Search found 46 matches

by tommy2teeth
June 2nd, 2018, 11:31 am
Forum: Faction & Era Development
Topic: Mercenaries Era
Replies: 3
Views: 1531

Re: Mercenaries Era

For example, I replaced the level one Ryu ( not a prefect replacement by any means). I also tried to fix Emperor guard team colors. I know the previous version was a little bit of a mess when it came to team colors. Feel free to use any of these images or units cfg (or the upgraded Blight) in the Ag...
by tommy2teeth
May 27th, 2018, 8:51 pm
Forum: Faction & Era Development
Topic: Mercenaries Era
Replies: 3
Views: 1531

Re: Mercenaries Era

I forgot I added to the Emperorguard awhile back. Gave all units (except one) simple attack motions. Some ninjas have been given stealth or teleport options. Not sure this is relevant anymore but here it is.
by tommy2teeth
June 6th, 2017, 10:22 pm
Forum: Faction & Era Development
Topic: Mercenaries Era
Replies: 3
Views: 1531

Mercenaries Era

I redid the Blight. Added attack animation for all attacks. Renamed and tried to balance all units. The Blight are more like mutants zombies in my re-imagining of them.

How do I move this to faction and not multiplayer development, I feel this topic would be better served under faction forum.
by tommy2teeth
April 19th, 2017, 3:45 pm
Forum: Multiplayer Development
Topic: 2teeth's "Random" Mp Stuff (Maps, mods, etc.)
Replies: 3
Views: 898

Re: 2teeth's "Random" Mp Stuff (Maps, mods, etc.)

Wet, frozen, dry, normal, underground, calm, and mountainous. It happens randomly though, so you can go from dry to frozen after three turns. Sometimes a weather change can really change a planned attack and help out a defending or attacking team. I may be in the minority, but I like randomness affe...
by tommy2teeth
April 12th, 2017, 12:00 am
Forum: Multiplayer Development
Topic: 2teeth's "Random" Mp Stuff (Maps, mods, etc.)
Replies: 3
Views: 898

2teeth's "Random" Mp Stuff (Maps, mods, etc.)

I made a few smallish maps for six players with a 40 turn time limit in mind. During the game, the weather will change randomly every 3-4 turns up to 40 turns. I have no idea if this interests anyone but in case it does feel free to download them and stick it in your add-ons. I have one more scenari...
by tommy2teeth
March 22nd, 2017, 3:55 pm
Forum: WML Workshop
Topic: Enlarging default unit images for portraits (1.12)
Replies: 2
Views: 390

Enlarging default unit images for portraits (1.12)

Was wondering where the code is that decides the size of the unit image when a message/speaker/unit code is used ? If there is no portrait provided/coded for a unit, the default image when a message occurs is the unit's (in-game) image, correct? Is there a way to increase the size of that image (dur...
by tommy2teeth
March 7th, 2017, 4:22 pm
Forum: Multiplayer Development
Topic: Mercenaries Era
Replies: 7
Views: 3585

Re: Mercenaries Era

Sorry for bringing this topic back but I made some new base and attack images and some slight tweaks to their cfg files for the Emperor's Guards. I tried to make the images more Wesnoth-like in style. I am not very good with sprites (I'm brand new to pixel art, so I am sure there are countless error...
by tommy2teeth
July 23rd, 2016, 10:26 pm
Forum: WML Workshop
Topic: Projectiles Offset Position
Replies: 2
Views: 327

Re: Projectiles Offset Position

Thank you for the help but I'm still not having any success. Am I right to assume on a 72x72 image (normal wesnoth sized image) the center is 36x36? And any image left of 36X36 along the x axis should be a negative number? And any image below 36,36 along the y axis is a negative number also? Also sh...
by tommy2teeth
July 23rd, 2016, 12:56 pm
Forum: WML Workshop
Topic: Projectiles Offset Position
Replies: 2
Views: 327

Projectiles Offset Position

I'm trying to add the {MISSILE_FRAME_FIRE_BREATH N_OFFSET_POSITION S_OFFSET_POSITION N_DIAGONAL_OFFSET_POSITION S_DIAGONAL_OFFSET_POSITION} macro to the demondog unit in the ME Era on the Infernai team. When I put everything at 0,0 it does not look like it comes out of the units mouth at all. I woul...
by tommy2teeth
July 7th, 2016, 8:15 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206282

Re: Ageless Era - Current Version: 4.15

Ukian Civilians need fixing. They only need (70%) 4 xp, and only cost 6! No sense in buying a lvl 1 ever. Khthon notes: The toad might deserve a little more health but a possible 16 damage from a lvl 0 seems like enough, especially when considering it is fire. Also the toad is very cheap when compar...
by tommy2teeth
July 7th, 2016, 7:23 pm
Forum: WML Workshop
Topic: Alternative victory conditions in mp
Replies: 18
Views: 1529

Re: Alternative victory conditions in mp

Can anyone explain to me or perhaps provide a link to what this means: side.gold? I'm ignorant to what the "." does or what other words besides gold will work. Why does gold work? Is it because it is because it is a recognizable key under the [side] tag? And if so, are all keys acceptable to put aft...
by tommy2teeth
June 29th, 2016, 6:02 pm
Forum: WML Workshop
Topic: Random turn
Replies: 16
Views: 1372

Re: Random turn

Works perfectly! Thank you for taking the time to help me out.
by tommy2teeth
June 29th, 2016, 12:17 am
Forum: WML Workshop
Topic: Error when changing to new terrain mask
Replies: 1
Views: 273

Error when changing to new terrain mask

I'm really at a lost here. I got this error today in a scenario I created today for ver 1.12.5: "Condition 'str.size() <= 4' failed at src\terrain_translatetion.cpp:713 in function 'string_to_layer'". I cannot find anywhere in my masks where there are strings greater than 4 characters. The terrain I...
by tommy2teeth
June 6th, 2016, 1:05 am
Forum: WML Workshop
Topic: Random turn
Replies: 16
Views: 1372

Re: Random turn

I was thinking of adding an event where a side would be randomly chosen and be given shroud. Is this possible if you have shroud off in the lobby settings? The [place_shroud] code says "places some shroud on the map for a certain side (only relevant for sides that have shroud=yes)." So does that mea...
by tommy2teeth
May 31st, 2016, 11:25 am
Forum: WML Workshop
Topic: Random turn
Replies: 16
Views: 1372

Re: Random turn

Do I add no leader to the random map, the mod, or the unit itself?