Search found 1031 matches

by gfgtdf
August 18th, 2018, 1:37 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 263
Views: 46782

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

also i noticed that this addon contains an image "misc/hero-icon.png" which overwrites the mainline "misc/hero-icon.png" which does not only effect this campaign, but all other mp maps and mp campaigns aswell if you just have this addon installed.
by gfgtdf
August 17th, 2018, 8:40 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 263
Views: 46782

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

hmm i think if you start a [campaign] it looks for [scenario] and not for [multiplayer].
by gfgtdf
August 17th, 2018, 8:13 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 263
Views: 46782

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

I just tested this campaign and it gave me a "failed to load the scenario" error. (This in particular made me look bad becasue i reccomended this campaign to someone that asked me for an idea what campaign could be played with 2 players)
by gfgtdf
August 17th, 2018, 3:53 pm
Forum: Technical Support
Topic: Game Bug
Replies: 3
Views: 160

Re: Game Bug

this was reported already and iirc the cause was that dinner other program is interfering with wesnoth.
by gfgtdf
August 16th, 2018, 1:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

it's still be better if it d just ship with wesnoth in particular since downloading that is quite big, also iirc we agreed on that already when we had this discussion last time. It's probably just that no one found the time yet to actually fix it.
by gfgtdf
August 13th, 2018, 5:24 pm
Forum: Technical Support
Topic: Wesnoth crashes whenever I try to play with a custom map (SOLVED)
Replies: 5
Views: 175

Re: Wesnoth crashes whenever I try to play with a custom map

could be this one https://github.com/wesnoth/wesnoth/issues/3149, just becase they work fin in the editor doesnt mean they also work fine in the mp_create screen, for example it could happen that they use a terraintype that is only defined in #ifdef EDITOR
by gfgtdf
August 11th, 2018, 3:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

enclave wrote:
August 7th, 2018, 10:27 am

As I could understand the fix will be applied to 1.14.5 as well? I will wait for that one :) Thanks very much!
ok we fixed the crashes shadowm mentioned and restarted the server, the mentioned OOS should no longer happen
by gfgtdf
August 10th, 2018, 7:39 pm
Forum: Technical Support
Topic: fast_ai issue (not sure where to post this)
Replies: 10
Views: 262

Re: fast_ai issue (not sure where to post this)

So I need to trawl through my weapon specials and add ids ad I'll be sorted. So you could simply wait until 1.14.5 is out and it will work without you having to change your specials. well even if this is fixed in 1.14.5 it's still better to have the workaround in your addon since there will still b...
by gfgtdf
August 9th, 2018, 11:35 pm
Forum: Technical Support
Topic: fast_ai issue (not sure where to post this)
Replies: 10
Views: 262

Re: fast_ai issue (not sure where to post this)

the erro message ai/micro_ais/ca_fast_attack_utils.lua:145 table index is nil is quite clear as line 145 of tht file is a[sp[2].id] = true which means sp[2].id is nil. meaning you have a cahnce_to_hit weapon special without an id= attriute, ofc the should also be fixed in the ai file (check for sp[2...
by gfgtdf
August 7th, 2018, 9:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

A couple of mildly annoying things I've noticed on recent versions which persist in 1.14.4. 1. My computer (Windows 10) becomes very laggy when when moving units and uncovering shroud on large maps. I've taken to turning off all the mini map features, which fixes the problem. this is a known issue,...
by gfgtdf
August 7th, 2018, 12:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

As I could understand the fix will be applied to 1.14.5 as well? I will wait for that one :) Thanks very much! Ye but usually rebuilding the mp server goes faster, but currently there are some problems in communication, as the developer chat seems to be under a spambot attack afaik, but i asked sha...
by gfgtdf
August 6th, 2018, 5:44 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

Ok i pushed two fixes: one for the server and one for the client, both fix the issue by themselves (you only need one of them), so you can play safely play mp again when either the server gets rebuild or a new wesnoth version gets released whatever happens first. (Altenativeley you could also downlo...
by gfgtdf
August 6th, 2018, 4:57 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 274
Views: 52735

Re: World Conquest II

uploaded version 0.7.5 to fix the gold issue, note that this will reapply only when new map is loaded so if you for example just started the final map and wanted to pick gold, you have to load from the last turn of the previous map to fix this issue for the final map.
by gfgtdf
August 6th, 2018, 3:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

ok i think i found that cause, the 'allies only' chats have no undo=no atribute so they casue OOS if people undo moves, the follwong procedure will casue oos: 1) Do an undoable move 2) then al alls speaks to you via teamchat 3) you undo that move 4) you move the unit again. the good news is that we ...
by gfgtdf
August 6th, 2018, 3:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6210

Re: Wesnoth 1.14.4

thx for the info, in fact i just oberseved a very similar OOS when observering a game on the map 'isars blasphemy' which makes it more likely that this is inded an engine bug, i'll copy the relevant part of your file to this spoiler: [command] dependent=yes from_side="server" sent=yes [random_seed] ...