Search found 1188 matches

by Celtic_Minstrel
Today, 1:25 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

Actually, the issue with is that on hard mode you face a Great Ogre instead of a regular Ogre. Originally the ogre's dialogue was matched to him by unit type, since there was only one unit of that type on the map, but that means on hard mode I need to change it for every message or filter involving ...
by Celtic_Minstrel
August 18th, 2018, 9:45 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

Do I have to start the campaign (or each scenario) afresh, CM, or is it enough with just loading the latest saved game for those changes to apply? It may depend on the changes, but for most changes it should suffice to restart the scenario you were last in. (The exception is mostly the obvious, lik...
by Celtic_Minstrel
August 18th, 2018, 7:32 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

I have now uploaded version 2.0.2 to the add-ons server. General Whenever you get some potions, show a summary of the potions you got. Make it clearer when bonus objectives have been satisfied by striking them out in the objectives display. Scenario 2 (Tracing the Goblins' Path): Add a counter to th...
by Celtic_Minstrel
August 17th, 2018, 12:17 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

I... don't have an answer for that really? Does something about it strike you as odd? It does strike me as odd that the elves (who in the next scenario agree that 'the undead are a travesty to be destroyed without question'), would just leave the cave while those very undead are still alive. Especi...
by Celtic_Minstrel
August 16th, 2018, 11:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 60
Views: 6083

Re: Wesnoth 1.14.4

The easiest way is probably to "physically" move the program from utils into data/tools (and obviously update where GUI.pyw, scons, and CMake look for it accordingly). As far as I know, the program consists of one file and one directory, so it shouldn't be difficult to move. There's a whole lot of s...
by Celtic_Minstrel
August 16th, 2018, 4:13 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

Attacking units close to levelling is intentional - that was a behaviour explicitly added in 1.14. If you think it could be improved you should probably talk to mattsc about it.
by Celtic_Minstrel
August 16th, 2018, 3:05 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

I'm not sure, to be honest. I know the AI does aggressively go after units that are about to level up, but that doesn't sound like it applies here? Maybe it thought it could do more damage to the steelclad than the shaman/initiate? Though that's still weird if it could've killed them...
by Celtic_Minstrel
August 16th, 2018, 2:01 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

Thinking about it, I suddenly wonder if switching to an enter hex event might have caused that. In particular, apparently enter hex can trigger if someone moves over the unit on that space, which might be able to explain what you're observing. Preventing frogs from triggering it should be enough to ...
by Celtic_Minstrel
August 16th, 2018, 12:14 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

EDIT: Scenario Objectives do not update when I complete Bonus Objectives. What do you mean? Are you expecting the bonus objective to disappear once it's completed, or what? Is the sea chart doing anything? (shipwreck in Sc3) I think the intention was to deshroud the map, but looking at the code it ...
by Celtic_Minstrel
August 15th, 2018, 3:01 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.9.9 for BfW 1.14
Replies: 32
Views: 5477

Re: Gui Debug Tools 0.9.9 for BfW 1.14

Okay, so basically pushing the sliders up is equivalent to :unit advances=n ? In other news, it looks like this was probably the cause of the set_wml_metatable debug message I was seeing, as it seems to be gone after I upgraded (yay!). Now I just have to figure out where the other two debug messages...
by Celtic_Minstrel
August 15th, 2018, 12:13 am
Forum: Lua Labs
Topic: Gui Debug Tools 0.9.9 for BfW 1.14
Replies: 32
Views: 5477

Re: Gui Debug Tools 0.9.9 for BfW 1.14

...what's an AMLA slider? And level slider? Huh? That's not normally something you want to adjust, is it?
by Celtic_Minstrel
August 15th, 2018, 12:12 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

I think the blue merman has controller=null or something, so yeah. He's supposed to die, in any case. You can always see how many potions you have by right-clicking an injured non-hasted unit, though sure, I can add an accounting every time you fine some as well. I'm not quite sure what you mean on ...
by Celtic_Minstrel
August 15th, 2018, 12:10 am
Forum: WML Workshop
Topic: Random Unit Dialogue
Replies: 11
Views: 404

Re: Random Unit Dialogue

I'll keep that in mind, though, for any other lua I use. No. Not any other Lua you use. Only Lua whose purpose is to define things, such as custom tags, filter functions, status effect icons, etc. Basically if it has anything other than maybe local something = ... that's not between function . . . ...
by Celtic_Minstrel
August 11th, 2018, 7:54 pm
Forum: WML Workshop
Topic: Random Unit Dialogue
Replies: 11
Views: 404

Re: Random Unit Dialogue

The thing is that the [lua] tag only needs to run once in this case. Putting it in the macro is silly and wastefully redefines the tag every time it's called. This represents a theoretical performance hit (the Lua engine needs compile that code and then run it to define the function, every time you ...
by Celtic_Minstrel
August 11th, 2018, 2:31 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 245
Views: 34310

Re: The Black Cross of Aleron (formerly Besieged Druids)

So I have now uploaded version 2.0.1 to the add-ons server. General Fix typos and grammar errors, and tweak some dialogue. Fix double death event when Eovyniel dies. Note turns over loss and gold carryover details in all objectives. Allow the giant bat to get an AMLA. Automatically remove useless un...