Search found 483 matches

by James_The_Invisible
January 12th, 2019, 3:04 pm
Forum: Add-on Feedback
Topic: Antar, Son of Rheor [Feedback Thread]
Replies: 18
Views: 712

Re: Antar, Son of Rheor [Feedback Thread]

To reduce the size of my campaign, I decided not to add copy's of the THoT units to my Add-On, instead I called the units from the mainline campaign, because I thought everyone has THoT installed, because it is in core. But maybe this is different when you use Linux. Perhaps some Linux users can ev...
by James_The_Invisible
January 10th, 2019, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 16
Views: 1672

Re: Story of the Wose for Wesnoth 1.12/1.14

Maybe I should put a warning if the player attacks Lenvan/his units so they are not tempted to kill him. The "You dare attack me!" is probably not enough.
by James_The_Invisible
January 10th, 2019, 11:44 am
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 16
Views: 1672

Re: Story of the Wose for Wesnoth 1.12/1.14

I wrote that after playing 'Arena', which is well...let's ay it's not canon. It seems to be more of an easteregg. I had to read the old feedback thread to figure out that there is way to finish this campaign that makes more sense. Yes, the path you took is not the intended one. The objectives did n...
by James_The_Invisible
January 9th, 2019, 9:36 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 16
Views: 1672

Re: Story of the Wose for Wesnoth 1.12/1.14

It's still using a very old 'Wose Shaman' sprite, instead of the newer one. I will do that soon. Surprisingly nothing happens if I defeat all enemy leaders in Sc3. That is deliberate. The scenario has victory_when_enemies_defeated=no and even the objectives say that you are supposed to do something...
by James_The_Invisible
January 9th, 2019, 7:50 am
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 16
Views: 1672

Re: Story of the Wose for Wesnoth 1.12/1.14

Ah, yes and it is not the only scenario missing it. Fix on GitHub.
To your edit: well, last version came out 8 months ago (May 2018).
by James_The_Invisible
January 1st, 2019, 10:58 pm
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2018
Replies: 10
Views: 997

Re: Poll: Best new campaign of 2018

Konrad2 wrote:
January 1st, 2019, 10:14 pm
https://forums.wesnoth.org/viewtopic.php?f=8&t=48587
Forum thread for 'The Underdog' by eigth_eyes.
Thanks. Somehow I missed it.
by James_The_Invisible
January 1st, 2019, 9:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6973
Views: 658673

Re: Legend of the Invincibles

Well, Efraim does advance in a special way - he improves either one of his attacks or his defense AND becomes a higher level unit until he becomes a normal Shadowalker. Then he picks up amlas. All other units do just the latter. Efraim was like this since I remember (2012).
by James_The_Invisible
January 1st, 2019, 7:47 pm
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2018
Replies: 10
Views: 997

Re: Poll: Best new campaign of 2018

Samonella wrote:
January 1st, 2019, 6:05 pm
We only choose one, our very favorite, right?

I have played almost none of these, but I thought "A Fiery Birth" was very good.
Yes, you choose 1. So your vote goes to A Fiery Birth?
by James_The_Invisible
January 1st, 2019, 2:54 pm
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2018
Replies: 10
Views: 997

Poll: Best new campaign of 2018

Another year has passed and once again it is the time to choose best singplayer campaign of the year. 2018 was a year of many new campaigns: over 30 campaigns were published for the first time. The amount is too high for a regular poll, so everyone who wants to vote this time has to actually make a ...
by James_The_Invisible
December 26th, 2018, 12:48 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 12
Views: 637

Re: Are Dunefolk human?

Yes, they are humans. They are a different race in game because of names for individual units (I think).
by James_The_Invisible
December 24th, 2018, 11:15 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 453
Views: 58040

Re: For Power (0.6.5)

Strange. If I use your saves, she does not appear in More Orcs but if I use mine, she is recalled just fine. I checked both saves but I did not find any clue why she is missing for you.
by James_The_Invisible
December 24th, 2018, 10:28 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 453
Views: 58040

Re: For Power (0.6.5)

Thanks for the save. Like I suspected, she is not stored in a variable. Also from the number of amlas of your heroes I can tell that you completed previous chapters before starting the fourth one. So was Amiwen present in Chapter 3 in your play? What was the last scenario when she appeared for you?
by James_The_Invisible
December 23rd, 2018, 9:51 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 453
Views: 58040

Re: For Power (0.6.5)

Amiwen joined your party at the end of first scenario of Chapter 2 (but you should have her even if you did not finish that chapter). She was Elvish Enchantress at that time. Deliberately, she was not present in Chapter 4 before scenario The Saurians. So if she did not return there (you got the erro...
by James_The_Invisible
December 23rd, 2018, 3:28 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 453
Views: 58040

Re: For Power (0.6.5)

Uhm, that is really strange. Amiwen should be present unless you somehow skipped scenario 6 (The Saurians). Was there anything unusual about your playthrough (especially about Amiwen)?
by James_The_Invisible
December 21st, 2018, 4:05 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 16
Views: 1672

Re: Story of the Wose for Wesnoth 1.12/1.14

1. Thanks, it will appear in next version. 2. The condition seems reasonable but as the comment left by original says, Lenvan's death significantly changes Wesnoth's history. Anyway, I will think about it. 3. If the location is already occupied, the new unit will be spawned at nearest empty hex by d...