by nemaara
November 20th, 2019, 10:24 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 19
Views: 1639

A grand design for singleplayer mainline lore

Okay so the title is kind of facetious, but a little bit serious too. :roll: :lol: There are spoilers to follow. If you have not played much mainline singleplayer yet, or would like to find out about this new lore later on, please disregard this post. Basically, along the lines of the previous discu...
by nemaara
November 19th, 2019, 9:20 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3374

Re: Removing mainline campaign(s)

1. We obviously do not have a recurring main cast. Each campaign has different main characters. There are some recurring characters, but no two campaigns have the same main characters (maaaaaybe Kalenz/Delfador is arguable, nevertheless, there are still 15 campaigns besides that). From the point of...
by nemaara
November 17th, 2019, 6:59 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3374

Re: Removing mainline campaign(s)

I think you're focussing too much on players who want an interactive story, and forgetting that there are also players who just want a basic campaign, even some who want to be able to ignore the story. These are not mutually exclusive - someone who's following a complex story somewhere else may wan...
by nemaara
November 17th, 2019, 10:55 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3374

Re: Removing mainline campaign(s)

I've already said that I don't think AOI consisting of 7 basic "defeat the enemy leader" scenarios is defensible from my point of view. That alone would merit it being removed from mainline because I don't think this is a standard we should support. I'll repeat again that we have 2 other rookie camp...
by nemaara
November 17th, 2019, 10:04 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 320
Views: 76831

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Kylix wrote:
November 15th, 2019, 1:58 pm
In the scenario "Crypt" I have to activate the glyphs in the correct order. How is it? I don't know how to advance!
Others have gotten stuck here before... :whistle:

https://forums.wesnoth.org/viewtopic.ph ... 45#p591810
by nemaara
November 11th, 2019, 4:40 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3374

Re: Removing mainline campaign(s)

Hi nemaara, I agree in general that the state of mainline campaigns has sometimes been sub-par. I haven't played AOI, but if we're reviewing it now, I could try to get with the program. Most of your points sound reasonable, but there is still something to be said for a simple, low maintenance, begi...
by nemaara
November 11th, 2019, 4:01 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3374

Removing mainline campaign(s)

I've been thinking about the general state of our SP lore/campaigns for some time, and am thinking that, although unfortunate, some of our mainline campaigns should be removed to improve the quality of Wesnoth's singleplayer. I'll put my reasoning below; for now I'll state that I think we should con...
by nemaara
November 2nd, 2019, 3:50 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 276849

Re: Standing and idle animations?

Lucipurr wrote:
November 2nd, 2019, 12:10 pm
on the Discord i have been asked to provide those, so here they are.
new-anims.tar.bz2
contains new standing, idle, death anims for some units.
I've added these in.
by nemaara
October 30th, 2019, 5:39 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 74
Views: 4572

Re: Dunefolk Rework - Unit Descriptions

FYI, changing some unit names as listed here: https://github.com/wesnoth/wesnoth/pull/4520. I think I'm likely to put them in as they're listed now. Still up for consideration: Dervish, Horse Archer (Swiftrider).
by nemaara
October 24th, 2019, 5:11 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 7944

Re: Dunefolk Rework - Removed Units & Extra Units

Hello, thanks for all the work on the Dunefolk rework! One small thing: As far as I can tell, I think that for all older max level units in mainline, the XP requirement for their first AMLA is 50 times their level (and 25 for level 0). Some of the new units do not follow this pattern. This has almo...