Search found 10 matches

by HD-Berlin
December 18th, 2016, 6:07 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7404
Views: 1215948

Re: Legend of the Invincibles

Another small bug in that level:
Image
If I surround new enemy bat with my bats, trying to prevent that more bats were summoned, in next round a new enemy bat appears in the wall...
by HD-Berlin
December 18th, 2016, 3:02 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7404
Views: 1215948

Re: Legend of the Invincibles

Thank you for building this campain and still maintaining it! I started this campain some days ago for the first time and like to post some questions and remarks, not having read all 400 pages in this thread. ;-) (wesnoth 1.12.6, german translation, hard mode) Just now i play the scenario, where dea...
by HD-Berlin
February 5th, 2014, 10:02 pm
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 39413

Re: Fate of a Princess

I have encountered a bigger problem now. In the scenarios with a changed leader (07 and 09), when I try to attack with the leader (Jil) the wesnoth game crashes completely. :hmm: Perhaps a general bug (not just this add-on)?

(Still playing version 1.3.3 on Wesnoth 1.11.8, Windows 8.1)
by HD-Berlin
February 2nd, 2014, 11:09 pm
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 39413

Re: Fate of a Princess

OK, maybe I should not have killed this saurian at the beginning of the previous scenario... :whistle:
by HD-Berlin
February 2nd, 2014, 3:48 pm
Forum: Add-on Feedback
Topic: Fate of a Princess
Replies: 92
Views: 39413

Re: Fate of a Princess

Too lazy to write a review, but I like what I have seen so far.

In "Mysterious Cave" at the beginning of round 2 Baldres says "Tell me, lizard-man...", but there is no lizard-man and no answer. What should be a dialogue turns into a strange monologue. :hmm:
(Playing version 1.3.3 on Wesnoth 1.11.8.)
by HD-Berlin
January 31st, 2014, 12:40 am
Forum: Technical Support
Topic: menu entry translations lost?!
Replies: 3
Views: 1060

Re: menu entry translations lost?!

I am using Win 8.1 here.

I did not see it as an installation problem, but who knows...
by HD-Berlin
January 31st, 2014, 12:14 am
Forum: Technical Support
Topic: menu entry translations lost?!
Replies: 3
Views: 1060

menu entry translations lost?!

I have the problem, that with a new version more and more translations get lost. Comparing 1.11.5 with 1.11.8: The action menu for example had 6 of 7 entries translated (espanol, deutsch or whatever), now only 1 entry is translated. Maybe some minor changes in the english source code resulting in lo...
by HD-Berlin
January 30th, 2014, 11:38 pm
Forum: Users’ Forum
Topic: Clicking in new development version
Replies: 29
Views: 5471

Re: Clicking in new development version

(Me too, I'm not a fan of the new user interface.)

Just wanted to let you know: In the tutorial, it still reads "left click on tile labeled Here" but now it needs a right click...

Edit: This is already marked as "known bug". Sorry.
by HD-Berlin
September 8th, 2012, 2:13 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 71059

Re: "The fellowship of the Clay" Humans gaining ground stor

Sorry, I had not looked at your "herodeaths.cfg". The "die"-/"last breath" events are all there, only Walklas misses the "endlevel" tag. Or, if he can be killed, the lose conditions (and Walklas hero icon) should be changed. Maybe it is a bug, that in scenario five I can move to the north and fight ...
by HD-Berlin
September 8th, 2012, 1:28 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 71059

Re: "The fellowship of the Clay" Humans gaining ground stor

I have played the first five scenarios yet, it was great fun. This post is to help you make it even better. ;-) (Wesnoth 1.10.2, Campaign 1.2.4, hard, german) Bug: Nothing happens if a hero gets killed (for example Walklas in 05_Meet_the_Dwarfs). The {IS_HERO} sets only the icon, you have to write t...