Search found 1311 matches

by gfgtdf
July 12th, 2020, 8:19 pm
Forum: Developers’ Discussions
Topic: [Proposal] Standard Release Schedule
Replies: 9
Views: 464

Re: [Proposal] Standard Release Schedule

I'm not sure what to think about this, from my own experience especially when i was actively writing add-ons, my main problem was that dev versions take veery long to release. So even when a new feature is added the originally author that wanted that feature probably doesn't develops wesnoth add-ons...
by gfgtdf
July 7th, 2020, 2:05 pm
Forum: WML Workshop
Topic: filter_wml vs formula
Replies: 3
Views: 211

Re: filter_wml vs formula

Also even if you wants to use hitpoints=$this_unit.max_hitpoints you should put it into filter_wml no idea why the wiki example does that. Hey thanks for the response, I'm not sure what you mean here, could you rephrase please? the wiki example does use filter_wml. Are you saying that filter_wml wa...
by gfgtdf
July 6th, 2020, 12:42 pm
Forum: WML Workshop
Topic: filter_wml vs formula
Replies: 3
Views: 211

Re: filter_wml vs formula

it's quite possible that $this_unit doesn't work in certain contsts becasue the value is evaluates before the filter is evaluates. I just really reccomand to use formula here instead. Also even if you wants to use hitpoints=$this_unit.max_hitpoints you should put it into filter_wml no idea why the w...
by gfgtdf
July 4th, 2020, 5:35 pm
Forum: WML Workshop
Topic: How to add zombie variants to recruit list
Replies: 5
Views: 194

Re: How to add zombie variants to recruit list

if you are writing a campaign i think the easiest way is to add custom unti types for each variation and just add them to the recruit list.
by gfgtdf
July 3rd, 2020, 1:33 pm
Forum: WML Workshop
Topic: Recall list deleted/not filled up bug
Replies: 3
Views: 114

Re: Recall list deleted/not filled up bug

The first thing I'd try is to get rid of the [leader] subtags, in both scenarios, for all sides. Reason why: recall lists are transferred between persistent sides, which is the default for human player sides with a proper save_id. The way you set up such a side is by defining a leader directly in t...
by gfgtdf
June 22nd, 2020, 6:05 pm
Forum: Technical Support
Topic: Lucky Chinese players
Replies: 5
Views: 343

Re: Unlucky Chinese players

If you have found a problem in the wesnoth code please report it at https://github.com/wesnoth/wesnoth/issues . If we know exactly what causes it it very likely that it will be fixed in the next wesnoth release .
by gfgtdf
June 17th, 2020, 7:41 pm
Forum: Users’ Forum
Topic: Addons & Dunefolk, a conspiracy?
Replies: 3
Views: 280

Re: Addons & Dunefolk, a conspiracy?

Most of these add-ons were simply written before the dunefolk was added to the default era.
by gfgtdf
June 15th, 2020, 8:35 pm
Forum: Multiplayer Development
Topic: Den of Thieves 0.2 (multiplayer stealth campaign)
Replies: 46
Views: 4637

Re: Den of Thieves (new MP stealth campaign system)

The OOS error related to roighcklickign shodul be fixed if both players use wesnoth version 1.14.13
by gfgtdf
June 10th, 2020, 8:47 pm
Forum: Strategies & Tips
Topic: A different way to look at the Intelligent trait (SP)
Replies: 11
Views: 2770

Re: A different way to look at the Intelligent trait (SP)

revolting_peasant wrote:
June 10th, 2020, 8:42 pm
gfgtdf wrote:
June 7th, 2020, 7:22 pm
furthermore in some amla heavy campaigns
None the mainline ones, I presume?...
yes
by gfgtdf
June 10th, 2020, 7:04 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 113479

Re: World Conquest II

On second thought, the downside of changing the costs would be that it would affect earlier maps most, making them harder, while it wouldn´t change so much in map 5. So, in order to be consequent, the recall costs would have to be modified too Not sure, i mean we are not only making unit more expen...
by gfgtdf
June 10th, 2020, 6:51 pm
Forum: Multiplayer Development
Topic: Den of Thieves 0.2 (multiplayer stealth campaign)
Replies: 46
Views: 4637

Re: Den of Thieves (new MP stealth campaign system)

Thanks for looking at this, gfgtdf. I suppose I can live it how it works at the moment. In a 2p game it asks you to assign side 3 at the first scenario transition. If you assign it to an active player it stops asking on subsequent transitions (although that means chat comes out green instead of red...
by gfgtdf
June 10th, 2020, 6:24 pm
Forum: Multiplayer Development
Topic: Den of Thieves 0.2 (multiplayer stealth campaign)
Replies: 46
Views: 4637

Re: Den of Thieves (new MP stealth campaign system)

As for the trap bug, the 'enter hex' event seems to be interrupted by attacking a unit or rightclicking randomly while it's happening. I didn't realise this would lead to OOS. I have noticed that rightclicking can interrupt over types of events, especially when an animation or scripted move is bein...
by gfgtdf
June 8th, 2020, 11:10 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 113479

Re: World Conquest II

Wesnoth 1.15 makes is quite easy for an addon to change the costs of single units during a in a single campaign, so i was wondering, is this something we should do? clearly some units in particular 'defensive' units are better than others in this campaign.
by gfgtdf
June 7th, 2020, 7:22 pm
Forum: Strategies & Tips
Topic: A different way to look at the Intelligent trait (SP)
Replies: 11
Views: 2770

Re: A different way to look at the Intelligent trait (SP)

Another way to see the intelligent trait, is that the 20%xp reduction, fully compensated the xp incementation of one default amla, so asymptotically a intelligent unit will (if fed a the same amount of xp) not only reach level 3 faster, but also have one amla (3hp) more, of course this is still less...
by gfgtdf
June 5th, 2020, 9:21 pm
Forum: Technical Support
Topic: Assert fail
Replies: 61
Views: 4220

Re: Assert fail

So we found out that this is casued by a memoryleak that seems to happen in particular when a game is loaded, while we don't know the exact casue yet we can reccomend for everyone that encounters this bug to restart wesnoth after every scenario.