Search found 42 matches

by Cashcam24
April 10th, 2018, 6:04 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 320
Views: 76972

Re: Genesis [SP campaign for 1.12/1.13]

On wesnoth version 1.13.5 I tried to start the campaign and got this error while loading the first scenario. The following add-on had errors and could not be loaded: C:\Users\cmone_000\Documents\My Games\Wesnoth1.13/data/add-ons/Genesis/_main.cfg Please report this to the author or maintainer of thi...
by Cashcam24
January 10th, 2018, 7:39 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 161
Views: 41316

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

hey love the campaign and the whole trilogy. One bug is that all of the advancements for okolun that increase his resistances actually set them to 0%.
by Cashcam24
December 9th, 2017, 3:10 am
Forum: Scenario & Campaign Development
Topic: Hero of Irdya I: The Legend Begins [SP campaign]
Replies: 69
Views: 19284

Re: Hero of Irdya I: The Legend Begins [SP campaign]

Also in the scenario "kingdom of the dead" ghosts can move through all cave walls. Idk if this on purpose because ghosts should be able to move through anything,but it makes playing kind of annoying when higher level ghosts just appear behind your lines.
by Cashcam24
December 8th, 2017, 8:15 pm
Forum: Scenario & Campaign Development
Topic: Hero of Irdya I: The Legend Begins [SP campaign]
Replies: 69
Views: 19284

Re: Hero of Irdya I: The Legend Begins [SP campaign]

in the scenario "into the gloom" the cave walls at 21,19 20,19 20,20 and 19,21 are walk-able. also as part of the objective it says death of urk as in we are supposed to kill him,but he is an ally. Oh and the wolves in that scenario are spawning out of control to the point that many of them are endi...
by Cashcam24
December 7th, 2017, 11:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7228
Views: 980421

Re: Legend of the Invincibles

In the final chapter when I advance Krux(later version) and choose the damage aura path he gets the new more powerful one but also keep the damage aura he starts with.(my krux has damage aura 40 and 24 at the same time). ps. nothing bug related. I love how you made the units advance more than normal...
by Cashcam24
February 13th, 2017, 6:08 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 161
Views: 41316

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

seer's prophecy
Spoiler:
by Cashcam24
February 12th, 2017, 11:09 pm
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 161
Views: 41316

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Olokun's ability meditation puts all of his resistances to 0 on def instead of doubling them.
by Cashcam24
November 8th, 2016, 5:11 am
Forum: Strategies & Tips
Topic: Genesis
Replies: 8
Views: 4978

Re: Genesis

Hi I just wanted to let you know I've played through the playable scenarios and I really like what you're doing keep up the great work!! p.s. idk if you meant for this, but if yo didn't, every time I level up the main characters their hp doesn't reset.
by Cashcam24
October 13th, 2016, 2:48 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7228
Views: 980421

Re: Legend of the Invincibles

The blood rain in the demon's homeland is getting very out of control. It starts getting really bad around turn 25 for me and ends up covering the whole map and stacking 2 to 3 times. This making scenarios like the gathering alcove impossible because I can't get through without just rushing towards ...
by Cashcam24
April 9th, 2016, 12:51 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 161
Views: 41316

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

The following add-on had errors and could not be loaded: C:/Users/cmone_000/Documents/My Games/Wesnoth1.12/data/add-ons/Aria_of_the_Dragon_Slayer/_main.cfg Please report this to the author or maintainer of this add-on. Details: Macro/file '~add-ons/Aria_of_the_Dragon_Slayer/units/trolls' is missing ...
by Cashcam24
April 2nd, 2016, 4:04 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 161
Views: 41316

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

The bug seems to be because of an update to the war of legends addon. I'm not sure if this is the intended fix but, until revansurik does another update on the addon, this should allow you to continue the game. Just put the file in the utils folder. It replaces Thrur's unit type from troll warlord,...
by Cashcam24
March 21st, 2016, 6:40 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7228
Views: 980421

Re: Legend of the Invincibles

Through the whole first half of the campaign efraim trades out between his normal damage and only doing 1 damage to enemy units. No other units do this only efraim.
by Cashcam24
February 4th, 2016, 5:48 am
Forum: Scenario & Campaign Development
Topic: Aria of the Dragon-Slayer (SP Campaign for 1.11)
Replies: 161
Views: 41316

Re: Aria of the Dragon-Slayer (SP Campaign for 1.11)

Every time I try to play the scenario Underground War while its loading I get a message "Error while playing the game: game_error: unknown unit type: Troll Warlord" and it close out the campaign.
by Cashcam24
February 4th, 2016, 3:23 am
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Replies: 516
Views: 78356

Re: RELEASE: Coming of the Storm - v1.3.4

Thanks I got it figured out idk what was going wrong but now on the scenario an old foe the trainers don't work and when I beat it the next scenario didn't work.