Search found 723 matches

by Paulomat4
August 31st, 2020, 11:16 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 140
Views: 55065

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hey DukeSwampy.
thanks for reporting the Lua error. I'm aware of it, but could not find the cause on first glance. I'm currently busy with my degree and not doing a lot of wesnoth atm. I hope to came back to it one day.

Greetings,
Paulomat4
by Paulomat4
February 15th, 2020, 7:57 am
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 24
Views: 4122

Re: What mainline campaigns are high quality?

I voted for Liberty, Dead Water, Secrets of the Ancients, Rise of Wesnoth and Son of the Black Eye. Mainly because these Campaigns have great and interesting Storylines. I have played all mainline campaigns, although maybe only in 1.12.
by Paulomat4
December 6th, 2019, 11:52 am
Forum: Game Development
Topic: Are Programers inherently better game designers?
Replies: 5
Views: 1948

Re: Are Programers inherently better game designers?

I am a programmer. I wouldn't say I am good game designer. I suck at creating a compelling story, I suck at balancing and I probably suck at level design.
by Paulomat4
November 29th, 2019, 2:06 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 140
Views: 55065

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hello everybody. Thank you for your interest in Dawn of Thunder and your feedback. Every bit is helpful and even if it may not seem so, I make note of every comment and will eventually incorporate thee feedback. Hello Paulomat, I'm playing DoT for the 2nd time. First time, I stopped at the scenario ...
by Paulomat4
November 29th, 2019, 1:06 pm
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 46
Views: 24503

Re: Unitmarkers [SP/MP modification for 1.14]

Hello Josteph, please excuse me for not replying so long. I have been very busy with cs studies and work, and I rarely have time for wesnoth anymore. Even when I have, I prefer playing a few matches myself instead of working on my add-ons. That does not mean I will never return to it, but atm I just...
by Paulomat4
November 29th, 2019, 12:59 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 7104

Re: Reworking/Revising The Sceptre of Fire

EDIT: Dwarvish Miners could also be given a digging ability: allow them to enter cave wall hexes at a full mp cost, and the ability that triggers at the beginning of the turn if they're on a cave wall hex, turning it into a cave hex. "Gathering materials" scenario could be made more interesting wit...
by Paulomat4
January 24th, 2019, 1:26 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 140
Views: 55065

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hello Everybody, Thank you all for your interest in Dawn of Thunder. I had a lot to do the last year (and still have), so my time for Wesnoth is very limited. I'm sorry for the Illegal tiles in the cave maps, the last version i tested dawn of thunder on still had those tiles so i didn't notice they ...
by Paulomat4
January 3rd, 2019, 8:40 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2018
Replies: 13
Views: 5367

Re: Poll: Best new campaign of 2018

I'm voting for Sand in the wind by mathbrush. Really enjoyed playing that one
by Paulomat4
October 17th, 2018, 9:40 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 46
Views: 24503

Re: Unitmarkers [SP/MP modification for 1.14]

thanks for informing me josteph! I'll see if I can get around to create a fix.
by Paulomat4
August 31st, 2018, 12:19 pm
Forum: Art Workshop
Topic: Scottiand's Art Thread
Replies: 12
Views: 5824

Re: Scottiand's Art Thread

The units you have created look very nice Scottiand! keep up the good work!
by Paulomat4
August 28th, 2018, 11:32 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 122166

Re: World Conquest II

Well i thhink I spoke with SatHyre as well about that, could be that I'm wrong here though. And at least the two other players in my match yesterday agreed and I don't really see a downside in this I must say :)
by Paulomat4
August 28th, 2018, 9:02 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 122166

Re: World Conquest II

Hey gfgtdf,

would it be possible to get a confirmation message before taking an Item? It's kinda annoying that you have to maneuver around items laying on the ground since every unit that steps on the instantly takes the Item.

Greetings,
Paulomat4
by Paulomat4
July 5th, 2018, 7:40 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 46
Views: 24503

Re: Unitmarkers [SP/MP modification for 1.14]

Hello Josteph,

Thanks for reporting first of all. I think the problem you're having is due to the way that wesnoth renders overlays. Maybe I could place the swords a few pixels farther down so it won't be cut off from the hex?
by Paulomat4
June 14th, 2018, 1:31 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 140
Views: 55065

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hi TheSchnozz, Thanks for taking the time to report first of all. I have tried to reproduce the bug but I could start the scenario just fine on my wesnoth version 1.14.1. Which version of Wesnoth on which system do you have. Also could you send me the scenario file, preferably the start of scenario ...
by Paulomat4
June 13th, 2018, 9:19 pm
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 46
Views: 24503

Re: Unitmarkers [SP/MP modification for 1.14]

Unitmarkers has now been uploaded to the 1.14 add-on server. There has also been a bugfix that prevented heroes and leaders to go back to normal. Changelog (also for the previous version for completeness sake): Version 1.4.2 -Fixed the bug of Hero and Leader units getting the loyal Icon after "rever...