Search found 837 matches

by Aldarisvet
November 13th, 2023, 10:23 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 143
Views: 81147

Re: A Whim of Fate [SP Campaign]

Thank you for the bug report.

It has been quite a while since I visited this forum the last time.
Need to bring my campaigns into compliance with all changes of the Wesnoth engine.

Probably I am going to use the winter holidays for this.
by Aldarisvet
October 8th, 2021, 10:42 pm
Forum: Users’ Forum
Topic: Is number of forum posts a better measure of UMC add-on quality than downloads?
Replies: 11
Views: 1498

Re: Is number of forum posts a better measure of UMC add-on quality than downloads?

I made a topic in Steam.
I hope it will be filled with people's opinions and would be something like a storage of it.
Would be good to make it pinned, well, at least after the topic proves itself to be useful.
by Aldarisvet
October 7th, 2021, 3:17 pm
Forum: Users’ Forum
Topic: Is number of forum posts a better measure of UMC add-on quality than downloads?
Replies: 11
Views: 1498

Re: Is number of forum posts a better measure of UMC add-on quality than downloads?

I just got an Idea. Is there any way to organize add-ons feedback inside Steam? To create a related topic there may be?
It is useless to do this in this forum - most of players would be too lazy to register in it.
by Aldarisvet
October 7th, 2021, 2:02 pm
Forum: Users’ Forum
Topic: Suggestions to improve Wesnoth if we had $500,000?
Replies: 53
Views: 20076

Re: Suggestions to improve Wesnoth if we had $500,000?

I really wonder why you writing all this, stencil. This will lead to nowhere, as always. There was an interesting project by, ehhh, forgot her name, to add a new campaign 'A rise of Asheviere', which was supposed to fill the gap in Wesnoth lore, yet it was not supported. After that hard to expect bi...
by Aldarisvet
September 24th, 2021, 11:32 am
Forum: Users’ Forum
Topic: Is number of forum posts a better measure of UMC add-on quality than downloads?
Replies: 11
Views: 1498

Re: Is number of forum posts a better measure of UMC add-on quality than downloads?

Actually we have no idea what people think about UMC stuff. Just one thing about the number of posts. No bugs - no posts. I have some very positive feedbacks only because people came to point on bugs. Surely they would not came if they didn't meet these bugs, even if they was happy with the stuff. A...
by Aldarisvet
September 20th, 2021, 4:58 am
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0

I will upload the replay as soon I will able to pass it. Really looking forward to seeing how it should be done - especially on hard! :D Ok, here is the replay. I had two more unsuccessfull attempts before I finally understood what it was about. It is important to choose the best place to defend. 1...
by Aldarisvet
September 16th, 2021, 12:49 am
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0

They have 25 HP and 70% defence on hills and also resistant to impact - a great weapon against enemy woses. Note quite that good :) Yes, I forgot they have just 21 HP. And I meant mountains, not hills, some times in English I use wrong words. Nevertheless, 70% at mountains with 21 HP is much better...
by Aldarisvet
September 15th, 2021, 3:50 am
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0

Thank you for such a comprehensive feedback. Few do this. Now about replays. You was playing on the Normal difficulty and I really think there is no problem here you should have. At the forth scenario you should definitely use different types of zombes more actively and put them on the appropriate t...
by Aldarisvet
September 13th, 2021, 1:45 am
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0

Please understand I'm not saying your campaign wasn't enjoyable or not well made, simply that when I played it (on normal) I enjoyed it my way and that came from sending out swarms of zombies without having to worry too much or too often about exactly what each zombie was doing Well, the next scena...
by Aldarisvet
September 13th, 2021, 1:11 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 143
Views: 81147

Re: A Whim of Fate [SP Campaign]

I'm currently playing Bprder Wasteland and I converted a three-handed which evolved to level 2, and it' reached level 3 but I have a message error, saying the unit doesn't exist, is there a way to fix that ? Hi. You are not supposed to get level 3 Three-handed. After lvl2 you are to supposed to hav...
by Aldarisvet
September 11th, 2021, 5:51 pm
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0

I'm not sure changing gold will affect this very much .... For me the 3rd scenario (3b), though enjoyable, lacked contrast with scenario 2b and felt a bit like a re-run of it on different terrain. Nope, it is not that at all. Or, to say more precisely, different terrain and different zombies you ha...
by Aldarisvet
September 11th, 2021, 1:54 am
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0

Hi, finished scenarios 2(b) and 3(b) on normal difficulty. Same strategy in both: churn out zombies and throw 'em at the enemy :) Chose scenario 2b (merfolk) at random. Chose 3b (trolls) due to woses having huge impact resistance. Will try the other forks at some point... ZI-Lake Beam_2b SBag repla...
by Aldarisvet
September 9th, 2021, 8:38 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 143
Views: 81147

Re: A Whim of Fate [SP Campaign]

I will update the campaign in 24 hours. Meanwhile you can try Zombies: Introduction, If you interested in the storyline part you probably would like to know the previous history of the Dread Staff. It is a short campaign but there are some twists in it also. The story of the soul trapped in the staf...
by Aldarisvet
September 9th, 2021, 1:36 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 143
Views: 81147

Re: A Whim of Fate [SP Campaign]

Well yeah, here I registered also just to tell you this was / is an awesome campaign with loads of original twists. Thank you. You know, I almost quit Wesnoth because making campaigns in Wesnoth is like feeding a bottomless pit. You can create a channel on Youtube and make any [censored] you want a...
by Aldarisvet
September 8th, 2021, 3:34 pm
Forum: Scenario & Campaign Development
Topic: Zombies:Introduction campaign 2.0
Replies: 78
Views: 24888

Re: Zombies:Introduction campaign 2.0 -- Feedback --

Yeah, I recall reading - many many moons ago when I was coding my UMC - that gold control was difficult after a few scenarios with early finish bonuses. Out of interest, if recalls unbalance the game do you have any thoughts as how to rectify that? One way might be to limit recalls on a per scenari...