Search found 1533 matches

by ForestDragon
October 18th, 2019, 4:12 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Great era. :) Lots of good ideas for abilities and interesting faction concepts. Thanks! :) About balance, for me it's no longer as important for UMC as it once was, I have mainline factions if I want something balanced. Reaching good enough balance for most units can take a lot more work for UMC c...
by ForestDragon
October 17th, 2019, 4:01 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello everyone. Haven't worked in an era for some time, but here's an update I was sitting on for a while and didn't release: changelog: Ogres: Builders: -new feature: siege auto-pilot (rightclick option that makes catapults automatically fire at random enemies at the start of each turn. Useful if y...
by ForestDragon
September 21st, 2019, 12:49 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update (quite a large one this time): Ogres: -added the "loyal" ability to Royal Guard/Savage Builders: -replaced the dwarf fighter line with a similar custom one (with some changes, including a thunderstick attack for lvl2/lvl3, but slightly nerfed stats to match the rest of the faction). The u...
by ForestDragon
September 12th, 2019, 2:04 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi everyone. Been some time since the last update, but here's a large new one (new lvl2/lvl4 units, and many small tweaks): Ogres: -changed boulderlobber's fist attack from 14-2 to 9-3, and boulder attack from 18-2 to 17-2 -reduced crossbow ogre's cost a bit -tweaked the slave infantry sprite a bit ...
by ForestDragon
August 31st, 2019, 3:43 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello, I played this era today and I must say it has quite an unusual concept of themed factions. Good job! Thanks! :) The mentioned abilities (slave and disloyal) are really cool but at the same time they increase difficulty a lot, because you need to be really careful and take unexpected defectio...
by ForestDragon
August 30th, 2019, 5:46 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update (Quite a big update this time, so the changelog is split between the different factions): Misc: -fixed most missing portraits in 1.14 -some units now use mainline portraits Ogres: -once liberated, slaves are no longer called slaves, for realism ("slave worker" becomes "worker", and "slave...
by ForestDragon
August 28th, 2019, 5:56 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

new update: -master architect can now build encampment/encampment keep terrain, to make him more useful -dwarvish sage now has a lightbeam attack instead of missile, to make him stand out more from other dwarf mages -new zombie crypt sprite -new fungu gardener sprite -new poison trap/undead trap spr...
by ForestDragon
August 26th, 2019, 7:44 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Bugfix update, for bugs reported by doofus-01:
-fixed the ogre portraits in 1.14
-(hopefully) fixed the lua stack overflow bug in 1.14
-removed {MAGENTA_IS_THE_TEAM_COLOR} from 1.14

The download link has been updated with the new version, so re-download it from there
by ForestDragon
August 26th, 2019, 5:41 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi, thanks for your feedback! Here's my response to the individual points: 1. Fungus farmer and warrior are both 15g, that seems a little high for a level 0 farmer, unless work2 is really overpowered The farmer's purpose is not combat, but rather its work 2 ability (think of it like this: it pays ba...
by ForestDragon
August 25th, 2019, 9:32 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 1826

[WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello, I am ForestDragon and this is a thread about a WIP era I and Mechanical been working on (I make the code, he makes most of the art (for ogres, trad empire and fungu, to be more precise, the rest mostly use frankensprites for now, as Mechanical is rather busy).). It's a decently large era, wit...
by ForestDragon
June 7th, 2019, 11:57 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 251711

Re: Era of Magic (EoMa) 3.2

Leendert wrote:
June 7th, 2019, 11:51 am
Yess, it worked, can take MU as leader now.

Thanks Forrest!!!
You're welcome! Have fun.
by ForestDragon
June 7th, 2019, 11:36 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 251711

Re: Era of Magic (EoMa) 3.2

Are you in the add-ons folder right now or not? (I kind of need this information)
by ForestDragon
June 7th, 2019, 11:28 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 251711

Re: Era of Magic (EoMa) 3.2

Leendert wrote:
June 7th, 2019, 11:25 am
Cannot find the file you are refering to, i have Wesnoth on Windows 10.
Have you found the add-on folder yet, or are you already in it, and can't find the faction_idlist?

EDIT: btw, the add-on folder should be in Documents\My Games\Wesnoth1.14\ unless you selected otherwise in the installer.
by ForestDragon
June 7th, 2019, 10:50 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1633
Views: 251711

Re: Era of Magic (EoMa) 3.2

Not sure a Mu would make for a good leader choice, but here you go anyway (go to your add-on folder (google it, as it depends on what operating system you're running bfw on, go to Era_of_Magic, then to units, and replace the faction_idlist file with the one below. Now the Mu is a valid leader option...
by ForestDragon
November 20th, 2018, 11:52 am
Forum: Art Workshop
Topic: DeCoolest Art
Replies: 53
Views: 15618

Re: DeCoolest Art

Nice to see you're still working on the project of yours. A few suggestion for how to tweak the bear sprites: 1) the new sun/sloth bears look good, but it would be a good idea to add a shadow to them. 2) the brown bears' back shape should be somewhat reworked to be smoother, and the fur should proba...