Search found 249 matches
- January 10th, 2021, 9:48 am
- Forum: Tournaments
- Topic: [Open] Ladder Tournament #1
- Replies: 62
- Views: 3934
Re: [Open] Ladder Tournament #1
Been a while since i've had a good 1v1 tournament, i'm in.
- January 8th, 2021, 2:34 pm
- Forum: Users’ Forum
- Topic: Message to Wesnoth community
- Replies: 26
- Views: 2742
Re: Message to Wesnoth community
Yeah, give him another chance. He's been around for years and probably will be. So if he is willing to try and change his behavior for good, it'd be best for everyone to just give it a shot. Also, a sign of good will like this from others, right after he wrote this message, will surely have a positi...
- November 14th, 2020, 7:25 pm
- Forum: Multiplayer Development
- Topic: Level 2 units balancing in BFW 1.15
- Replies: 13
- Views: 1365
Re: Level 2 units balancing in BFW 1.15
If you ask me Swordsman is easily among the top 5 best units in the game, considering everything. While Halberdier is a good level 3, on par with Royal Guard, Pikeman just pales in comparison to Sword. It would be decent enough if Sword didn't exist though. About 80% of the time i level up a Spearma...
- October 20th, 2020, 11:47 pm
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1402
Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Checked a few maps, and it turns out, swamp+mushroom is not all that common after all, quite rare in fact. On the other hand, hill+mushroom is everywhere. There are only a couple 1v1 maps that don't have it, and on the ones that do, it is usually in very important spots too. Even if it only appears ...
- October 17th, 2020, 11:30 pm
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1402
Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
76% says its not a minor issue. And it's not. Many nice maps look terrible now. Aesthetics are important to many of us. Again, what exactly is the clear benefit of this change, other than it makes more sense this way? Because i don't see any. It breaks aesthetics of nicely made maps... and for what?...
- October 17th, 2020, 9:05 pm
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1402
Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Introducing a new type of terrain is a possible solution i think. If it looks good and fulfills it's purpose, then i'd be fine with it. There is another problem though: while swamp+mushroom is the most common combo that suffers from this change, it's not the only one. Hill+mushroom is seen almost as...
- October 14th, 2020, 8:38 pm
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1402
Re: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
I don't think the new mushroom would look terrible, in fact i believe there is potential in it, i can think of a map with a cave-like theme where it might look good. In fact, until now it was just plain cave under the mushrooms, so i guess this would be a positive change, if it weren't for one thing...
- October 13th, 2020, 10:09 pm
- Forum: Multiplayer Development
- Topic: What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
- Replies: 17
- Views: 1402
What do you think about the looks of new mushroom grove terrain in 1.15 Wesnoth?
Does the new fungus graphics in 1.15 look better than in 1.14, worse or they look just as good?
For comparison, here are the screenshots of Swamp of Dread map with 1.14 and 1.15 mushroom groves:
1.14 1.15
For comparison, here are the screenshots of Swamp of Dread map with 1.14 and 1.15 mushroom groves:
1.14 1.15
- September 26th, 2020, 3:24 am
- Forum: Users’ Forum
- Topic: top 10 best units
- Replies: 9
- Views: 4209
Re: top 10 best units
10. There
9. Are
8. Too
7. Many
6. Great
5. Units
4. To
3. List
2. Them
1. Swordsman
9. Are
8. Too
7. Many
6. Great
5. Units
4. To
3. List
2. Them
1. Swordsman
- September 11th, 2020, 9:01 pm
- Forum: Strategies & Tips
- Topic: Multiplayer: finish off vs. distributing damage
- Replies: 5
- Views: 680
Re: Multiplayer: finish off vs. distributing damage
This is something that 100% depends on the situation. You have to judge each of them independently.
Having said that, if you are not sure, go for the kills. Overthinking can sometimes hurt as much as not thinking at all.
Having said that, if you are not sure, go for the kills. Overthinking can sometimes hurt as much as not thinking at all.
- September 11th, 2020, 8:57 pm
- Forum: Strategies & Tips
- Topic: Looking for Strategy Guide on Undead
- Replies: 12
- Views: 5688
Re: Looking for Strategy Guide on Undead
. If your opponent(s) knows the basics, and you don't have a decent number of DAs, your skeletons might as well just go back to their graves. what are the basics you speak of? Just in general how to play. What units to buy against certain enemies, how to defend, attack, grab villages. Obviously if ...
- July 25th, 2020, 4:29 pm
- Forum: Users’ Forum
- Topic: Why though?
- Replies: 3
- Views: 554
Re: Why though?
Generally speaking, the dark adept line is the "boss" unit type of the Undead faction. The one who summoned and controls the horde. Without the second damage type, they'd be completely powerless against their own creatures. It only makes sense that they can destroy what they created. The g...
- July 1st, 2020, 2:51 am
- Forum: Multiplayer Development
- Topic: Season Changer Mod
- Replies: 11
- Views: 3264
Re: Season Changer Mod
Well, the best solution would probably be to let the players decide whether or not they want more chaotic seasons or not. (Kinda like the option to change the length of the seasons.) Another idea worth considering is to randomize not the length of the seasons, but the intensity. For example during a...
- June 29th, 2020, 5:57 pm
- Forum: Multiplayer Development
- Topic: Season Changer Mod
- Replies: 11
- Views: 3264
Re: Season Changer Mod
This mod looks dope. Good work.
Randomizing the length of seasons could be a good addition. Like, the last winter was particularly tough, but the next one is mild.
Randomizing the length of seasons could be a good addition. Like, the last winter was particularly tough, but the next one is mild.
- June 26th, 2020, 8:41 pm
- Forum: Tournaments
- Topic: [Complete] Double Style Tournament - 2v2 Tourney #1
- Replies: 253
- Views: 27007
Re: [Complete] Double Style Tournament - 2v2 Tourney #1
Well done by Bandits. A truly earned victory.