Search found 1183 matches

by gfgtdf
October 18th, 2019, 5:42 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 350
Views: 87630

Re: World Conquest II

I never intend to do that as Alien Era is still a thing. Problem is that those who don't know what wml is never come to think on how to use custom eras. As far my knowledge goes, it would be very time consuming to make Alien Era available as an option in the game menu. Or is it not? The current ver...
by gfgtdf
October 17th, 2019, 8:59 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 350
Views: 87630

Re: World Conquest II

Wesnoth 1.14 and later will automatically download add-ons if needed when you join a game. So I'll probably not keep it that way. In fact the 1.14 WCII version does formally require download ( alhough it technically doesn't, I just set this option to make people update to newer versions faster) Onl...
by gfgtdf
October 17th, 2019, 7:05 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 350
Views: 87630

Re: World Conquest II

Currently WCII is fully compatible to any player even if they don't have the scenario installed (only host needs it). Please keep it this way. There is a reason the WCII terrain is optional. Wesnoth 1.14 and later will automatically download add-ons if needed when you join a game. So I'll probably ...
by gfgtdf
October 12th, 2019, 1:38 am
Forum: Developers’ Discussions
Topic: Release schedule for 1.15.2 and 1.15.3 (1.16 beta 1)
Replies: 2
Views: 144

Re: Release schedule for 1.15.2 and 1.15.3 (1.16 beta 1)

I'd also like to finish https://github.com/wesnoth/wesnoth/pull/3576 before 1.16 . The pr was originaly made to make it easier to add new features to stable releases by adding some 'apilevel' (like '1.16.3') field used in add ons. I say it still makes sense to merge that pr even without us intending...
by gfgtdf
October 11th, 2019, 9:31 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 350
Views: 87630

Re: World Conquest II

for the others factions, the recruit list depend of the leader. to simplify, for dunefolk, all leaders have the same recruit list. hmm ye maybe we shodul do thin i also dont really want to invest muhc in findin the best recruilist if i have to change it anways for the 1.15 dunfolk chnages later. fo...
by gfgtdf
October 11th, 2019, 1:30 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 350
Views: 87630

Re: World Conquest II

hello gfgtdf, some requests : - make the faction Empire available in the random list for the players. Hmm i think this is already possible by changing a variable in the config.cfg file. - make the faction Dunefolk available for AI. we want to fight them. sure why not. Maybe you coudl suggest a conc...
by gfgtdf
October 11th, 2019, 1:22 pm
Forum: WML Workshop
Topic: [Solved] Scenario end with victory turn 1
Replies: 4
Views: 86

Re: Scenario end with victory turn 1

So i want to make a scenario with no opposed sides, all the sides are allies and i want to be able to play multiple turns without ending the scenario. However i always get a victory screen no matter what i do. just use victory_when_enemies_defeated=no in [scenario] should work. Also i don't want to...
by gfgtdf
October 11th, 2019, 11:41 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 147

Re: Is it possible to get opponent's level in weapon specials?

ohh hmm it seems like this was written mostly with the leadership ability in mind where one unit has the ability and the 'other' unit it the unit that 'received' the ability.

So it seems that is itnot possibel that way maybe we can add this possiblity to wesnoth 1.15 in time.
by gfgtdf
October 11th, 2019, 2:41 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 147

Re: Is it possible to get opponent's level in weapon specials?

did you try putting it in parentesis like add="(other.level)"
by gfgtdf
October 11th, 2019, 1:54 am
Forum: WML Workshop
Topic: Is it possible to get opponent's level in weapon specials?
Replies: 7
Views: 147

Re: Is it possible to get opponent's level in weapon specials?

yes im quite sure that would work. It it doesn't maybe you could tell what exact syntax you have tried?
by gfgtdf
October 8th, 2019, 11:08 pm
Forum: WML Workshop
Topic: "upkeep=free" problem
Replies: 24
Views: 565

Re: "upkeep=free" problem

josteph wrote:
October 8th, 2019, 6:51 pm

Lua also has access to wesnoth.game_config.base_income as a read-only.
Be aware though that is is iirc not persistent In saves so.it has.to be set in preload events or other code that runs whenever saves are loaded.
by gfgtdf
October 5th, 2019, 9:42 pm
Forum: WML Workshop
Topic: Change control over side to AI and back mid turn
Replies: 9
Views: 229

Re: Change control over side to AI and back mid turn

It means that when there is a new weanoth version that will be 1.14.10 or 1.15.2 it will probably be fixed in that version.
by gfgtdf
October 5th, 2019, 3:38 pm
Forum: WML Workshop
Topic: Change control over side to AI and back mid turn
Replies: 9
Views: 229

Re: Change control over side to AI and back mid turn

the bugfix https://github.com/wesnoth/wesnoth/comm ... e3407ef162 is pushed to master and i tested that it works , hopefully i don't forget to backport it to 1.14 before a 1.14.10 release.
by gfgtdf
October 5th, 2019, 1:45 am
Forum: WML Workshop
Topic: Change control over side to AI and back mid turn
Replies: 9
Views: 229

Re: Change control over side to AI and back mid turn

hmm sounds like a bug, my first suspect woudl be the equivalent of this line https://github.com/wesnoth/wesnoth/blob/f04abd2d87b071149de4d719feb0d2e47a1d586d/src/menu_events.cpp#L1499-L1504 missing in the code that changes controllers from wml. can you run (c++) source patches to test if we give you...
by gfgtdf
October 3rd, 2019, 3:37 pm
Forum: WML Workshop
Topic: Submerge ability not working as expected
Replies: 8
Views: 376

Re: Submerge ability not working as expected

yes hidden does something different. It was originally only made for animations during events.