Search found 706 matches

by Eagle_11
Yesterday, 2:33 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 25
Views: 380

Re: [Request] Campaign Translation: DE>EN

So viel ich verstehe, wenn die den schleicher erwischen ist der schlacht ja bereits im gange, und Ysedda versucht "zwangsrekrutierien" den typ, der erst ablehnt aber dann noch den schlacht beitretet an seite der verteidiger. ja, stimmts ich wollte nur versuchen doch, bin schon bloss kein grammatik p...
by Eagle_11
Yesterday, 8:37 am
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 25
Views: 380

Re: [Request] Campaign Translation: DE>EN

Hier übersetzung für den ersten zwei szenarios, auf den rest gilt nichts zu erwarten weil ich leider nachher festgestellt habe den dokument habe 99 seiten. :mrgreen: Dachte ja dies wären nur nen paar szenarii, aber wem weiss, vielleicht würde ich dennoch zeit haben für alle. :mrgreen: Ich muss frage...
by Eagle_11
May 23rd, 2018, 5:10 pm
Forum: Technical Support
Topic: Why is it detecting my own addon's version as 0.0.0 ?
Replies: 1
Views: 42

Why is it detecting my own addon's version as 0.0.0 ?

I have the listed version but it says i cant join, is this a bug or i am missing something ?
versionprob.png
by Eagle_11
May 20th, 2018, 1:46 pm
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 45
Views: 2717

Re: Eagle WML Questions: how to filter disabled attacks? +more

#define GENERIC_EVIL_NAMES male_names= _ "Draaz,Sable,Tarn,Gron,Pell,Erex,Zed,Dhruus,Kalin,Morik" name_generator= _ << main={prefix}{suffix} prefix=Zel|Xan|Kron|Gor|Gan|Zan|Hrul|Ghaz|Drax|Dhus|Akh|Nar|Laen|Dun|Man|Tel|Grish|Akama|Zhan|Eru|Ekto|Snar|Khar suffix=dor|dan|gor|thos|ghul|goroth|ax|orok|t...
by Eagle_11
May 17th, 2018, 7:47 pm
Forum: Off-Topic
Topic: Funny units names
Replies: 192
Views: 25638

Re: Funny units names

dont quote her on that:
Image
now im pondering how that name came into being:
Image
by Eagle_11
May 17th, 2018, 9:49 am
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 45
Views: 2717

Re: Eagle WML Questions: how to filter disabled attacks? +more

an random question: how exactly does faction_from_recruit function ? if given spearman, elf fighter and mage will it do an coinflip to decide rebel or loyalist since mage is available to both ? :p edit: i need to understand why the filter_opponent here is not taking effect. [damage] id=exi_charge na...
by Eagle_11
May 17th, 2018, 9:40 am
Forum: Users’ Forum
Topic: Request for new add-on
Replies: 11
Views: 431

Re: Request for new add-on

edit: if you have an idea on how this code can be extended, rewritten do tell. [event] name=turn refresh first_time_only=no id=exi_healerxp_event [store_unit] variable=healer_units [filter] side=$side_number ability=healing #only if there was something like ability_active= [/filter] [/store_unit] {F...
by Eagle_11
May 14th, 2018, 9:00 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 55953

Re: Mainline campaign sprites and animations needed

The new standing anim frames for the Knight have this weird glittering two pixels in the torso area clipping through the teamcolored tabard he is wearing over the armor. Ive thought it may be some sort of talisman yet still comes off as weird to me. Facing north sprites have an 2x2 block of those br...
by Eagle_11
May 14th, 2018, 8:54 am
Forum: WML Workshop
Topic: Eagle WML Questions: how to filter disabled attacks? +more
Replies: 45
Views: 2717

Re: Eagle WML Questions: how to filter disabled attacks? +more

This used to function, but no longer. What needs to be changed ? Nevermind, after taking a look into wml wiki got it. #define WEAPON_SPECIAL_EXI_RAIN_OF_ARROWS [attacks] id=exi_rainofarrows name=_"rain of arrows" name_inactive=_"rain of arrows" description=_"If enemy cant retaliate at range, number...
by Eagle_11
May 13th, 2018, 6:58 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 0
Views: 125

Eagle's combined MP modifications thread

This thread can be used for bug reporting, suggesting things, giving feedback, asking questions about them, etc. Here is an listing of my mods that can be found on the 1.14 server Advance on Kill Mod : If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and onl...
by Eagle_11
May 13th, 2018, 11:40 am
Forum: Faction & Era Development
Topic: Eagle_11's combined MP Factions thread
Replies: 6
Views: 927

Re: Eagle_11's combined MP Factions thread

Thanks for the comment, based on your suggestions have made the following changes: Hunter's Mark ability now adds +3 damage instead 25% increase. Rioter/Arsonist/Pyromaniac HP changed to 34/46/58 from 30/41/55 and their torch attack's damage to 8x2/10x2/12x2 from 6x2/8x2/12x2 Rebel/Raider ranged att...
by Eagle_11
May 12th, 2018, 10:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 41
Views: 4606

Re: Wesnoth 1.14.1

Ive got another MinGW Runtime Assertion working with the editor, i couldnt screenshot because all of the keys on my keyboard stopped responding until i have pressed 'abort' with the mouse. The expression was image or _image, symptom was that the main map display gone basically haywire. I was scrolli...
by Eagle_11
May 11th, 2018, 11:32 am
Forum: Users’ Forum
Topic: Request for new add-on
Replies: 11
Views: 431

Re: Request for new add-on

Need to determine what happens when two healers are adjacent to same injured unit. can probably filter via ability_type_active to set a variable on actual healer, that will get filtered later to give exp to active healer per injured unit around itself. The question is would this incorrectly catch bo...
by Eagle_11
May 10th, 2018, 10:56 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 35
Views: 1211

Re: A mod to make Wesnoth's RNG a little less frustrating

I have found that 'Better Odds' on the addons server, does an good job of 'softening' the rng aspect without entirely removing or altering it completely. (thats provided you tick off the 'luck stacking' option of it)
by Eagle_11
May 10th, 2018, 10:50 pm
Forum: WML Workshop
Topic: How do you get a number and use it from sides having the same team name
Replies: 25
Views: 391

Re: How do you get a number and use it from sides having the same team name

Well, thanks for telling me about it. I have just gone and changed the two addons which had been making use of advancefrom. #the point of existence for this is to get transformed at moment of advancement [unit_type] id=Ogre E [base_unit] id=Ogre [/base_unit] advances_to=Great Ogre hide_help=yes do_n...