Search found 52 matches
- March 29th, 2015, 3:37 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.3~
Woohoooo, thanks a lot for your help with the grammar. Balance i may learn (maybe some day...), but language help for a non-native speaker like me is invaluable! Will fix as soon as i get there. I found it really strange in Memories when you find out that the second ghost is a female but she clearly...
- March 2nd, 2015, 5:13 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.3~
Yay, somebody plays wesnoth in real life, not only on these internets of yours! Update v1.0.3: my friend reported a crash with merman recruiting on the last level (s/merman initiate/mermaid initiate/), so i got it fixed, i think. Also, made me realize, it's so great here when everybody thinks you're...
- November 26th, 2014, 7:18 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.2~
*wakes up* We have 1.12.0? Yay. Anyway, anywhere beyond the first few levels you'd be mostly recalling rather than recruiting, and i didn't code specialized recall (not sure if it's easy). Also you see complete recruit lists when no leader is selected. But i still couldn't reproduce the problem the ...
- July 3rd, 2014, 5:17 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.2~
What you uploaded them onto was the 1.12 server. I think that the current versions of 1.11.x are actually pre-1.12s in disguise. Aha, thanks, that makes sense. Or might make sense, not sure if it actually does. Anyway, since the campaign is simple, i'm going to maintain it and fix stuff for both ve...
- July 2nd, 2014, 5:12 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.2~
Fxd.
Also, not sure why i didn't see these two addons of mine on the 1.11 addon server anymore. Did i miss anything? (re-uploaded)
Also, not sure why i didn't see these two addons of mine on the 1.11 addon server anymore. Did i miss anything? (re-uploaded)
- July 1st, 2014, 7:27 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.1~
Yay funny typo
Thanks, will fix when i get to my desktop.
Thanks, will fix when i get to my desktop.
- June 14th, 2014, 5:49 pm
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 322146
Re: You've been playing Wesnoth too long when...
1167: When
fires ...
Code: Select all
[event]
name=been playing wesnoth too long
[filter]
id=you
[/filter]
[/event]
- June 14th, 2014, 7:54 am
- Forum: WML Workshop
- Topic: Story of the Four Quotes""""
- Replies: 2
- Views: 1624
Story of the Four Quotes""""
Not sure if crashing the game with invalid WML is considered to be a bug, so not sure what to do, just wanted to report somehow. First, i figured out that "" is the valid way to insert quote mark into a string. [story] [part] story= _ "And Delfador said: ""Hey, now I know ho...
- June 8th, 2014, 11:18 am
- Forum: Users’ Forum
- Topic: Why are all mainline campaign leaders male?
- Replies: 49
- Views: 11935
Re: Why are all mainline campaign leaders male?
Yay nice thread, and i was just in the middle of slooooowly making the second level of an umc campaign with two elfgirls as leaders, a lot of rainbows and unicorns and such fluffy stuff, and cool handsome guys on white horses all around them :whistle: Not any good for mainline though, just doesn't f...
- September 9th, 2013, 5:16 am
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96389
Re: "The fellowship of the Clay" Humans gaining ground stor
Aha, got it, great, thanks!
- September 8th, 2013, 4:58 pm
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96389
Re: "The fellowship of the Clay" Humans gaining ground stor
Hello, i was just searching through forum artwork for a unicorn unit/artwork/sprite/portrait/whatever and found this thread. May i re-use the excellent unicorn image from your campaign for my stuff? :oops: I mean, of course everything is GPL'd, just wanted to know how you feel about such things. I'm...
- August 22nd, 2013, 7:17 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.1~
I'm trying to make the "hard" barely playable and never care about the rest. That's because i myself always play everything on hard so that i didn't have to re-play on hard later ^_^ Being surprised enough to see many people playing on easy and medium, i think i need to rebalance things fu...
- August 20th, 2013, 8:11 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Only Death Behind ~v1.0.3~
- Replies: 27
- Views: 17218
Re: Campaign: Only Death Behind ~v1.0.1~
Plague ability randomly doesnt work when you make a kill (for some reason it works on peasents not always archers). It works whenever the enemy is not in a village. I did not use any custom abilities, it works just like the plague ability in the base game. The ai is always very odd, barely taking n...
- August 9th, 2013, 7:29 pm
- Forum: Mainline Campaign Development
- Topic: The Sceptre of Fire
- Replies: 367
- Views: 174088
Re: The Sceptre of Fire
This sounds like a new bug in 1.11.5 unrelated to any particular campaign; i've seen this suddenly appear in some of my umcs, even though they work on other game versions, and i think it was mentioned in some other thread as well.
- July 16th, 2013, 3:29 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Flight of Drakes ~v1.1.3~
- Replies: 23
- Views: 12444
Re: Campaign: The Flight of Drakes ~v1.1.3~
Lol :) No, i just looked through default names and tried to come up with a name in a similar style that doesn't accidentally already exist in the list :oops: Neollyn sounded sort of cool, as if the person wearing this name is a free-thinker, often doing amazing stuff by going against traditions (lik...