Search found 166 matches
- August 5th, 2018, 2:06 pm
- Forum: Scenario & Campaign Development
- Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
- Replies: 20
- Views: 8129
Re: The Home - Campaign (0.3.1)(18/24Scenarios)
After the changes to scenario 3 i was able to finally beat it. However, scenario 4 seems even more dependent on RNG to the point that it is necessary to save load in order to pass it: ->You start with 4 units (in my case the troll is level 1, the knight is level 3, protagonist is level 2 and the mag...
- August 4th, 2018, 3:22 pm
- Forum: Scenario & Campaign Development
- Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
- Replies: 20
- Views: 8129
Re: The Home - Campaign (0.3.0)(18/24Scenarios)
I just started plying this campaign today and loved it until getting to the 3 scenario (windows 7, medium difficulty, BfW version 1.14.4) which, unless i am doing something awfully wrong, seems probably impossible to beat due to 2 following reasons: ->By going through the water passage, the player i...
- February 7th, 2018, 9:59 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 479178
Re: The Altaz Mariners (the non-linear pirate campaign)
Should the campaign be available in the 1.12 or the 1.13 add-on server? I searched and didn't find it in either of them.
- February 6th, 2018, 1:09 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133709
Re: Dunefolk(previously Khalifate) race description
In the past i play tested extensively kwandulin's campaign, so i´ll just give me two cents regarding some of the questions and statements that have surfaced recently. Celtic_Minstrel wrote: The sandmares and tangshes are basically just weird. That's not necessarily a bad thing, but ... basically I'm...
- February 1st, 2018, 4:20 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133709
Re: Dunefolk(previously Khalifate) race description
A mainline multiplayer faction outranks a UMC campaign in priority. It is ultimately a great deal more work both in terms of balancing and animations. And its ability to positively or negatively impact the game is much greater since it will be used extensively online where balance is very delicate ...
- May 13th, 2017, 9:33 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 366622
Re: To Lands Unknown v2.0 - a huge updade, now with movies
For some reason i hadn´t really download the new add-on images . The images from the opening are awesome, looking forward to replay this awesome campaign!
- May 13th, 2017, 9:15 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 366622
Re: To Lands Unknown v1.7.1 - new version coming soon!
After donwloading the new version of the campaign and the updated add-ons for it (images, music and the era), this was the state of the 1 scenario that i encountered. Don´t know if i´m doing something wrong in here (playing with the 1.12.6 Bfw version).
- May 10th, 2017, 4:53 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
Lost count of them at this point, it's a really good one in my book and kwandulin is quite active in it's development so i try to give something back for all of his efforts .How many times did u play this campaign ?
- May 9th, 2017, 6:19 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
Sorry for taking this long to reply to your question. Was this by any chance a Masun or Maeqil? Units with the steadfast ability can't get knockbacked, but it isn't listed in the ability description (yet). Or was this a unit that stood on a village? Those don't get knockbacked, too. it was indeed, i...
- April 22nd, 2017, 9:02 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
I was replaying the campaign again and, even with the monte carlo option turned off, every turn was consistently needing around 30 seconds to end since the first visit to Th'arwya. It doesn't crash but continuing until the end on my pc would take a long time, so i'll give the feedback that i got unt...
- April 5th, 2017, 11:05 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
Are you using the 1.13.7 BfW version? While using the 1.13.6 version no errors happen, but after updating to the most recent version they do indeed come up.
- March 24th, 2017, 7:42 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 366622
Re: To Lands Unknown v1.7.1 - new version coming soon!
Just looking at the story art image is enough to get hyped for this release. After seeing the the amount of changes you did on the EoM era, i bet this one will also be an awesome update
- March 14th, 2017, 8:15 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
I would say that the increase in the number of turns is enough to make sure that running out of time isn´t an issue. In my case i took around 40 turns btw.
That´s the bane of development, there´s always something more to fix
That´s the bane of development, there´s always something more to fix
- March 14th, 2017, 6:40 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
Disclaimer: I hope it´s ok to double post in this case, since it´s to give a general review of the new version of the campaign. The most noticeable changes, namely the reworked/added scenarios and the inclusion of new antagonists, make the middle of the campaign more exciting and make some plot poi...
- March 10th, 2017, 5:06 pm
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143338
Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5
From the complete changelog that you posted, it seems like this is quite a significant update! I´ll do my usual play-trough in the future and then put my feedback here. I´m glad my suggestions were useful in the end ;) . EDIT: I think the "root of evil" scenario has a turn limit that is to...