Search found 15 matches
- May 30th, 2019, 3:45 am
- Forum: Users’ Forum
- Topic: Archers and Range
- Replies: 34
- Views: 5284
Re: Archers and Range
I've always found the ranged vs melee thing in Wesnoth a bit odd. They're basically just keywords that determine who can counterattack against whom. You can call them apple and orange and it makes no difference. Ranged units just don't feel like actual ranged units when you still have to go up close...
- February 13th, 2019, 5:14 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1455172
Re: Legend of the Invincibles
Am I the only one who finds the RPG system way too overcomplicated? There's hundreds of different items in eight different categories. Right from the very first mission, you get items that boost stats by weird percentages and have like 2-3 effects each, a lot of which are new. Why can't we start wit...
- December 5th, 2018, 5:05 am
- Forum: Ideas
- Topic: Great Mage Again
- Replies: 28
- Views: 17557
Re: Great Mage Again
Surprised to see so many people think the great mage is weak. I always thought it was a pretty good unit.
- October 31st, 2018, 6:07 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1455172
Re: Legend of the Invincibles
Where is the github version?
- October 25th, 2018, 5:26 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1455172
Re: Legend of the Invincibles
Here's another save file with the loyal unit problem. In the recall list, there's a loyal poacher called Cethoc. If you recall him, the income drops from +2 to +1.
- October 15th, 2018, 12:32 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1455172
Re: Legend of the Invincibles
Except they're not. I tried several times and double-checked my inventory before and after. I never got the item.Whiskeyjack wrote: ↑October 14th, 2018, 8:50 amThose are automatically added to your inventory.iridium137 wrote: ↑October 14th, 2018, 5:00 amI can't pick up items the enemy leader drops because the scenario ends.
- October 14th, 2018, 5:00 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1455172
Re: Legend of the Invincibles
Loyal doesn't seem to work when it's randomly generated on a recruited unit.
I can't pick up items the enemy leader drops because the scenario ends.
I can't pick up items the enemy leader drops because the scenario ends.
- January 20th, 2017, 4:56 am
- Forum: Strategies & Tips
- Topic: Elvish Shamans vs Mages in HttT
- Replies: 47
- Views: 22829
Re: Elvish Shamans vs Mages in HttT
IMO, it is questionable to compare units at all, even though they fulfill similar roles, because it's not about balancing units against units, but about balancing factions against factions. Due to the ability to slow, which is a pretty powerful ability to prevent damage, the elvish shaman has all r...
- January 9th, 2017, 5:41 am
- Forum: Strategies & Tips
- Topic: Elvish Shamans vs Mages in HttT
- Replies: 47
- Views: 22829
Elvish Shamans vs Mages in HttT
In HttT, you can recruit both Elvish Shamans and Mages. The base versions of those units perform very different functions, so it's not meaningful to compare them directly. But the leveled-up versions have considerable overlap in abilities, so it makes sense to compare them. And I'm having trouble fi...
- August 19th, 2016, 7:02 am
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 10062
Re: Wesnoth2 ruleset (or undoing Wesnoth)
Wow, am I the only one that actually likes the new Wesnoth2 mechanics? (But then, I'm also one of those people that don't like Wesnoth's take on the RNG... )
- July 21st, 2016, 6:07 am
- Forum: Strategies & Tips
- Topic: Tips using the horseman in campaigns
- Replies: 4
- Views: 3256
Tips using the horseman in campaigns
I'm having trouble using the horseman effectively in campaigns. He feels more like a "win more" unit than an actually effective combat unit. He costs 23 gold, about 1.5x a typical infantry unit. He has no ranged attack, and his only attack is the risky double damage attack. This means he e...
- February 1st, 2016, 3:58 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1455172
Re: Legend of the Invincibles
There seems to be two minor bugs on the tutorial scenario. The Sword of Krux is supposed to give +15% blade resistance, but when Efraim equips it, it doesn't increase his resistance. He does get the damage bonus though. Unequipping and reequipping the sword next scenario fixes the problem. The potio...
- November 29th, 2014, 5:07 am
- Forum: Strategies & Tips
- Topic: Help for Returning Vet
- Replies: 5
- Views: 3598
Re: Help for Returning Vet
Interestingly enough, I first started playing in Feb 2008 on version 1.3.16. And surprisingly, not much has actually changed since then. There are a couple of (mostly very minor) unit stat tweaks for balance reasons. There are a bit of changes in appearance and UI. A few campaigns (Dead Water, Delfa...
- December 25th, 2013, 11:42 pm
- Forum: Users’ Forum
- Topic: Command ability dammage increase
- Replies: 7
- Views: 1665
Re: Command ability dammage increase
Leadership and time of day combine additively, not multiplicatively.
So your spearman, who does 8*(1+0.25)=10 damage during the day, does 8*(1+0.25+0.5)=14 under the general, and not 8*(1+0.25)*(1+0.5)=15.
So your spearman, who does 8*(1+0.25)=10 damage during the day, does 8*(1+0.25+0.5)=14 under the general, and not 8*(1+0.25)*(1+0.5)=15.
- October 27th, 2013, 12:52 am
- Forum: Users’ Forum
- Topic: Pre-selected traits
- Replies: 12
- Views: 3979
Re: Pre-selected traits
One thing that you can do is use debug mode to kill the unit with undesired traits, then add back the gold, then re-recruit.