Search found 23 matches
- March 30th, 2023, 3:29 am
- Forum: Strategies & Tips
- Topic: Thunderers vs Scouts
- Replies: 10
- Views: 5928
Re: Thunderers vs Scouts
Balance is mostly for multiplayer, but Dwarvish Scout isn't a unit that you can get in the mainline factions. It doesn't really matter if a campaign-only unit is "unbalanced".
- November 3rd, 2022, 3:46 am
- Forum: Strategies & Tips
- Topic: The concentration of forces
- Replies: 6
- Views: 10443
Re: The concentration of forces
Ah yes, I remember reading this writeup a few years back. This advice is helpful not only in Battle for Wesnoth, but in many other strategy games as well (like Fire Emblem). One thing that I find strangely missing, is that it hardly mentions high-level units at all. (It mentions feeding exp to low-l...
- February 12th, 2022, 7:03 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355188
Re: To Lands Unknown 3.5.7
I don't know what "post-irony" means, but I just wanted to say that I had no problems with the story.
- August 20th, 2021, 7:31 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355188
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I got an "invalid WML" message. I can't seem to replicate it though, so I'm not sure what actually triggered it. I had that error too, but I fixed that in the latest beta (or so I believed). Are you playing the most recent version? I am. However, I loaded a save from beta 2, then played i...
- August 19th, 2021, 5:03 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355188
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
I got an "invalid WML" message. I can't seem to replicate it though, so I'm not sure what actually triggered it.
- August 17th, 2021, 7:41 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355188
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
On Southern Nations, the AI often spends like 5-10 seconds thinking before making a move. On a big battle like this, it's quite time-consuming.
This only happens in the latest version (BfW 1.15.15, TLU 3.2 beta). I also have BfW 1.14.5 installed with TLU 3.1.3, and it doesn't happen there.
This only happens in the latest version (BfW 1.15.15, TLU 3.2 beta). I also have BfW 1.14.5 installed with TLU 3.1.3, and it doesn't happen there.
- August 2nd, 2021, 6:34 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355188
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
In the first scenario, there's a message that says that your units cost no upkeep. However, it seems like leveling them up breaks this. I've attached some screenshots. At the start, I have 4 income. After leveling water elemental to water avatar, I go from 4 income to 2 income. After leveling dimens...
- July 24th, 2021, 1:19 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355188
Re: To Lands Unknown - 3.2 Beta - now on GitHub!
Can my save file from TLU 3.1.3 and BfW 1.14.x transfer over to the latest version of BfW and TLU?
- May 30th, 2019, 3:45 am
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 35
- Views: 8475
Re: Archers and Range
I've always found the ranged vs melee thing in Wesnoth a bit odd. They're basically just keywords that determine who can counterattack against whom. You can call them apple and orange and it makes no difference. Ranged units just don't feel like actual ranged units when you still have to go up close...
- February 13th, 2019, 5:14 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087424
Re: Legend of the Invincibles
Am I the only one who finds the RPG system way too overcomplicated? There's hundreds of different items in eight different categories. Right from the very first mission, you get items that boost stats by weird percentages and have like 2-3 effects each, a lot of which are new. Why can't we start wit...
- December 5th, 2018, 5:05 am
- Forum: Ideas
- Topic: Great Mage Again
- Replies: 28
- Views: 20239
Re: Great Mage Again
Surprised to see so many people think the great mage is weak. I always thought it was a pretty good unit.
- October 31st, 2018, 6:07 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087424
Re: Legend of the Invincibles
Where is the github version?
- October 25th, 2018, 5:26 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087424
Re: Legend of the Invincibles
Here's another save file with the loyal unit problem. In the recall list, there's a loyal poacher called Cethoc. If you recall him, the income drops from +2 to +1.
- October 15th, 2018, 12:32 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087424
Re: Legend of the Invincibles
Except they're not. I tried several times and double-checked my inventory before and after. I never got the item.Whiskeyjack wrote: ↑October 14th, 2018, 8:50 amThose are automatically added to your inventory.iridium137 wrote: ↑October 14th, 2018, 5:00 amI can't pick up items the enemy leader drops because the scenario ends.
- October 14th, 2018, 5:00 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087424
Re: Legend of the Invincibles
Loyal doesn't seem to work when it's randomly generated on a recruited unit.
I can't pick up items the enemy leader drops because the scenario ends.
I can't pick up items the enemy leader drops because the scenario ends.