Search found 60 matches

by edwardspec
February 18th, 2019, 5:00 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

I am relativly new to this campaign, and i have a few questions. i am on Chapter 2 and having issues. 1. How am i meant to deal with enemy units who have values higher than my heros? the scenario in which you enter the temple had several units like this, such as a 12-6 grand marshal and a 12-7 elvi...
by edwardspec
February 7th, 2019, 9:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

3.2.4.98g1091e0e Use the Knight at 21.25 to kill the lizard. Either choice of advancement will result in a WML error and loss of the unit. Fixed in 3.2.4.99. Also, send the Chaos Rider over and pick up the jewel and notice that it doesn't tell you what it is This was previously fixed along with the...
by edwardspec
February 7th, 2019, 8:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

Move a unit to the trader and look at the potion. The description is blank. Buy it, and then look at your item storage. Both healing potions are blank. Also note that there's a lot of detail missing on the other potions. 3.2.4.78.g2a1e4f5 Should be fixed in the latest Beta. (Note: missing descripti...
by edwardspec
February 3rd, 2019, 1:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

You may try setting attack_weight on one of those attacks. Unfortunately the current version of Wesnoth doesn't support arbitrary attack_weight/defense_weight. (just looked at the sources) It only recognizes two values: >0 (normal) and <= 0 (attack completely disabled). So attack_weight=1 and attac...
by edwardspec
February 3rd, 2019, 3:55 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

When Lethalia has the Conical Fairie Fire, her attacks almost always default to, what seems to me, the wrong choice. In the attached, have her (37.31) attack the assassin at 43.30. The attack will default to conical, which would cause a future damage penalty for no reason. If instead you choose to ...
by edwardspec
January 29th, 2019, 6:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

Beta version "3.2.4. 35 " means that there were 35 changes since 3.2.4 release. (no matter how small these changes were, can be just fixing a typo) Beta is updated daily, so it can be 3.2.4.10 today and 3.2.4.20 tomorrow. In chapter 3 or 4, in the first scenario, one knight asks Efraim for help and ...
by edwardspec
January 26th, 2019, 10:04 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

beta is quite fine now. (that is, works after installation without the need to manually rename anything)
by edwardspec
December 26th, 2018, 8:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

- One of possible advancements for Efraim as demigod is named "attacks/blank-attacks.png-BLIT(items/armour-arcane.png,-5,-5)" Apparently it improves resistances. Not shown for me. Could you please tell me the version of Wesnoth you are using? Are the advancements like "Resist fire" shown ok? (this ...
by edwardspec
December 26th, 2018, 2:54 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

Is it normal that when you summoned Belzebuth, in the 'Shadow Empire' (in part 1), defeating the necromancers no longer grants you victory and you also have to beat Belzebuth (which seems impossible to me at this stage of the campaign, despite all the xp he offers)? Beelzebub is indeed too powerful...
by edwardspec
March 29th, 2014, 12:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

Exterminator can equip swords after it receives "able to perform a whirlwind attack" advancement.
by edwardspec
March 28th, 2014, 4:49 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

Just a thought:
how about adding "Becomes lawful" to Legacy of Light advancements?
by edwardspec
March 25th, 2014, 9:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

In Gladiators, Elvish Assasin has some unlabeled advancement that does nothing.
by edwardspec
March 23rd, 2014, 2:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

In Gladiators, when two last units of the wave were simultaneously destroyed by whirlwind attack, the message about next round was displayed twice, hero received money bonus twice, two items appeared.
Save game is attached (attack anything with whirlwind to replicate).
by edwardspec
March 23rd, 2014, 7:30 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

1) Chapter 1 Scenario 4 - Paradise Lost. While playing this scenario I noticed a time when one of my units was hit and "jumped" to an adjacent hex. I looked through the replay and saw it 3 different times all in the SW corner on hits by the Boss there. I believe it was on turns 5, 6, and 8. I inclu...
by edwardspec
March 18th, 2014, 10:25 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7217
Views: 958153

Re: Legend of the Invincibles

edwardspec wrote:two bosses appear
Correction - there are always two bosses. Reproducible every time I tested.
Immediately after "The enemy wave will arrive at any moment", the message "Prepare your position for another enemy wave" is shown again. Definitely a bug.