Search found 6 matches

by JoshT
January 21st, 2013, 6:40 am
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66457

Re: SX RPG ADD ON 4.5.9m - now on 1.10.x Server.

Just noticed an odd bug: some units don't exist in Temple of Bones until after the first turn. For instance, the tentacle in the southernmost cave's water area doesn't exist if you get there on the first turn, but it appears by the second turn. (To get there on the first turn, buy a cyan potion and ...
by JoshT
January 10th, 2013, 2:07 pm
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66457

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

"always-hit" special will be also resticted in the next version. :) no compensation will be granted for it. Having tested it on several maps, always-hit actually feels *under*powered, given that you have to choose between 100% hit and no focus or 80% hit and focus (by adding the Precision Focus spe...
by JoshT
January 5th, 2013, 5:02 pm
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66457

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

I just ran into another interesting shopping bug. In the attached save and replay, I managed to get enough experience to advance on turn 1 and then reach another shop. I went to the "weapon specials" menu, and it still shows my weapons from the previous unit ("jinn circle") rather than what they cha...
by JoshT
January 5th, 2013, 5:44 am
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66457

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

Hello, On a related note, would you consider modifying the terrain system a bit? I remember that some versions of SurvivalX used to require one purchase per point of movement cost to reduce, so you could reduce a 3 to a 2 or a 4 to a 3 without having to reduce it all the way to 1; using a system li...
by JoshT
January 3rd, 2013, 5:23 am
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66457

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

Great scenarios; I enjoy these quite a bit more than the standard SX. im happy that you enjoy them. of course this is thee reason why i make these scn. they are not only for me, but also for people who like them :) Thank you very much for your efforts, and your quick response. [*] Shop items that d...
by JoshT
January 1st, 2013, 10:59 pm
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66457

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

Great scenarios; I enjoy these quite a bit more than the standard SX. I ran into a couple of interesting bugs and oddities: Shop items that don't cost a slot, such as cancelling out negative armor or purchasing magic healing, nonetheless don't work unless you have a slot available. For instance, try...