Search found 347 matches

by sergey
Yesterday, 10:51 pm
Forum: Strategies & Tips
Topic: Is there any way to get gud without suffering a hundred defeats?
Replies: 4
Views: 156

Re: Is there any way to get gud without suffering a hundred defeats?

is there any sorta way to get gud besides that? Read https://wiki.wesnoth.org/How_to_play... as well. Generally it is up to date. One of things that could be updated there - Undead vs Loyalists should prefer Skeleton Archers instead of Dark Adepts.' P.S. You could also play with AI which is much st...
by sergey
August 20th, 2019, 6:41 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 401
Views: 136912

Re: Abandoned Add-ons - Need Maintainers - Open to Anyone

Konrad2 wrote:
August 20th, 2019, 6:00 pm
The list is now up to date for the add-on servers 1.08-1.15.
Wow, 1798 entries! Congratulations :)
by sergey
August 20th, 2019, 7:01 am
Forum: Tournaments
Topic: [Complete] Fast#4, Wesnothlife.ru tournament
Replies: 6
Views: 525

Re: [Complete] Fast#4, Wesnothlife.ru tournament

Thanks to all organizers and participants, it was a lot of fun. Just in case here is the same link with replays in english language http://tour.wesnothlife.ru/tournament.p ... ng=english
by sergey
August 12th, 2019, 3:00 pm
Forum: Strategies & Tips
Topic: Elvish Shamans vs Mages in HttT
Replies: 29
Views: 12371

Re: Elvish Shamans vs Mages in HttT

Another important difference was how Slow operated. Instead of subtracting a strike, it halved the damage of all strikes, so it was generally a much more powerful weapon special. slows special is still working the same way (halves the damage of all strikes and doubles movement costs). Perhaps you w...
by sergey
August 12th, 2019, 1:08 pm
Forum: Art Contributions
Topic: Call for mushroom terrain revision
Replies: 7
Views: 649

Re: Call for mushroom terrain revision

Hrm, I forgot all about this. The PR was merged, so if these things still need to be fixed, we'll need a new PR. I created a PR to address those issues 4216 . It goes to 1.14 similarly to your PR. Created https://github.com/wesnoth/wesnoth/issues/4213 and https://github.com/wesnoth/wesnoth/issues/4...
by sergey
August 5th, 2019, 5:56 am
Forum: Art Contributions
Topic: Call for mushroom terrain revision
Replies: 7
Views: 649

Re: Call for mushroom terrain revision

doofus-01 wrote:
July 22nd, 2019, 1:57 am
I'll look into it.
Hi :) Is there any progress on this? Fixing those bugs doesn't require new graphics, so I can do it if you want.
by sergey
August 1st, 2019, 6:17 am
Forum: Ideas
Topic: Optional player's rating
Replies: 38
Views: 1691

Re: Optional player's rating

Why would the advantage and disadvantage not cancel each other out? Because they are not equal, it depends on factions. For example, Northerners vs Undead. For Northerners vs random faction it is optimal to have many grunts. For Northerners vs Undead it is optimal to have many trolls and archers. F...
by sergey
July 31st, 2019, 5:16 am
Forum: Ideas
Topic: Optional player's rating
Replies: 38
Views: 1691

Re: Optional player's rating

As was already mentioned people can also just play without fog if they want to. I think barely anybody does though since it's just less fun. It also impacts the balance. Fog of war and random factions are very important in competitive play. Knowing enemy faction from the beginning is an advantage, ...
by sergey
July 28th, 2019, 5:21 am
Forum: Users’ Forum
Topic: Increase multiplayer numbers?
Replies: 31
Views: 1258

Re: Increase multiplayer numbers?

I have spent years volunteering or working at game shops, clubs, etc. running events, teaching people games and what not. Hi bproberts :) Could you please provide more details about those projects and your role there. This is by far the most unfriendly open source project I've ever seen. What is th...
by sergey
July 27th, 2019, 9:28 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 50
Views: 2622

Re: Captured by a Nightmare: SP Campaign for 1.14

Very nice campaign, i enjoyed it, I think it needs a little more care and it could be mainline, i liked the uniqueness of the objectives especially Hi Poison. Thanks for the kind words :) UMC content is one of the reasons why Wesnoth is great. I think it is perfectly fine for this campaign to be an...
by sergey
July 21st, 2019, 1:06 pm
Forum: Art Contributions
Topic: Call for mushroom terrain revision
Replies: 7
Views: 649

Re: Call for mushroom terrain revision

Hey doofus-01, this is awesome! I checked campaign and multiplayer maps that use mushrooms, also tried different terrain combinations in the map editor. 1) Problem when forest overlaps with mushroom. Update - well, this is not related to your changes. Several forest types have solitary trees that lo...
by sergey
July 20th, 2019, 8:23 am
Forum: Users’ Forum
Topic: Fungus terrain bug
Replies: 30
Views: 1383

Re: Fungus terrain bug

If the new sprite won't be created or accepted consider the next idea. Replace all hills+fungus, mountain+fungus, swamp+fungus, etc with flat+fungus. It will look less confusing and still nice since there is a lot of different flat terrains available.
by sergey
July 18th, 2019, 1:08 pm
Forum: Users’ Forum
Topic: Fungus terrain bug
Replies: 30
Views: 1383

Re: Fungus terrain bug

Soliton wrote:
July 18th, 2019, 9:36 am
If it's possible to improve the visual aspect to make the functionality clearer to the player and less likely to trip them up that's great.
I asked in the art forums if someone can make that.
by sergey
July 18th, 2019, 1:03 pm
Forum: Art Contributions
Topic: Call for mushroom terrain revision
Replies: 7
Views: 649

Call for mushroom terrain revision

According to the issue described in this thread I would like to ask if someone can draw new fungus terrain that fully covers (hides) the base terrain and is visibly different from the existing fungus terrains. The problem is that current fungus terrain is an overlay that shows base terrain but compl...
by sergey
July 18th, 2019, 8:19 am
Forum: Users’ Forum
Topic: Fungus terrain bug
Replies: 30
Views: 1383

Re: Fungus terrain bug

Depends what you mean by planned or why that matters. It certainly was no bug. Probably not useful to speculate on what iceiceice speculated on 5 years ago but mushroom grove was certainly not forgotten. It's good that the fungus issue is not forgotten. Do you have any plans to solve it? Even if yo...