Search found 9 matches
- January 11th, 2020, 8:14 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
Hi,
With the latest github commits, I encountered this error:
With the latest github commits, I encountered this error:
- January 4th, 2020, 2:00 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
In the latest github version, there are some bugs with item drop system. Occasionally, when my units kill enemies, this debug message will be displayed:
And sadly, it seems that the system no longer collects item dropped from boss when the scenario ended.
And sadly, it seems that the system no longer collects item dropped from boss when the scenario ended.
- December 28th, 2019, 8:20 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
This one will be hard to find. Do you happen to have a save file where more of the player's units advance during enemy turn? It's a situation that isn't easy to replicate. Here is the save file of that situation, the Duke and the Celestial Messenger will level up if they survive the onslaught, if o...
- December 25th, 2019, 6:47 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
I've found another bug, when there are many units AMLA in the same turn (during enemy's phase), only one AMLA window will be displayed.
- December 25th, 2019, 1:36 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
I am releasing an update that contains a large contribution of edwardspec with a total overhaul of the inventory manipulation interface. It is a significant change that will probably introduce some new bugs, but should also fix other bugs by replacing the erroneous code. This also comes with an upd...
- December 8th, 2019, 1:03 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
Hi @Dugi,
It seems that in the latest version of LotI (github), there is something wrong with Elvish Assassin's execution attack, it doesn't change when the normal attack changes, e.g. equipping a new bow doesn't make execution attack stronger.
It seems that in the latest version of LotI (github), there is something wrong with Elvish Assassin's execution attack, it doesn't change when the normal attack changes, e.g. equipping a new bow doesn't make execution attack stronger.
- April 16th, 2019, 1:33 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
Hello,
My Duelist Wizard have Dark Dragon legacy Arcane penetration AMLAs, but they didn't give anything when I check then unit information panel. Could you check this to see if it's a bug? I'm using latest Wesnoth and github ver. of LotI
My Duelist Wizard have Dark Dragon legacy Arcane penetration AMLAs, but they didn't give anything when I check then unit information panel. Could you check this to see if it's a bug? I'm using latest Wesnoth and github ver. of LotI
- March 8th, 2018, 11:00 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Game crash: Lotl2 - Apologies
I am finding that the game crashes on loading the scenario Apologies with an error that states 'game error: creating unit with empty type field'. Can you please check on this? Attaching the save file for reference. Thanks, Chandramouli I also encountered thishat error too. @Dugi I think the bug hap...
- February 28th, 2015, 2:38 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2127923
Re: Legend of the Invincibles
Hi Dugi, There is a bug in battle_calcs_fast.lua that triggered when enemies approaching unit with lightning attack. I have attached the screenshot when the bug appear. It turns out that the bug was easy to fix, in battle_calcs_fast.lua file, line 73: local attack_types = { "arcane", "...