Search found 15 matches
- February 20th, 2021, 4:52 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice [1.12/1.14]
Maybe you can use the summoners (or some other factions) from era of magic? This campaign starts in desert so it would be a nice integration. Given that this is an Era of Chaos campaign, and already includes quite a variety of factions, I don't feel like it would make much sense to include EoMa uni...
- February 17th, 2021, 9:00 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice [1.12/1.14]
This explains why that scenario crashed for me. Well, I have one complaint. Why did you make that 100 HP Lich in S24 insta-heal from attacks? That was one of the most frustrating things I have had to experience. I attack him with a particular hero, he doesn't heal but this Lich then decides to casu...
- February 17th, 2021, 6:40 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice [1.12/1.14]
Version 1.0.1 is now out on 1.14! Mostly bug fixes to S15 "Awakening" so the game doesn't become unplayable, and some other small changes as well. As it exists now, there are more than a few parts of the campaign that are not debug-proof - particularly S24 "Finale" and S25 "...
- February 3rd, 2021, 7:24 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
- October 2nd, 2016, 9:19 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
Your ideas regarding the new units seem very good. While it's true that not all recruits in a campaign need to have the same level of importance, these ones seem like, at least until the "Process of elimination" scenario (the one i´m currently at), have no real use because of the mobility...
- September 17th, 2016, 6:02 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
I´m trying now this campaign and overall i must say that you have in here quite a promising start and story (currently on the "Silk Road" scenario). Overall i would say that there's two things that stand out in the campaign as, let's say, odd and that probably are not easy to be changed a...
- September 16th, 2016, 1:14 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
After a long hiatus due to school and trying to juggle various other things, I've finally completed the next update of this campaign (I know it's been over a year, but I am determined to finish this massive story that I've started). Changelog below! (There are now 11 playable scenarios) Version 0.07...
- July 10th, 2015, 11:52 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
Good job! It is an interesting idea. I liked the idea of everyone allying(all factions like saurians, undead, lawbreakers etc.) One problem- The map of scenario 1 is WAY TOO LARGE! Thank you! I did my best to keep it somewhere in the scope of slightly original :lol: . Yes, that map is huge. Lots of...
- June 25th, 2015, 12:45 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 Saurian Campaign, Across the Ocean
- Replies: 37
- Views: 22477
Re: 1.12 Saurian Campaign, Across the Ocean
Hi there! Just finished with your first scenario! First off I like that you based this campaign in the north with relation to the Black Marshes and the Shimmering Isle (two geographical areas that could use some more historical context IMO, not to mention the Shimmering Isle is my favorite Irdyan is...
- June 22nd, 2015, 11:22 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
Hmm, your campaign sounds promising to me. I shall celebrate the end of my Wesbreak by playing your campaign. :D Haha, thank you very much ^_^ ! I hope you enjoy it! On that note, I'd like to announce that version 0.0.2 is now downloadable on the 1.12.2 add-on server! Changes included below: -minor...
- June 8th, 2015, 4:49 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
A minor thing, but maybe it's important from a marketing viewpoint: After connecting to the campaign server, I get the following warning 'The_Rod_of_Justice' has an icon which cannot be found: 'core/images/items/staff.png' And there is no icon for it in the add-on list. I think using just "ite...
- June 8th, 2015, 12:52 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
Hmm, I've encountered that issue a few times and I've done a little experimenting, but ultimately what I'll do for scenario 1 is add 3-5 turns to each difficulty turn limit amount in the 0.0.2 release so the player has some breathing room and an actual chance at an early finish bonus. The imp reinfo...
- June 7th, 2015, 8:16 pm
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
Re: (W.I.P.) The Rod of Justice
Works well so far, I like the story. Just a small problem: when levelling up, Adria loses her teleport and sylvan spark ability. Same goes for the ambush ability from that loyal trapper you get in the first scenario. Btw, he isn't recalled automatically in cscenario 2 Fixed! Made some changes to Ar...
- June 7th, 2015, 1:13 am
- Forum: Scenario & Campaign Development
- Topic: (W.I.P.) The Rod of Justice [1.12/1.14]
- Replies: 37
- Views: 16211
(W.I.P.) The Rod of Justice [1.12/1.14]
Background This campaign is set after the Fall, approximately at/around 120 DE, with units from the Era of Chaos + the Default Era. Join Devanar - the son of an Aragwaith captain and a long-disappeared dark sorceress, Adria - a mysterious dark faerie with ties to an elementalist, and Mal Idyr - an ...
- June 5th, 2015, 8:52 pm
- Forum: Scenario & Campaign Development
- Topic: The Revival of Halstead (Version 1.2.2)
- Replies: 37
- Views: 14867
Re: NEW CAMPAIGN: The Revival Of Halstead-Fencer Campaign
Hey there! Just finished playing the first few scenarios of your campaign! First off can I just say that building a campaign by yourself from scratch is pretty difficult (I'm trying to make my own right now, but I won't be able to release it for a little while because of gold carryover issues) and y...