Search found 32 matches

by goblinThing
April 17th, 2015, 5:22 pm
Forum: Music & Sound Development
Topic: Battle Theme A
Replies: 6
Views: 4647

Re: Battle Theme A

I can hear something a lot like an electric guitar in the backgrounds, so I'd be surprised if this makes it into mainline. But you're right, it is pretty snazzy.
by goblinThing
September 24th, 2014, 11:18 pm
Forum: The Hammer of Thursagan
Topic: Scenario Review: THoT 3 - Strange Allies
Replies: 30
Views: 11363

Re: Scenario Review: THoT 3 - Strange Allies

Below is a small 'survey'. It'd be greatly appreciated if people who have played the third scenario of The Hammer of Thursagan would fill it out. (1) What difficulty levels have you played the scenario on? normal, 1.11.15 (2) How difficult did you find the scenario? (1-10) 1 (3) How clear did you f...
by goblinThing
September 9th, 2014, 1:36 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32162

Re: [DIY] making html5 wesnoth-themed roguelike

Right, some spell effects were messed up. Proper effects are: - Entangled = target has reduced damage (1/2), and penalty to armor (subtract 50%) - Sleep = target armor set to -50%, because unit is helpless - Shadows = own armor is set to 80% ( help dialog extended with damage and armor modifiers ) ...
by goblinThing
September 9th, 2014, 1:34 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 32162

Re: [DIY] making html5 wesnoth-themed roguelike

Just thought i'd pop by to tell you that I'm enjoying your game. I have not encountered any bugs with this version, (I check to see how it's coming along every now and again) which is much more polished. The one biggest thing I'd like to see added is descriptive tooltips for the spells. I also think...
by goblinThing
September 2nd, 2014, 1:56 pm
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 18388

Re: Zoomo's Art

The warlock looks a lot better!I'd move the hair up one more pixel, but it looks pretty good a it is.

I don't have the old drake reference point, but those look quite nice.
by goblinThing
September 1st, 2014, 4:31 pm
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 18388

Re: Zoomo's Art

It'd probably be good to tilt his staff a little more to make it match the angle of the cloak. His head also looks a little squashed.
For the toned-down version, you could easily make him look less dynamic by closing the cloak.
by goblinThing
August 27th, 2014, 3:28 am
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 18388

Re: Zoomo's Art

The proportions are much, much better. You've done something to the contrast, though, which makes the armor feel a little washed-out. It'd be good to increase the contrast a little, if you can.

I really like the style of the armor, and am looking foreward to the second level!
by goblinThing
August 26th, 2014, 11:57 pm
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 18388

Re: Zoomo's Art

Snazzy. The team coloring isn't a huge deal; don't worry about it too much. (Though, if you wanted more, it could go on the horn-things or non-visible side of the shield for attack/defend anims.) The size of the hip armor and torso seems disproportionately small compared to the legs, especially the ...
by goblinThing
August 26th, 2014, 2:34 am
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 18388

Re: Zoomo's Art

That looks better to me. Don't forget a shadow...

Also, if you want to try getting this in mainline, you'll need to put it in "art contributions" instead of "art workshop" so that the mainline art people can run it through a more rigorous critique.
by goblinThing
August 25th, 2014, 8:37 pm
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 18388

Re: Zoomo's Art

It might be a good idea to exaggerate the bandannas. Also, the positioning of the legs look a bit...odd. It looks like they're posing to show off their shoes like a store mannequin, instead of readying themselves for deadly combat. You might also make the top abs on the male archer a little less pro...
by goblinThing
July 26th, 2014, 1:23 pm
Forum: Users’ Forum
Topic: Looking for judges
Replies: 1
Views: 416

Re: Looking for judges

I'd be happy to help, but can't make a huge time commitment. If someone can't make a session, or perhaps if no-one else signs up to be a judge, I'd be happy to help. I can be contacted through a PM. Because I can't make a huge time commitment, I expect to be on the bottom of the candidate list. ;) (...
by goblinThing
May 14th, 2014, 2:52 am
Forum: Art Contributions
Topic: New animations
Replies: 1461
Views: 351700

Re: New animations

It needs another frame directly after the one where it is shaped like this:

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by goblinThing
May 12th, 2014, 11:13 pm
Forum: Technical Support
Topic: Scenario editor: units do not appear upon testing
Replies: 2
Views: 909

Re: Scenario editor: units do not appear upon testing

I have not really played around with the unit editor much, but may be able to help if I could see a little of your code. Where are the [unit] tags? Could you show one of them? Also, it may be that you have to define a side in the scenario portion of the map editor. I would suggest asking about this ...
by goblinThing
February 26th, 2014, 3:11 pm
Forum: Writers’ Forum
Topic: Wesnothian calendar: Do they have months?
Replies: 8
Views: 2868

Re: Wesnothian calendar: Do they have months?

I do like the idea of simply not naming the months, as one can tell by "the fifth month" the time of year, and therefore the general weather pattern. Just some alternate ideas: -perhaps don't use months, but work by seasons. "The third moon of summer", for example. (I assume that most of wesnoth is ...
by goblinThing
February 9th, 2014, 6:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.8
Replies: 49
Views: 25948

Re: Wesnoth 1.11.8

Yes, thank you.

I really like the sound of the new features; I hated having to tediously collect and correct coordinates...