Search found 15 matches

by Espros
February 20th, 2021, 4:52 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice [1.12/1.14]

Maybe you can use the summoners (or some other factions) from era of magic? This campaign starts in desert so it would be a nice integration. Given that this is an Era of Chaos campaign, and already includes quite a variety of factions, I don't feel like it would make much sense to include EoMa uni...
by Espros
February 17th, 2021, 9:00 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice [1.12/1.14]

This explains why that scenario crashed for me. Well, I have one complaint. Why did you make that 100 HP Lich in S24 insta-heal from attacks? That was one of the most frustrating things I have had to experience. I attack him with a particular hero, he doesn't heal but this Lich then decides to casu...
by Espros
February 17th, 2021, 6:40 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice [1.12/1.14]

Version 1.0.1 is now out on 1.14! Mostly bug fixes to S15 "Awakening" so the game doesn't become unplayable, and some other small changes as well. As it exists now, there are more than a few parts of the campaign that are not debug-proof - particularly S24 "Finale" and S25 "...
by Espros
February 3rd, 2021, 7:24 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

Konrad2 wrote: February 3rd, 2021, 9:46 am Welcome back and thanks for porting the campaign. :)
Thank you for the welcome - it's good to be back! I finally found the time during quarantine to churn out the first full version of the campaign after all this time - I hope you enjoy it :)
by Espros
October 2nd, 2016, 9:19 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

Your ideas regarding the new units seem very good. While it's true that not all recruits in a campaign need to have the same level of importance, these ones seem like, at least until the "Process of elimination" scenario (the one i´m currently at), have no real use because of the mobility...
by Espros
September 17th, 2016, 6:02 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

I´m trying now this campaign and overall i must say that you have in here quite a promising start and story (currently on the "Silk Road" scenario). Overall i would say that there's two things that stand out in the campaign as, let's say, odd and that probably are not easy to be changed a...
by Espros
September 16th, 2016, 1:14 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

After a long hiatus due to school and trying to juggle various other things, I've finally completed the next update of this campaign (I know it's been over a year, but I am determined to finish this massive story that I've started). Changelog below! (There are now 11 playable scenarios) Version 0.07...
by Espros
July 10th, 2015, 11:52 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

Good job! It is an interesting idea. I liked the idea of everyone allying(all factions like saurians, undead, lawbreakers etc.) One problem- The map of scenario 1 is WAY TOO LARGE! Thank you! I did my best to keep it somewhere in the scope of slightly original :lol: . Yes, that map is huge. Lots of...
by Espros
June 25th, 2015, 12:45 am
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Across the Ocean
Replies: 37
Views: 22477

Re: 1.12 Saurian Campaign, Across the Ocean

Hi there! Just finished with your first scenario! First off I like that you based this campaign in the north with relation to the Black Marshes and the Shimmering Isle (two geographical areas that could use some more historical context IMO, not to mention the Shimmering Isle is my favorite Irdyan is...
by Espros
June 22nd, 2015, 11:22 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

Hmm, your campaign sounds promising to me. I shall celebrate the end of my Wesbreak by playing your campaign. :D Haha, thank you very much ^_^ ! I hope you enjoy it! On that note, I'd like to announce that version 0.0.2 is now downloadable on the 1.12.2 add-on server! Changes included below: -minor...
by Espros
June 8th, 2015, 4:49 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

A minor thing, but maybe it's important from a marketing viewpoint: After connecting to the campaign server, I get the following warning 'The_Rod_of_Justice' has an icon which cannot be found: 'core/images/items/staff.png' And there is no icon for it in the add-on list. I think using just "ite...
by Espros
June 8th, 2015, 12:52 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

Hmm, I've encountered that issue a few times and I've done a little experimenting, but ultimately what I'll do for scenario 1 is add 3-5 turns to each difficulty turn limit amount in the 0.0.2 release so the player has some breathing room and an actual chance at an early finish bonus. The imp reinfo...
by Espros
June 7th, 2015, 8:16 pm
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

Re: (W.I.P.) The Rod of Justice

Works well so far, I like the story. Just a small problem: when levelling up, Adria loses her teleport and sylvan spark ability. Same goes for the ambush ability from that loyal trapper you get in the first scenario. Btw, he isn't recalled automatically in cscenario 2 Fixed! Made some changes to Ar...
by Espros
June 7th, 2015, 1:13 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
Replies: 37
Views: 16211

(W.I.P.) The Rod of Justice [1.12/1.14]

Background This campaign is set after the Fall, approximately at/around 120 DE, with units from the Era of Chaos + the Default Era. Join Devanar - the son of an Aragwaith captain and a long-disappeared dark sorceress, Adria - a mysterious dark faerie with ties to an elementalist, and Mal Idyr - an ...
by Espros
June 5th, 2015, 8:52 pm
Forum: Scenario & Campaign Development
Topic: The Revival of Halstead (Version 1.2.2)
Replies: 37
Views: 14867

Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign

Hey there! Just finished playing the first few scenarios of your campaign! First off can I just say that building a campaign by yourself from scratch is pretty difficult (I'm trying to make my own right now, but I won't be able to release it for a little while because of gold carryover issues) and y...