Search found 2484 matches
- August 17th, 2026, 12:40 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 308
- Views: 121314
Re: The Black Cross of Aleron (formerly Besieged Druids)
The add-on is currently available in my Codeberg repository. I haven't yet tried it in 1.19, but I'm pretty sure it works in 1.18.
I do intend to update it, but it's been hard finding the time.
I do intend to update it, but it's been hard finding the time.
- August 15th, 2026, 11:09 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
but on the other hand it also severely cripples the possibilities of serious add-on creators that want to go for more unique maps and try more unique stuff.
It won't. Truly serious add-on creators wouldn't be using AI much, if at all. They certainly wouldn't be asking the AI "Please write a ...
- August 15th, 2026, 2:41 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
Well... the license does permit this. :whistle:
Maybe Creative Commons does permit it, but I'm saying, don't do it.
it will probably do a pretty decent job of producing WML files, but it won't be able to write you some Lua.
btw this is ofc also completely wrong :)
It's not wrong at ...
- August 15th, 2026, 1:23 am
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
thanks for all the anwers. I'm still not 100% sure if code counts as "content", but will err on the side of caution and not upload AI ported add-ons on the server for now.
(I'll publish my results on github after some more playtesting though)
Just a note in the unlikely event that Black Cross of ...
- August 14th, 2026, 11:05 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
That won't happen. At least, not with large language models. Perhaps it could happen with some other type of AI.
- August 14th, 2026, 5:43 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
so there are MANY MANY problems solved by AI by today, this i just take this one EXAMPLE for CHATGPT
Misha Rudnev at the University of Bristol, told New Scientist: “This is a problem that I didn’t expect to see solved in my lifetime.”
https://slate.com/technology/2026/06/math-chatgpt-erdos ...
- August 14th, 2026, 1:17 am
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
this just plain wrong, and gives insight that you have no clue how ai codes.
You're the one who has no clue.
it masters all possible programming languages,
What! That's hilarious. AI doesn't master anything . It's a stochastic text engine like a Markov chain on steroids that remixes its ...
- August 13th, 2026, 1:53 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
no no. ai is far more ahead than stealing (=copying) stuff, it can put things in new context and analyze how stuff work.
not every line of code that ai shows was done before by someone else
No, everything the AI does has been done before by someone else. It can't create anything completely new ...
- August 13th, 2026, 2:14 am
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
it has not beginner level, its fully pro level (and that in EVERY aspect you can imagine)
Uhh… no. Not even close. It's not at pro level. It's not at beginner level either. It's at "absolutely insane level" where sometimes it looks like a professional wrote it and other times it makes mistakes ...
- August 12th, 2026, 10:35 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
so you want to forbid stuff like that?
Well… yes, I do want to.
you're afraid if people do something like that? :lol:
why?
I wouldn't use the word "afraid". More like "disappointed" or "disgusted", perhaps.
is there even a difference between me copying origial creep wars code and ...
- August 11th, 2026, 5:56 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 35
- Views: 1065
Re: AI in add-ons
but it would be 100% ridiculous to forbid AI to help with coding
There's nothing ridiculous about it. Considering that the source code repository is accepting AI-aided pull requests, though, I doubt the add-on server would forbid it. But that only applies to using the AI as an aid, where the ...
- August 5th, 2026, 12:50 pm
- Forum: WML Workshop
- Topic: Teleporting the AI...
- Replies: 19
- Views: 257
Re: Teleporting the AI...
You might have noticed that the AI has no problem using a Silver Mage, which can teleport. That's because the Silver Mage uses [tunnel] , which modifies the graph of the map's hex connections used for pathfinding.
That means the Silver Mage's teleport ability is another example of a [tunnel] that ...
That means the Silver Mage's teleport ability is another example of a [tunnel] that ...
- August 4th, 2026, 1:28 pm
- Forum: WML Workshop
- Topic: Custom unit not working
- Replies: 3
- Views: 78
Re: Custom unit not working
If I understand your layout correctly, your code in _main.cfg should look like this:
If it does look like that and still doesn't work, we'll need more information.
Code: Select all
[units]
{~add-ons/my_first_campaign/units}
[/units]
- August 4th, 2026, 1:25 pm
- Forum: WML Workshop
- Topic: WML question(s)
- Replies: 24
- Views: 289
Re: WML question(s)
Wesnoth does not care if you use other files.
OK, that was the information I was looking for: I can create my own "units.cfg" or add that information into my "abilities.cfg", and Wesnoth will still read it. Thanks.
As long as you tell Wesnoth about abilities.cfg. It won't read it unless you ...
- August 4th, 2026, 12:38 am
- Forum: WML Workshop
- Topic: Hopefully easy WFL query
- Replies: 6
- Views: 71
Re: Hopefully easy WFL query
You can also use the WFL console to test formulas (by default reached by pressing the F key on the map).