Search found 23 matches

by Pagawan
April 2nd, 2020, 4:56 am
Forum: Users’ Forum
Topic: How about showing your worst luck in game?
Replies: 7
Views: 1486

Re: How about showing your worst luck in game?

I stopped checking stats a while ago. If you play often I guarantee "poor luck" will be something you get used to. Play games like World Conquest II on nightmare and you may learn how to grade units according to which you may want to survive and which you wouldn't mind losing. Then you can be able t...
by Pagawan
March 26th, 2020, 1:23 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes rise from the dead....again
Replies: 99
Views: 42137

Re: The Dark Hordes rise from the dead....again

The following add-on had errors and could not be loaded: /data/data/it.alessandropira.wesnoth114/files/.wesnoth1.14/data/add-ons/The_Dark_HordesI/_main.cfg Please report this to the author or maintainer of this add-on. Details: Macro/file '~add-ons/The_Dark_HordesI/maps/13_against_all_wesnoth.map' i...
by Pagawan
March 26th, 2020, 1:20 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes rise from the dead....again
Replies: 99
Views: 42137

Re: The Dark Hordes rise from the dead....again

hermestrismi wrote:
February 11th, 2020, 10:39 pm
Pagawan wrote:
September 21st, 2019, 1:36 pm
What happened to this plan?
TDH was also a favourite if mine. Seems it's cursed though, lol.
I finished it. now it s available
It doesnt work. Atleast for me it doesn't. I use the Wesnoth version in google Play Store.
by Pagawan
December 29th, 2019, 8:50 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1914
Views: 377553

Re: Ageless Era - Current Version: 4.25

Is the weapon special Concentrate on the unit Rune Purist from Enchanters faction active? Seems not to work.
by Pagawan
December 21st, 2019, 2:17 pm
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 5488

Re: Unit Names

[/quote]

Nice idea if that was your original intention.

[/quote]
👍
by Pagawan
December 1st, 2019, 11:39 am
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 5488

Re: Unit Names

I do not approach this based on gender. My argument is that these Races each have their uniqueness and identify themselves based on their own dialects. For example, I would not see a situation where the egoistic Elves would ever refer to themselves using the suffix/prefix "man" given the term maybe ...
by Pagawan
November 24th, 2019, 12:49 pm
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 5488

Re: Unit Names

We're not going to be renaming core units that are used by who knows how much UMC without a very good reason, regardless of anything else. I thought the game was committed to always improve; from units basics (hp, resistances, animations etc), the world (maps, terrain etc), GUI etc. Surely even the...
by Pagawan
November 17th, 2019, 11:36 am
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 5488

Re: Unit Names

Ravana wrote:
November 17th, 2019, 11:05 am
I dont understand your point how Ageless is involved in this discussion.
I'm giving an example of how the changes there were implemented and everyone got used to them... :roll:
by Pagawan
November 17th, 2019, 9:57 am
Forum: Ideas
Topic: Unit Names
Replies: 23
Views: 5488

Re: Unit Names

We're not going to be renaming core units that are used by who knows how much UMC without a very good reason, regardless of anything else. I thought the game was committed to always improve; from units basics (hp, resistances, animations etc), the world (maps, terrain etc), GUI etc. Surely even the...
by Pagawan
October 27th, 2019, 12:05 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 116004

Re: World Conquest II

My suggestion on handling factions with no regeneration units or low level healers (herbalist, shammy or augur) would be to avail them or the "Heals 8 Cures" item in their choice inventory. This ensures some balance especially if in map1; players have had no chance to raise a healer and suddenly fac...
by Pagawan
October 11th, 2019, 2:22 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 116004

Re: World Conquest II

A return to 6 maps should also be considered :whistle:
by Pagawan
October 11th, 2019, 2:20 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 116004

Re: World Conquest II

ghype wrote:
July 7th, 2019, 11:44 am
I was looking into how to add more items/heros/abilities into this mod. I think another difficulty could fit and make an update worthwhile.
I'm hoping to see these additions soon or in the next update
by Pagawan
September 21st, 2019, 1:36 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes rise from the dead....again
Replies: 99
Views: 42137

Re: The Dark Hordes rise from the dead....again

What happened to this plan?
TDH was also a favourite if mine. Seems it's cursed though, lol.
by Pagawan
August 22nd, 2019, 12:21 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 116004

Re: World Conquest II

Alright. I know a few good players, I can get them to support.
by Pagawan
August 20th, 2019, 2:40 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 116004

Re: World Conquest II

Where do we (good players) cast our votes? It's well known merman/maid find usually counts as wasted point.