Search found 465 matches

by James_The_Invisible
October 29th, 2018, 7:16 pm
Forum: WML Workshop
Topic: Where to ask?
Replies: 24
Views: 5238

Re: Where to ask?

There is remove_shroud tag for this.
by James_The_Invisible
October 17th, 2018, 1:44 pm
Forum: WML Workshop
Topic: ghype's Coding Problems - Modify Xp Reward
Replies: 34
Views: 1794

Re: ghype's Coding Problems

Well, arguments in macro calls are separated by space so you used 3. And actually macro REMOVE_IMAGE takes just X and Y as arguments: #define REMOVE_IMAGE X Y # Removes a previously set image from a tile. # # Example: #! {REMOVE_IMAGE 14 5} [remove_item] x,y={X},{Y} [/remove_item] #enddef . To your ...
by James_The_Invisible
October 4th, 2018, 9:54 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 440
Views: 55638

Re: For Power (0.6.5)

Now I am even more confused. I thought that you were talking about end of scenario The Truth but now you brought on the choice from the time you visited Haldar. I have absolutely no idea what are you talking about. So what do you want me to change and where? Do you want to remove the choice in Halda...
by James_The_Invisible
October 4th, 2018, 9:03 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 440
Views: 55638

Re: For Power (0.6.5)

I cannot see with what would this change help. Could you elaborate, please? Well, I mean, she is not really a necromancer at this point - does not use necromancer spells and does not recruit undead (though it may change in later scenarios). Also, in my point of view, the unit type's name is rather f...
by James_The_Invisible
September 15th, 2018, 3:52 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 440
Views: 55638

Re: For Power (0.6.5)

There's no problem with either Tinry or Merissa in FP1, that I know of, until they suddenly don't show up in For Power 2. Sure but they are supposed to be stored at the end of first chapter just like the rest of your units so with a save from end of Chapter 1 what actually happens with them. Anyway...
by James_The_Invisible
September 14th, 2018, 10:19 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 440
Views: 55638

Re: For Power (0.6.5)

Here we go, uploading the scenario start and the replay as well, just in case. Thanks but these two will not help me investigate what is wrong with Tinry and Merissa. It is too late. It has to be from More Orcs or sooner. But when I think about it now, something from end of Chapter 1 would be even ...
by James_The_Invisible
September 13th, 2018, 8:50 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 440
Views: 55638

Re: For Power (0.6.5)

Sure, a save from start of the scenario would be helpful.
by James_The_Invisible
September 13th, 2018, 8:38 am
Forum: Technical Support
Topic: Mods not appearing in any campaigns
Replies: 7
Views: 839

Re: Mods not appearing in any campaigns

the mod designers/creators may not be aware of their mod only working in MP. For example I made couple of mods, but it's first time I hear that the mods can be "designed" or "not designed" for multipplayer only... I have no idea how to make a mod appear in checkbox for campaign and i have no idea i...
by James_The_Invisible
September 12th, 2018, 8:07 am
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 440
Views: 55638

Re: For Power (0.6.5)

Hi, Sadaharu. About the first issue, you are not supposed to end first chapter as Gold Mage so that unit type is not loaded for second chapter. Obviously, I did not account for the case that you might be Gold Mage in scenario The Path of Revenge. It is fixed on GitHub . About the second issue, I wil...
by James_The_Invisible
August 13th, 2018, 6:58 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 76
Views: 27762

Re: Undead Campaign: Danse Macabre

(Definite) fix for the issue with the gateman not losing power after destroying both keeps will be in next released version. In the meantime, you can try destroying them in reversed order.
However I have no idea why he is able to move. I will look into it.
by James_The_Invisible
July 24th, 2018, 1:33 pm
Forum: Ideas
Topic: Some suggestions
Replies: 4
Views: 798

Re: Some suggestions

Kylix wrote:
July 24th, 2018, 1:19 pm
James_The_Invisible wrote:
July 24th, 2018, 11:43 am
What shadowm said also applies to the Wolf - Great Wolf - Direwolf line. You do this kind of thing via [campaign] extra_defines=.
Where did he say these things?
She did not. I was completing her.
by James_The_Invisible
July 24th, 2018, 1:30 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 76
Views: 27762

Re: Undead Campaign: Danse Macabre

Thanks for your input about Macabre. I will take it into account.
About hounds, sure, they are reanimated as level 0 but they would become normal zombies upon advancing to level 2 iirc. It would be weird. About wolves, they are from mainline and I changed nothing for them.
by James_The_Invisible
July 24th, 2018, 11:43 am
Forum: Ideas
Topic: Some suggestions
Replies: 4
Views: 798

Re: Some suggestions

What shadowm said also applies to the Wolf - Great Wolf - Direwolf line. You do this kind of thing via [campaign] extra_defines=.
by James_The_Invisible
July 24th, 2018, 11:29 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 76
Views: 27762

Re: Undead Campaign: Danse Macabre

Implemented almost all of your suggestions for texts. The most notable exceptions are the profanities and mention of heaven (I have to think more about them). (By the way, this add-on is on GitHub so you can create a pull request.) So, one Ruffian discovers the Corpses and warns Merrin. So I always ...
by James_The_Invisible
June 27th, 2018, 12:02 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2016
Replies: 18
Views: 5959

Re: Poll: Best new campaign of 2016

Yes but it again took place in January so you can no longer vote in it.