Search found 24 matches
- June 2nd, 2024, 2:04 am
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 9 - Forbidden Forest
- Replies: 42
- Views: 63869
Re: Scenario Review: THoT 9 - Forbidden Forest
(1) What difficulty levels and game versions have you played the scenario on? Lord (Challenging) - 1.18.0 (2) How difficult did you find the scenario? (1-10) 10 (assuming no carryover from cheesing the previous scenario) (3) How clear did you find the scenario objectives? Very clear (4) How clear a...
- June 1st, 2024, 4:05 pm
- Forum: The Hammer of Thursagan
- Topic: Scenario Review: THoT 8 - Fear
- Replies: 31
- Views: 44913
Re: Scenario Review: THoT 8 - Fear
(1) What difficulty levels and game versions have you played the scenario on? Lord (Challenging) - 1.18.0 (2) How difficult did you find the scenario? (1-10) Blind: 5-9 | With prior knowledge: 1 (3) How clear did you find the scenario objectives? Somewhat unclear. I fully agree with the issues JL42...
- May 14th, 2024, 5:36 am
- Forum: Heir to the Throne
- Topic: Scenario 16: Hasty Alliance
- Replies: 48
- Views: 70120
Re: Scenario 16: Hasty Alliance
(1) What difficulty levels and game versions have you played the scenario on? Lord (Challenging) - 1.18.0 (2) How difficult did you find the scenario? (1-10) 2, I had far more than enough money thanks to carryover from the previous scenario. Having dwarves + healers at this point combined with the ...
- May 12th, 2024, 4:56 am
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 260
- Views: 223342
Re: Scenario 6: The Siege of Elensefar
(1) What difficulty level and version of Wesnoth have you played the scenario on? Lord (Challenging) - 1.18.0 (2) How difficult did you find the scenario? (1-10) 9; This scenario was arguably already the hardest in the campaign in 1.16 and got substantially more difficult with the buffs to orcish c...
- May 12th, 2024, 2:49 am
- Forum: Heir to the Throne
- Topic: Scenario 05b: Isles of the Damned
- Replies: 102
- Views: 150419
Re: Scenario 05b: Isles of the Damned
(1) What difficulty level and version of Wesnoth have you played the scenario on? Lord (Challenging) - 1.18.0 (2) How difficult did you find the scenario? (1-10) 6 for defeating enemy leaders, 1 for purely surviving. Defeating enemy leaders is definitely worth it since Moremirmu is a great unit to ...
- May 12th, 2024, 1:49 am
- Forum: Heir to the Throne
- Topic: Scenario 5a: Muff Malal's Peninsula
- Replies: 55
- Views: 90409
Re: Scenario 5a: Muff Malal's Peninsula
(1) What difficulty level and version of Wesnoth have you played the scenario on? Lord (Challenging) - 1.18.0 (2) How difficult did you find the scenario? (1-10) 1; Can just walk to the end of the map without fighting a single enemy. (3) How clear did you find the scenario objectives? Mostly clear....
- July 15th, 2021, 3:38 am
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 50446
Re: Reworking/Revising The Sceptre of Fire
General gameplay feedback for SoF, version 1.15.14, diffulty: Lord (Difficult) (scenario indexing does not include dialogue-only scenarios, only gameplay scenarios) Scenario 1: Definitely the hardest in the campaign (still), feels a bit cheesy due to the invisible trigger on entering y=8/18, which s...
- June 29th, 2021, 6:42 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 816
- Views: 424358
Re: Under the Burning Suns
Replays from my playthrough of UtBS, Wesnoth version 1.15.14, Nightmare difficulty, Troll path
Scenario 7-12 since theres a limit of attachments per post
Scenario 7-12 since theres a limit of attachments per post
- June 29th, 2021, 6:41 pm
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 816
- Views: 424358
Re: Under the Burning Suns
Replays from my playthrough of UtBS, Wesnoth version 1.15.14, Nightmare difficulty, Troll path
Scenario 1-6 since theres a limit of attachments per post
Scenario 1-6 since theres a limit of attachments per post
- August 14th, 2018, 5:49 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.37
- Replies: 2040
- Views: 732344
Re: Ageless Era - Current Version: 4.21
A couple bugs i noticed: 1. Eternal Era -> Centaurs -> Arch-Priestess: The weapon special "holy" is supposed to work only against undead enemies, but currently is always active. fixed 2. Eternal Era -> Fallen : The weapon special "consume + x" doesn't actually do anything. It sho...
- August 13th, 2015, 6:38 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8252
- Views: 2549269
Re: Legend of the Invincibles
someone mightve posted this already but im pretty sure i know why you win after the first turn of "army of darkness". To prevent the Trader from attacking the enemies all sides are on one Team which means the objective "defeat all enemy leaders" is done since there are no more en...
- June 22nd, 2015, 4:59 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8252
- Views: 2549269
Re: Legend of the Invincibles
Isn't their unit type at the beginning of chapter 6 "unknown" or something like that? a few Scenarios in they Level up to preserved liches but the if it's actually about their previous undeadness (thats not a word is it?) both of them might have to be removed
- June 22nd, 2015, 12:27 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8252
- Views: 2549269
Re: Legend of the Invincibles
1. gray line says "he could run through mountains like on a plain road" thats why i reported it 
3. Also as they Level up from "Unkown" to preserved liches at first it might be doubled so you may have to remove it twice

3. Also as they Level up from "Unkown" to preserved liches at first it might be doubled so you may have to remove it twice
- June 20th, 2015, 4:21 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8252
- Views: 2549269
Re: Legend of the Invincibles
1. Something seems the be wrong with the flying boots. They set movement for Caves to 1 instead of mountains 2. Charging backstab doesn't seem to fit it's description (defenders damage not being doubled) 3. Also i thought about why Efraim and Lethalia are immune to poison: Since demigods created as ...
- May 21st, 2015, 4:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8252
- Views: 2549269
Re: Legend of the Invincibles
I like it. Maybe now demons will actually be able to do serious fire damage. Also charging backstab doesn't seem to be working as it's description says (i think it's supposed to be slightly worse than backstab); the defenders damage is not doubled, in other words: it does exactly the same as backsta...