Search found 1109 matches

by gfgtdf
December 2nd, 2018, 12:44 am
Forum: WML Workshop
Topic: Is string concatenation broken?
Replies: 2
Views: 437

Re: Is string concatenation broken?

thius is the expected behaviour, what you have to understand is that string concatination happens at preproceccing/parsing time (when macors are expanded) while variable subsitution happens at runtime, so procroceccing/parsing will concationate your #3 to {DEBUG_MSG ("$varbar")} and then at runtime ...
by gfgtdf
December 1st, 2018, 1:33 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 287
Views: 57965

Re: The Altaz Mariners (multiplayer pirate campaign)

I've not encountered either freeze, but then I've not played it through properly for a while. Would 5) be helped by reducing the size or number of macros called every scenario? I assume you mean (3) here ((5) is a wesnoth engine bug). So i took the time to look at loog at what takes how much space ...
by gfgtdf
November 29th, 2018, 12:18 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 287
Views: 57965

Re: The Altaz Mariners (multiplayer pirate campaign)

gfgtdf - Thanks for reporting all those bugs. I'm not sure about the freeze you mentioned, but the rest should be fixed. Thx for the fixes, About the freezes it depends on which one you mean as I reported two freezes (3) and (5) in my list above. (5) looks like an engine bug that you cannot fix. (3...
by gfgtdf
November 23rd, 2018, 9:52 pm
Forum: Lua Labs
Topic: Set maximum dialog box size [SOLVED]
Replies: 4
Views: 534

Re: Set maximum dialog box size

somethng like maximum_height = 600, in your dialogs wml should work i think
by gfgtdf
November 23rd, 2018, 9:20 pm
Forum: Lua Labs
Topic: Set maximum dialog box size [SOLVED]
Replies: 4
Views: 534

Re: Set maximum dialog box size

I don't know either it it possible to set the maximum height of a listbox, what your can do however is to set the maximum hight of the whole dialog.
by gfgtdf
November 18th, 2018, 6:58 pm
Forum: Multiplayer Development
Topic: a small feature request..
Replies: 5
Views: 726

Re: a small feature request..

i shouldn't be too hard to implement this in lua/wml, as soon as you know how to figure out how to check whetehr you are in a replay you can do something like function is_replay() ... end function wesnoth.wml_actions.noreplay_message(cfg) if not is_replay() then wesnoth.wml_actions.message(cfg) end ...
by gfgtdf
November 9th, 2018, 7:14 pm
Forum: Technical Support
Topic: wesnoth handles "Enter" pressed when another application has focus
Replies: 2
Views: 3175

Re: wesnoth handles "Enter" pressed when another application has focus

why is this in the forums instead of the bugtracker?

In any case please provide more information, what os do you use, do you run wesnoth in fullscreen, what libaray versions do you use.
by gfgtdf
November 6th, 2018, 9:26 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 24
Views: 5385

Re: Eagle's combined MP modifications thread

i just observed a game with 'heroic leades mod' and notied that it adds the hero trait in each scenario of a mp campaign, so in the 5th scenario they'll have the hero trait 5 times. Its be better if thte trait woud just be added once.
by gfgtdf
November 4th, 2018, 1:05 pm
Forum: Scenario & Campaign Development
Topic: A Scenario with robots
Replies: 36
Views: 10327

Re: A Scenario with robots

Just ported this addon to 1.14. It was not easy, not becasue things would not have worked in 1.14 but rather becasue a lot of stuff that needed hacky workarounds in 1.12 can be done in a much cleaner way in 1.14 so its nice to see directly how the wesnoth api has improved.
by gfgtdf
November 4th, 2018, 12:57 pm
Forum: Coder’s Corner
Topic: Has anyone tried actually creating the "less random combat" mod?
Replies: 3
Views: 14468

Re: Has anyone tried actually creating the "less random combat" mod?

there are multiple less random mods, the best one is probably the one that comes with wesnoth itself. and can be activatd via the perferences menu iirc. Note however that all of then inclusing the one that comes with wesnoth have a direct influence on unit balancing, or might not be compatible with ...
by gfgtdf
November 3rd, 2018, 7:10 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 304
Views: 64753

Re: World Conquest II

@donkihote Hello. Id like to write about ur training ad-don. Its a cool idea, and thanks for it. I assume you are talking about 'campaign_drop mod' that adds worldconquest2 features to sp campaigns? But for me it seems kinda useless in sp campaigns. There are campaigns what start with a lot of unit ...
by gfgtdf
November 2nd, 2018, 1:03 am
Forum: WML Workshop
Topic: How many persistent side I can use in a single campaign?
Replies: 12
Views: 4909

Re: How many persistent side I can use in a single campaign?

also note that for ai sides re bydefault nopersistent for them to be persitent you need explcitily need write persistent=yes in that [side]
by gfgtdf
October 31st, 2018, 8:19 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 7289

Re: Lua & WML, when to use what?

all of my add-ons use mostly lua including 'pick your recruits npt' and worldconquestII, the first is purely without download requirement and the second might actually also technically work without download. it's just marked as required download to make people download new versions quicker. You can ...
by gfgtdf
October 31st, 2018, 1:56 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 7289

Re: Lua & WML, when to use what?

our second screenshot is an example of exactly what I was talking about. That's a pretty terrible stacktrace, and essentially useless for determining anything other than "something broke". If that game_error message wasn't there, that second screenshot would have no useful information at all. Yes b...
by gfgtdf
October 31st, 2018, 12:57 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 7289

Re: Lua & WML, when to use what?

our second screenshot is an example of exactly what I was talking about. That's a pretty terrible stacktrace, and essentially useless for determining anything other than "something broke". If that game_error message wasn't there, that second screenshot would have no useful information at all. Yes b...