Search found 1572 matches

by Celtic_Minstrel
January 20th, 2020, 1:14 am
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 136
Views: 16688

Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

AlexanderRM wrote:
January 20th, 2020, 12:58 am
currently we have 3 "hero" species and 2 "villain" species
Which species are you thinking of here? There are a lot more than 5 species in Wesnoth, so I'm not really sure what you're thinking here.
by Celtic_Minstrel
January 8th, 2020, 1:49 pm
Forum: Scenario & Campaign Development
Topic: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)
Replies: 136
Views: 16688

Re: Wings of Victory 1.0.5 (Drake Campaign for BfW 1.14/1.15)

I second Whiskeyjack's post. I like the concept of budding but it's hard to do when it comes to something bigger than one cell Um, I'm just gonna point to medusae (aka jellyfish) as a counter-example here. Here's the thing though. Trees can reproduce asexually, through saplings. Um what. A "sapling"...
by Celtic_Minstrel
December 28th, 2019, 7:34 am
Forum: WML Workshop
Topic: set_menu_item and debug
Replies: 6
Views: 294

Re: set_menu_item and debug

In order to mimic the built-in debug command notifications, you'd need to define a custom synced command (which is possible with the wesnoth.custom_synced_commands table if I recall correctly), but you'd also need to be able to define the custom command as a debug command (which isn't currently poss...
by Celtic_Minstrel
December 23rd, 2019, 7:28 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 4057

Re: A grand design for singleplayer mainline lore

Let's allow UMC campaigns to define which tab they should be shown in, which would imply which continuity they connect to. For example, the Terror of Asheviere tab would be the right place for a UMC campaign based on Liberty's epilogue, with peasants fleeing to The Three Sisters. And let them defin...
by Celtic_Minstrel
December 19th, 2019, 1:46 am
Forum: WML Workshop
Topic: scenario_end event
Replies: 14
Views: 545

Re: scenario_end event

Why do you need to [remove_object] at scenario end? Wouldn't it be sufficient to just add duration=scenario to the [object]?
by Celtic_Minstrel
December 18th, 2019, 1:59 pm
Forum: WML Workshop
Topic: female and [object] description
Replies: 5
Views: 254

Re: female and [object] description

Elvish_Hunter wrote:
December 10th, 2019, 8:44 pm
Maybe before that [object] you can store the correct pronoun in a variable, then use $pronoun instead of "her" in the message.
No, that won't work for localization. You would need to store the entire correct string, not just the pronoun.
by Celtic_Minstrel
December 13th, 2019, 1:28 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 71
Views: 7051

Re: Removing mainline campaign(s)

Removing DM when it's "only" being rewritten might be a bit much. Sure, maybe all the actual scenarios will completely change, but perhaps some parts won't change as much (especially images, but possibly also maps, depending).
by Celtic_Minstrel
December 11th, 2019, 5:32 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 4057

Re: A grand design for singleplayer mainline lore

I think the first two issues with AToTB could be addressed without too much effort (would probably have to replay it to be sure though), but not sure about the lack of impression.
by Celtic_Minstrel
December 11th, 2019, 4:45 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 4057

Re: A grand design for singleplayer mainline lore

Thoughts: Kinda on the fence with respect to removing A Tale of Two Brothers. I feel like there might be reasons to keep it still? Placing Garard in TSG seems to create a problem - if the prince is there, why is Deoran in command? It might be an easily-solved problem, mind you, but... I never played...
by Celtic_Minstrel
December 10th, 2019, 1:36 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 650

Re: lua mysteries

If you're asking for documentation on the "io" or "package" libraries, these are part of the Lua distribution so they're documented there.
by Celtic_Minstrel
December 7th, 2019, 3:40 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 532

Re: Sketching out an improved GUI2 API

Indeed - if it actually works, I'd probably prefer that at least for callbacks.
by Celtic_Minstrel
December 7th, 2019, 3:04 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 532

Re: Sketching out an improved GUI2 API

Yeah, I can see that feeling a little more natural, but I'm not sure the conflict problem is solvable. (Given that there's no way for __index to distinguish between dot access and colon access.) I don't think the __call version is all that unnatural either, though. Another thing I'm wondering is to ...
by Celtic_Minstrel
December 7th, 2019, 1:53 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 650

Re: lua mysteries

True, true, but you still won't have the "io" module. You'd have to find a substitute.
by Celtic_Minstrel
December 7th, 2019, 1:52 am
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 60
Views: 5862

Re: Poll: do orcs eat humans?

I wasn't suggesting they had access to large quantities, nor was I suggesting that they relied upon it for nutrition. Re: the posted studies All three of the studies I looked at (only the abstract though) clearly made out the relationship between meat and brain size / cognitive ability to be hypothe...
by Celtic_Minstrel
December 7th, 2019, 1:45 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 532

Re: Sketching out an improved GUI2 API

It should be called "enabled". That's what pretty much every other GUI framework calls it.