Search found 246 matches

by Krogen
October 20th, 2020, 11:47 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 931

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

Checked a few maps, and it turns out, swamp+mushroom is not all that common after all, quite rare in fact. On the other hand, hill+mushroom is everywhere. There are only a couple 1v1 maps that don't have it, and on the ones that do, it is usually in very important spots too. Even if it only appears ...
by Krogen
October 17th, 2020, 11:30 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 931

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

76% says its not a minor issue. And it's not. Many nice maps look terrible now. Aesthetics are important to many of us. Again, what exactly is the clear benefit of this change, other than it makes more sense this way? Because i don't see any. It breaks aesthetics of nicely made maps... and for what?...
by Krogen
October 17th, 2020, 9:05 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 931

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

Introducing a new type of terrain is a possible solution i think. If it looks good and fulfills it's purpose, then i'd be fine with it. There is another problem though: while swamp+mushroom is the most common combo that suffers from this change, it's not the only one. Hill+mushroom is seen almost as...
by Krogen
October 14th, 2020, 8:38 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 931

Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

I don't think the new mushroom would look terrible, in fact i believe there is potential in it, i can think of a map with a cave-like theme where it might look good. In fact, until now it was just plain cave under the mushrooms, so i guess this would be a positive change, if it weren't for one thing...
by Krogen
October 13th, 2020, 10:09 pm
Forum: Multiplayer Development
Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Replies: 17
Views: 931

What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?

Does the new fungus graphics in 1.15 look better than in 1.14, worse or they look just as good?

For comparison, here are the screenshots of Swamp of Dread map with 1.14 and 1.15 mushroom groves:

1.14
1.png
1.15
2.png
by Krogen
September 26th, 2020, 3:24 am
Forum: Users’ Forum
Topic: top 10 best units
Replies: 9
Views: 3746

Re: top 10 best units

10. There
9. Are
8. Too
7. Many
6. Great
5. Units
4. To
3. List
2. Them
1. Swordsman
by Krogen
September 11th, 2020, 9:01 pm
Forum: Strategies & Tips
Topic: Multiplayer: finish off vs. distributing damage
Replies: 4
Views: 339

Re: Multiplayer: finish off vs. distributing damage

This is something that 100% depends on the situation. You have to judge each of them independently.
Having said that, if you are not sure, go for the kills. Overthinking can sometimes hurt as much as not thinking at all.
by Krogen
September 11th, 2020, 8:57 pm
Forum: Strategies & Tips
Topic: Looking for Strategy Guide on Undead
Replies: 12
Views: 5082

Re: Looking for Strategy Guide on Undead

. If your opponent(s) knows the basics, and you don't have a decent number of DAs, your skeletons might as well just go back to their graves. what are the basics you speak of? Just in general how to play. What units to buy against certain enemies, how to defend, attack, grab villages. Obviously if ...
by Krogen
July 25th, 2020, 4:29 pm
Forum: Users’ Forum
Topic: Why though?
Replies: 3
Views: 491

Re: Why though?

Generally speaking, the dark adept line is the "boss" unit type of the Undead faction. The one who summoned and controls the horde. Without the second damage type, they'd be completely powerless against their own creatures. It only makes sense that they can destroy what they created. The gameplay re...
by Krogen
July 1st, 2020, 2:51 am
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 11
Views: 2910

Re: Season Changer Mod

Well, the best solution would probably be to let the players decide whether or not they want more chaotic seasons or not. (Kinda like the option to change the length of the seasons.) Another idea worth considering is to randomize not the length of the seasons, but the intensity. For example during a...
by Krogen
June 29th, 2020, 5:57 pm
Forum: Multiplayer Development
Topic: Season Changer Mod
Replies: 11
Views: 2910

Re: Season Changer Mod

This mod looks dope. Good work.
Randomizing the length of seasons could be a good addition. Like, the last winter was particularly tough, but the next one is mild.
by Krogen
June 26th, 2020, 8:41 pm
Forum: Tournaments
Topic: [Complete] Double Style Tournament - 2v2 Tourney #1
Replies: 252
Views: 23548

Re: [Complete] Double Style Tournament - 2v2 Tourney #1

Well done by Bandits. A truly earned victory.
by Krogen
June 3rd, 2020, 7:13 pm
Forum: Tournaments
Topic: [Complete] Double Style Tournament - 2v2 Tourney #1
Replies: 252
Views: 23548

Re: [In Progress] Double Style Tournament - 2v2 Tourney #1

Sorry for disappearing like this, but unexpected real life troubles did hit me like a brick. I trust you all understand i never would've done something like this if i had a choice. (Or access to internet.) I have said before that i can continue, sadly i have to go back on that. In the next few weeks...
by Krogen
May 30th, 2020, 8:48 pm
Forum: Multiplayer Development
Topic: Idea: multiplayer 1vs1 maps with a center village
Replies: 3
Views: 476

Re: Idea: multiplayer 1vs1 maps with a center village

I never thought Freelands was too campy. If there is any potential in this, better focus on maps that deserve it. (I don't know what are the other 4, so i can't tell my opinion on those.) Sablestone has extreme camping potential for example, so it might be a good idea to take a look at it.
by Krogen
May 28th, 2020, 5:47 pm
Forum: Tournaments
Topic: [Complete] Double Style Tournament - 2v2 Tourney #1
Replies: 252
Views: 23548

Re: [In Progress] Double Style Tournament - 2v2 Tourney #1

I have some bad news here. (Well, bad news for the tournament, for me personally, not so much.) First things first, i don't quit. But i work again full time, so finding time for the games will be hard for me. As soon as i see the pairings for the new round(s), i'll message both members of the opposi...