Search found 178 matches

by Krogen
June 29th, 2019, 1:50 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 6593

Re: Main Factions Balance

That opinion of mine is 4 years old. Right now, i don't agree with myself at all in most points, matchup in question included.
I just started to discover high level 1v1 back then and i didn't have half the skill or knowledge i have now.
by Krogen
June 29th, 2019, 1:38 am
Forum: Multiplayer Development
Topic: Imbalanced matchups
Replies: 17
Views: 1041

Re: Imbalanced matchups

I'd like to point out that i wrote that more than 4 years ago. My opinion changed quite a lot since that and looking back at that time, i wouldn't even consider myself an expert at that point.
by Krogen
June 11th, 2019, 5:44 am
Forum: Users’ Forum
Topic: Unit genders
Replies: 52
Views: 8846

Re: Unit genders

I accidentally stumbled upon this thread. And all i got to say to the last comment is YES! It always kinda bothered me how the high and mighty elves rely on human mages. When we say "elves" what comes to our mind? Forests, archery, pointy ears and... magic of course, at least for me. Elvish Shaman j...
by Krogen
June 10th, 2019, 9:17 am
Forum: Users’ Forum
Topic: Casting a Wesnoth game with Hardwood - Danniel_BR (Rebels) vs Caritas (Northerners)
Replies: 10
Views: 682

Re: Casting a Wesnoth game with Hardwood - Danniel_BR (Rebels) vs Caritas (Northerners)

No, it's the meta on Swamp of Dread to go for that village with the leader. Especially as P1. Not doing it wouldn't change much, i had to retreat at first watch anyways. Risking the leader was a mistake. Kill chance was around 50%, but looking back at it i already made a comeback at that point, so s...
by Krogen
June 9th, 2019, 7:59 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 6593

Re: Main Factions Balance

This is the last post I will make here. The only reason I responded to this thread in the first place is because I dont want anyone to actually believe the things you said make sense. Responding further is pointless. “Spearmans & mermans & clashers during day, grunts/gobs/skele archers/saurians duri...
by Krogen
June 8th, 2019, 9:28 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 6593

Re: Main Factions Balance

„You're an awful human being. I meant hills and it's absolutely not hard for anyone to guess and understand what I meant. And that wasn't important information at all, yet you keep bringing it for some reason? You have absolutely 0 desire to understand my point of view. Sometimes you just want to fi...
by Krogen
June 8th, 2019, 5:55 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 6593

Re: Main Factions Balance

„I've already dropped "Isar thing" and removed it absolutely from my calculations” What calculations? “Some stats you have copied are not actual” Stats I have copied that are not actual, well then, you must mean some of the stats you used, like dwarvish fighter having 60% mountain defense. “But I re...
by Krogen
June 8th, 2019, 12:30 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 163
Views: 6593

Re: Main Factions Balance

So I will go over every single point in detail. “General Overview After many years of playing and a lot of conversations with extremely experienced players I've decided to open the thread to discuss main factions balance. I know game purists will say "balance is perfect" or "there are too many facto...
by Krogen
May 29th, 2019, 11:49 pm
Forum: Strategies & Tips
Topic: How to play as undead.
Replies: 11
Views: 992

Re: How to play as undead.

ElvishMystical0 wrote:
May 20th, 2019, 3:35 pm
... and all factions are balanced.
That was funny. :D

Btw with Undead, you can't leave the Dark Adepts out of your mix, not in any situation. Get them from the get go in decent numbers. They are your core units, not the Skeletons. At least if you want to have any success in multiplayer.
by Krogen
May 29th, 2019, 11:43 pm
Forum: Strategies & Tips
Topic: Looking for Strategy Guide on Undead
Replies: 4
Views: 1709

Re: Looking for Strategy Guide on Undead

If you want to have any success with Undead in multiplayer, then Dark Adept has to be your core unit in all matchups. If your opponent(s) knows the basics, and you don't have a decent number of DAs, your skeletons might as well just go back to their graves.
by Krogen
April 11th, 2019, 8:59 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 102
Views: 3958

Re: Dunefolk Rework - Removed Units & Extra Units

.. "Or advanced water magic." Ah you mean water magic. Maybe, i guess? depends on how strong that magic is, would need to be really strong, im thinking if we do that then maybe we should also introduce locomotives powered by red mages' fireballs haha. idk about such an idea, but it would get crazy ...
by Krogen
April 11th, 2019, 12:09 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 102
Views: 3958

Re: Dunefolk Rework - Removed Units & Extra Units

... Im not sure how I should respond to this, I mean I appreciate your effort and you make some good points but if you have no idea about some topic its good to do a bit of research on it before commenting. “one is mining, scavenging from shipwrecks, trading or raiding.” Yes, I agree with this, sca...
by Krogen
April 9th, 2019, 8:52 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 102
Views: 3958

Re: Dunefolk Rework - Removed Units & Extra Units

... “Why can't the merfolk just make their own tridents? Do you think mineral resources like iron ore simply don't exist under the sea?” Well, do you think that mermen are capable of swimming deep enough and construct deep, underwater mines and also they are able to efficiently mine with a pickaxe ...
by Krogen
April 8th, 2019, 2:51 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 102
Views: 3958

Re: Dunefolk Rework - Removed Units & Extra Units

... "The merfolk also have metal weapons, and they're an aquatic race. Where do they get their weapons from? Probably they forge them themselves. I don't know if they can do it underwater (that might be tricky or impossible), but they surely have some way to do it while not needing to go ashore. Th...