Search found 22 matches
- October 30th, 2013, 11:21 pm
- Forum: Scenario & Campaign Development
- Topic: "Age of Empires"-Based Campaign
- Replies: 5
- Views: 2364
Re: "Age of Empires"-Based Campaign
Players will be able to purchase upgraded units as they progress in the campaign. The point of the XP level-up is to allow players to get a 'free' upgrade for some of their earlier troops. Some upgrades can only be gained through XP. For example, I will discuss the Clubman unit tree: The Clubman (ba...
- October 30th, 2013, 11:06 pm
- Forum: WML Workshop
- Topic: Wesnoth User Made Content IDE [2.0.3]
- Replies: 171
- Views: 63682
Re: Wesnoth User Made Content IDE [2.0.1]
I'll reinstall Indigo and try again with it. I would very much like to be able to use Eclipse to program WML. It is an excellent tool, and it is what I preferred to program Java with as well. Text editors simply don't stand up to it. Edit: It is now 'working' with a fresh install of Indigo. However,...
- October 30th, 2013, 12:21 pm
- Forum: WML Workshop
- Topic: Wesnoth User Made Content IDE [2.0.3]
- Replies: 171
- Views: 63682
Re: Wesnoth User Made Content IDE [2.0.1]
Yeah, it seemed the error was an issue with getting the files, not Eclipse. Would a copy of the plugin exist somewhere?
- October 30th, 2013, 1:31 am
- Forum: Scenario & Campaign Development
- Topic: "Age of Empires"-Based Campaign
- Replies: 5
- Views: 2364
Re: "Age of Empires"-Based Campaign
This is an AoE-based campaign, not AoE copied into WML. The campaign will have more in common with AoE than just the era, but it is a campaign, not a death match without a plot entirely. Most importantly, it is for Battle of Wesnoth, so I will be using Wesnoth's mechanics as best as possible to capt...
- October 30th, 2013, 12:57 am
- Forum: WML Workshop
- Topic: Wesnoth User Made Content IDE [2.0.3]
- Replies: 171
- Views: 63682
Re: Wesnoth User Made Content IDE [2.0.1]
I have tried with both Indigo and Kepler.
- October 29th, 2013, 5:46 pm
- Forum: WML Workshop
- Topic: Wesnoth User Made Content IDE [2.0.3]
- Replies: 171
- Views: 63682
Re: Wesnoth User Made Content IDE [2.0.1]
I tried downloading the plugin for Eclipse, but I got this error: An error occurred while collecting items to be installed session context was:(profile=epp.package.jee, phase=org.eclipse.equinox.internal.p2.engine.phases.Collect, operand=, action=). Artifact not found: http://eclipse.wesnoth.org/upd...
- October 29th, 2013, 5:20 pm
- Forum: WML Workshop
- Topic: How to prevent AI from moving?
- Replies: 11
- Views: 2932
Re: How to prevent AI from moving?
Ok, the [side] controller=null method will not work. It doesn't spawn the leader, and like was said, none of the events involving the side fire. I'll try the object method again. Edit: The object method still didn't work. [unit] type=Villager id=Eostysu name=_"Eostysu" x=17 y=14 side=2 ran...
- October 29th, 2013, 2:28 pm
- Forum: WML Workshop
- Topic: How to prevent AI from moving?
- Replies: 11
- Views: 2932
Re: How to prevent AI from moving?
Well, the AI has units, and I have prevented the leader from moving; I just need the units to stand still until an event is fired that will make them aggressive and let them move.
- October 29th, 2013, 2:01 am
- Forum: Music & Sound Development
- Topic: Elven Dance
- Replies: 31
- Views: 14780
Re: Elven Dance
I very much liked the piece. Excellent job, in my opinion.
- October 28th, 2013, 2:30 pm
- Forum: WML Workshop
- Topic: How to prevent AI from moving?
- Replies: 11
- Views: 2932
Re: How to prevent AI from moving?
Thank you all for your suggestions. I will try those, and see if they work with what I am attempting to do.
- October 28th, 2013, 2:29 pm
- Forum: WML Workshop
- Topic: Problem With Variables
- Replies: 3
- Views: 1082
Re: Problem With Variables
Thank you very much for your help! I shall try to learn how to use the macros.
- October 28th, 2013, 1:28 am
- Forum: WML Workshop
- Topic: How to prevent AI from moving?
- Replies: 11
- Views: 2932
Re: How to prevent AI from moving?
Ok, I tried that, and I'm pretty sure my coding isn't correct: [modifications] [object] [effect] movement_set=0 [/effect] [/object] [/modifications] Edit: I changed the code to: [modifications] [object] [effect] apply_to=movement set=0 [/effect] [/object] [/modifications] It doesn't work either.
- October 28th, 2013, 1:00 am
- Forum: WML Workshop
- Topic: Problem With Variables
- Replies: 3
- Views: 1082
Problem With Variables
I am trying to create an option so that the player can choose the gender of their character, and that the choice will affect how the character is referenced, i.e. she/he, her/him, etc. I have tried various coding methods, but they all yield the same result: the character is always referenced as fema...
- October 27th, 2013, 11:55 pm
- Forum: WML Workshop
- Topic: How to prevent AI from moving?
- Replies: 11
- Views: 2932
How to prevent AI from moving?
How would I go about preventing the AI from moving whatsoever? I have figured out how to do this with the AI leader, but not with the AI units.
- October 27th, 2013, 8:48 pm
- Forum: WML Workshop
- Topic: How to make Option into Variable?
- Replies: 6
- Views: 1590
Re: How to make Option into Variable?
Ah, the "choice_1" was a typo I missed. Thank you for pointing it out. I also added message tags around the option tags, and it now works splendidly! In hindsight, I guess if I would have known the correct option tag requirements, I could have done this without a variable. Thank you very m...