Search found 517 matches

by GunChleoc
May 16th, 2021, 3:53 pm
Forum: Translations & Internationalization
Topic: Where are the mainline strings?
Replies: 3
Views: 1513

Re: Where are the mainline strings?

The game engine uses .mo files - they can be generated from the po files and are binary versions of them. There's some gettext command for that, or if you want to do it manually, you can export them with Virtaal or PoEdit or similar translation editors. Then look for directories called LC_MESSAGES i...
by GunChleoc
December 20th, 2020, 8:22 am
Forum: Users’ Forum
Topic: How is the in-game editor used?
Replies: 37
Views: 3377

Re: How is the in-game editor used?

The poll is going to remain up for a couple of weeks at least, but based on the results I do definitely want to change the editor to clear out features that aren't used while improving the features that are used. Before you clear out a feature, it would be interesting to know why people don't use i...
by GunChleoc
December 2nd, 2020, 4:53 pm
Forum: Ideas
Topic: #ifdef NORMAL, HARD
Replies: 19
Views: 1351

Re: #ifdef NORMAL, HARD

Use my suggestion... or else! :twisted:

Of course, whatever works best for you is the way you should do it :)
by GunChleoc
December 2nd, 2020, 7:13 am
Forum: Ideas
Topic: #ifdef NORMAL, HARD
Replies: 19
Views: 1351

Re: #ifdef NORMAL, HARD

PS: I'm still going to use Ravana's solution. Check-out this beautiful crystal-clear code... #ifdef EASY type=Naga Warrior #endif #ifdef NORMAL_OR_HARD type=Naga Sicarius #endif If you don't have nightmare, you can simplify this even further: #ifdef EASY type=Naga Warrior #else type=Naga Sicarius #...
by GunChleoc
November 29th, 2020, 5:51 pm
Forum: Coder’s Corner
Topic: Miscellaneous
Replies: 6
Views: 1025

Re: Miscellaneous

How about:

Code: Select all

Workaround: Boost>=1.67 bug
It's less natural languagey but also easier to deal with for non-native speakers of English.
by GunChleoc
November 18th, 2020, 6:06 am
Forum: Ideas
Topic: Walking Corpses keeping names
Replies: 16
Views: 1461

Re: Walking Corpses keeping names

I like it. "The late" is easy for both genders in Scottish Gaelic: Dòmhnall/Màiri nach maireann The "Corpse of X" workaround won't work for me. For example: Donald -> Dòmhnall. Donald's Corpse (meaning Donald is a corpse): <corpse> D h òmhna i ll. And it gets more complicated wit...
by GunChleoc
October 12th, 2020, 3:41 pm
Forum: Website
Topic: September 28th Forums Maintenance Report
Replies: 2
Views: 1152

Re: September 28th Forums Maintenance Report

Thanks for keeping the forums up and running :)
by GunChleoc
September 8th, 2020, 5:19 pm
Forum: Art Contributions
Topic: Royal warrior portrait
Replies: 17
Views: 3783

Re: Royal warrior portrait

He looks great :)
by GunChleoc
September 5th, 2020, 12:01 pm
Forum: Users’ Forum
Topic: gameplay webm
Replies: 3
Views: 527

Re: gameplay webm

You can also try https://obsproject.com/ which is what I use to record game footage.
by GunChleoc
September 5th, 2020, 11:59 am
Forum: Off-Topic
Topic: dating and love
Replies: 5
Views: 1425

Re: dating and love

It depends on which type of girl you like. Not all girls care about muscles or money. A lot is decided unconsciously via sense of smell. So, smelling clean and healthy is good, excessive perfume is not (although a bit is OK and can be attractive). Liking each other's sense of humor is also important.
by GunChleoc
September 5th, 2020, 11:16 am
Forum: Off-Topic
Topic: Can I ask for career advice?
Replies: 2
Views: 1409

Re: Can I ask for career advice?

You can definitely mention your Open Source contributions.

Have a look at https://stackoverflow.com/jobs - might be helpful.
by GunChleoc
August 19th, 2020, 9:06 am
Forum: Art Contributions
Topic: Royal warrior portrait
Replies: 17
Views: 3783

Re: Royal warrior portrait

I think the shield being just painted without being more metallic is fine - it should respect the light source though.
by GunChleoc
August 18th, 2020, 8:35 am
Forum: Art Contributions
Topic: Royal warrior portrait
Replies: 17
Views: 3783

Re: Royal warrior portrait

The shield looks a bit 2-dimensional in comparison to the armor. Maybe add a bit of shading/highlight to the surface, and not just the rim?
by GunChleoc
August 17th, 2020, 5:59 pm
Forum: Art Contributions
Topic: [closed] Wesnoth Fauna
Replies: 73
Views: 11147

Re: Wesnoth Fauna

We have some deer in Widelands - maybe the se frames could be used as a base for new sprite art https://github.com/widelands/widelands/ ... d/critters

License is GPLv2.0.
by GunChleoc
August 3rd, 2020, 9:00 pm
Forum: Translations & Internationalization
Topic: gettext and define
Replies: 9
Views: 3667

Re: gettext and define

It should. Alternatively, you can use a tool like PoEdit or Virtaal to generate an mo file and stick it in the correct directory.

See https://wiki.wesnoth.org/GettextForTranslators