Search found 32 matches
- April 18th, 2020, 5:52 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Yes, that's exactly what my screen has looked like several times
- April 18th, 2020, 4:49 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Hi, just an update on the original problem. Sorry for the delay, but I made the mistake of installing Microsoft's gflag utility to help with some other debugging. Killed my machine and I had to reinstall windows. I would advise not using that utility (: Anyway, have completed the original campaign a...
- April 12th, 2020, 4:33 am
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
No.
Done for the night now, but can try more tomorrow if you have any other suggestions
Done for the night now, but can try more tomorrow if you have any other suggestions
- April 12th, 2020, 3:47 am
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
I meant that I started wesnoth through the debugger, then started the campaign at the beginning, so I had played all the scenarios up to that point in this one debugging session. As I'm guessing there's something with memory going on here, it probably is relevant that I'd been playing for a while. I...
- April 11th, 2020, 11:00 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Save attached
- April 11th, 2020, 9:56 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
The last save file I can see is HttT-Crossroads-Auto-Save18.gz, so probably round 19 of that scenario.
I started HttT new in this debug session, so I've run through all the scenarios before this and then the 18 turns of this one before it tripped.
I started HttT new in this debug session, so I've run through all the scenarios before this and then the 18 turns of this one before it tripped.
- April 11th, 2020, 7:32 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Played through a number to scenarios and now have tripped another graphics assert fail: > SDL2d.dll!SDL_SetRenderDrawBlendMode_REAL(SDL_Renderer * renderer, SDL_BlendMode blendMode) Line 2213 C SDL2d.dll!SDL_SetRenderDrawBlendMode(SDL_Renderer * a, SDL_BlendMode b) Line 363 C wesnoth.exe!gui2::canva...
- April 10th, 2020, 4:41 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Applied the patch, up and running scenarios now. Haven't been able to recreate the original assert yet.
- April 10th, 2020, 2:40 am
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Submitted a bug report, comment out the lines and rebuilt. Tried again. This time it actual creates the base window, all black with the Wesnoth version as a title. Then I get an assert fail in SQL_DestroyRenderer(SDL_Renderer * renderer) because the renderer pointer is null. > SDL2d.dll!SDL_DestroyR...
- April 8th, 2020, 11:20 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Okay, copied directories around and tried again. Yet another assert fail. Opened the project and tried running from there, same assert fail. We are in check_fpu() <wesnoth.cpp> static void check_fpu() { uint32_t f_control; if(_controlfp_s(&f_control, 0, 0) == 0) { uint32_t unused; uint32_t round...
- April 8th, 2020, 9:34 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
So, removed the VCExternal folder, did a clean and build on each of the 6 projects. No errors. Tried starting wesnoth.exe, get an assert fail, which is obviously a setup issue: assert(game_config::path.empty() == false); So, being new to all this, what do I do to set things up so that I can try out ...
- April 8th, 2020, 3:19 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Thanks for the thought, but nope, didn't help
- April 8th, 2020, 11:33 am
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Progress, but not success yet. Did the vcpkg install, did a reboot just because, then successfully built wesnothlib, compaignd, liblua, wesnotd and WindowsTimeout Build of wesnoth, compilations all work, but linking fails looking for libboost_date_time-vc142-mt-gd-x64-1_70.lib Looked in external-VC1...
- April 8th, 2020, 2:19 am
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
I'm working on a Windows system. Downloaded the source, found the externals-VC16.zip file and loaded it. Tried to do a debug build. Build failed because it could not find SDL2Maind.lib. SDL2Main.lib is there in the externals, but not the debug version. Checked the VC15 externals zip and it's not the...
- April 7th, 2020, 3:02 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 14246
Re: Assert fail
Interesting. I am using a larger screen than I've used before, set to 1920 x 1061. Several times in game I have noticed refresh problems with the map not drawing correctly. An enemy unit will move and I'll get echos of it leaving a trail behind the move rather than redrawing the uncovered terrain. I...