Search found 1089 matches

by gfgtdf
October 16th, 2018, 7:04 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58098

Re: World Conquest II

hmm ok then I'd be useful to have more information. This issue, at which scenario exactly does it happen? Maybe you have a savefile?
by gfgtdf
October 15th, 2018, 3:08 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58098

Re: World Conquest II

PapaSmurfReloaded wrote:
October 15th, 2018, 11:59 am
I am experiencing the same issue, around scenario 4, when loading the next map the games gets stuck.
Weel the bug mentioned abouve shoudl be fixerd, are you sure you (or rather: th host of the mp game) are using the latest version (0.7.10.2) ?
by gfgtdf
October 14th, 2018, 10:46 pm
Forum: Technical Support
Topic: Load Saved Game Causes Error Crash
Replies: 4
Views: 132

Re: Load Saved Game Causes Error Crash

I also uploaded a new version of campaign drop mod to the server you can now just upload your campaign drop mod addon, load the working file (Banished-Auto-Save4.gz) and the erro will no longer happen.
by gfgtdf
October 14th, 2018, 2:24 pm
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1128

Re: Building an alternative to ActionWML

ok most here people say that they like any, all, none, not_all more than or, and, nor , nand. So i'll just use those in the mapgenerator filter syntax for now. If we want to add something like "exactly_one_of" we can always do that later. I think this discussion shodul go more toward the original to...
by gfgtdf
October 14th, 2018, 12:02 pm
Forum: Technical Support
Topic: Load Saved Game Causes Error Crash
Replies: 4
Views: 132

Re: Load Saved Game Causes Error Crash

this seems like a bug in the campaign drop mod, you can fix this by replacing all occurances of 'cdm_min_resistance' with 'wc2_min_resistance' in the .cfg files (not in the .lua files!) of the campaign_drop_mod addon and in your savefile.
by gfgtdf
October 12th, 2018, 2:04 pm
Forum: Technical Support
Topic: A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnoth
Replies: 1
Views: 80

Re: A bit of feedback trying to install (compile) wesnoth from source - a few suggestions to improve this part of wesnot

We usually try to make wesnoth buildable with all boost versions newer than the one speicified (not sure about other dependencies), and at least for the windows build i know for sure that it does successfully build with boost 1.68 since this is what our windows ci uses. Also note that the erro you g...
by gfgtdf
October 12th, 2018, 10:25 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1128

Re: Building an alternative to ActionWML

The [not] tag doesn't make sense extended to higher arities – its underlying operation is "but not", also called material nonimplication, and it's not commutative. However, I think it would make sense to have a "none" option - it's true if all its children are false. If used with only a single chil...
by gfgtdf
October 12th, 2018, 1:02 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1128

Re: Building an alternative to ActionWML

The biggest problem I can see with that is that you seem to be using all global functions. I don't think we should be polluting the global namespace with lots of functions like that. Hmm i actually don't relly see a problem with that, we could also make it just one global namespace value f and then...
by gfgtdf
October 11th, 2018, 11:07 pm
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1128

Re: Building an alternative to ActionWML

during my work on the lua map generator https://github.com/wesnoth/wesnoth/pull/3611 i also added a custom lua filter syntax that is usable by the lua map generator, It is currently used like --@a1: terrain to change to, @a2: filter table, more optional named parameters can be given. set_terrain { "...
by gfgtdf
October 11th, 2018, 5:16 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58098

Re: World Conquest II

oups no idew how tha slipped though, ... uploaded version 0.7.10.2
by gfgtdf
October 10th, 2018, 3:01 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58098

Re: World Conquest II

oh seems like i forgot to upload it, now it is uploaded.
by gfgtdf
October 6th, 2018, 7:37 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58098

Re: World Conquest II

Uploaded version 0.7.10 with the fix for alieneras, it also contains a patch for faster mapgeneration.
by gfgtdf
October 5th, 2018, 11:17 pm
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 42
Views: 1128

Re: Building an alternative to ActionWML

I imagine the implications of attempting to rid the world of ActionWML entirely include positive premises such as changing the standard format for scenario, era, ability & all things WML to such that you'd be writing somesort of lua equivalent datastructures instead of WML datastructures. I had the...
by gfgtdf
October 3rd, 2018, 2:02 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 279
Views: 51859

Re: The Altaz Mariners (multiplayer pirate campaign)

more bugs: 4) In 'Griply' a converted peasant is blocking the entrace to my boat. 5) The game often freezes when entering the world map, not exactly sure why but i had to restert wesnoth a few times becasue of this. EDIT: i now think its related to soudns in particular the 'disable misuc when wesnot...
by gfgtdf
October 1st, 2018, 11:27 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 279
Views: 51859

Re: The Altaz Mariners (multiplayer pirate campaign)

I sated playing this campaign and its very good sofar, some minor suggestions: 1) in multiplayer the saves still begin with TAM 1P i suggest to make it TAM 2P there like #ifdef MULTIPLAYER abbrev= _ "TAM_2P" #else abbrev= _ "TAM_1P" #endig in [campaign] 2) the 'do you want to overwrite the replay sa...