Search found 9 matches
- June 29th, 2023, 9:07 am
- Forum: Multiplayer Development
- Topic: Undead Empire - Version 1.0.2 released!
- Replies: 49
- Views: 33793
Re: Undead Empire - Version 1.0.2 released!
When I try to play this, when I right click and choose "Get to work" I get an error message about too long of a terrain name and then it crashes Wesnoth. Not sure how to get around it.
- November 23rd, 2013, 4:11 pm
- Forum: Multiplayer Development
- Topic: The Labyrinth Of Champions - A Multiplayer RPG
- Replies: 84
- Views: 52424
Re: The Labyrinth Of Champions - A Multiplayer RPG
If you're using an Iron Mauler, in the section where' you're telported to fight a one-on-one duel, and the iron mauler goes to the hills, he can't get out b/c he can't move onto a mountain.
- August 20th, 2013, 1:27 am
- Forum: Add-on Feedback
- Topic: Orocia Random Mod
- Replies: 32
- Views: 26102
Re: Orocia Random Mod
Not sure what to do with fall map, some people seem to like it so i keep it but it breaks some parts of game, castle destruction happens only on hexes that have specified terrain and there castle has different ones. Going to look if I can add those terrain types without breaking anything. Count me ...
- August 19th, 2013, 1:14 am
- Forum: Add-on Feedback
- Topic: Orocia Random Mod
- Replies: 32
- Views: 26102
Re: Orocia Random Mod
I'm in a game right now, where CD is on but only the enhancement hexes are destoyed the actual castle hexes remain undamanged. We're using the fall map. Version 4.2b by Laela. Oh and the enhancement hexes when destroyed still seem to enhance. http://replays.wesnoth.org/1.10/20130819/@3p_-_Orocia_Ran...
- August 18th, 2013, 10:42 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 611411
Re: Ageless Era - Current Version: 4.10
I'm guessing the oos error in http://replays.wesnoth.org/1.10/2013081 ... (12618).gz is from the Ageless era.
- August 11th, 2013, 10:19 pm
- Forum: Add-on Feedback
- Topic: Orocia Random Mod
- Replies: 32
- Views: 26102
Re: Orocia Random Mod
http://replays.wesnoth.org/1.10/20130812/@3p_-_Orocia_Random_Mod_lms_Turn_3_(14096).gz We had some really weird error at the start of the game and then the 2nd wave didn't appear. The the error occured again as only part of the next wave appeared. At that point we gave up. This was version 4.2a by L...
- August 10th, 2013, 11:07 am
- Forum: Website
- Topic: wesnoth.org domain unstable
- Replies: 1
- Views: 1432
wesnoth.org domain unstable
Last night between 7pm and midnight New Yor, k time, the multiplayer server was unreachable for long periods of time. I was going to report this but it seems that everything in the wesnoth.org domain was down at the time. Everything from the main page to the forums came back with a connection timed ...
- August 9th, 2013, 7:02 pm
- Forum: Add-on Feedback
- Topic: Orocia Random Mod
- Replies: 32
- Views: 26102
Re: Orocia Random Mod
That version is 4.2 , not supported, it was uploaded by Ron. Going to try to find problem in that replay. That replay shows oos since 2. turn, clearly that was impossible to play with network sides. When i looked this replay then it ended with all 4 leaders alive. This situation was caused by OOS. ...
- July 28th, 2013, 11:50 am
- Forum: Add-on Feedback
- Topic: Orocia Random Mod
- Replies: 32
- Views: 26102
Re: Orocia Random Mod
http://replays.wesnoth.org/1.10/2013072 ... _(8351).gz
Not sure where to report this. At the very end, green's leader dies and somehow the game kills my leader at the same time.
Not sure where to report this. At the very end, green's leader dies and somehow the game kills my leader at the same time.