Search found 1302 matches

by Celtic_Minstrel
Today, 4:37 am
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 20
Views: 594

Re: New feature to allow for easier voice acting

So, the hashing idea is basically that you want to be able to not duplicate the actual campaign logic in the voice pack add-on, right? I don't think there's any good solution to this, honestly, though I see you've already talked about some not-so-good solutions - a hash-based filename (but it'd be u...
by Celtic_Minstrel
Today, 4:09 am
Forum: Lua Labs
Topic: Lua error: cannot find ai.move_full (but finds & calls other func in 'ai')
Replies: 3
Views: 401

Re: Lua error: cannot find ai.move_full (but finds & calls other func in 'ai')

I'm guessing you're running into the fact that the gamestate-changing functions are removed from the ai table while running a candidate action evaluation function, as those functions are not supposed to change the gamestate. If you absolutely need to change the gamestate anyway during the evaluation...
by Celtic_Minstrel
Today, 3:38 am
Forum: WML Workshop
Topic: How to end sound file playing (voice tag)
Replies: 4
Views: 230

Re: How to end sound file playing (voice tag)

The voice is a sound source , so you should be able to stop it as one. Try this workaround: [remove_sound_source] id=wml_message_speaker [/remove_sound_source It's still a bug though, so don't go closing the issue or anything. EDIT: Whoops, I just noticed you were using voice= in [story] , not in [m...
by Celtic_Minstrel
February 11th, 2019, 3:07 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 307
Views: 19146

Re: Dunefolk balancing rework ideas - discussion.

I'd definitely like to see even just a rough overview of the changes you're planning, not little number tweaks but any bigger changes. If I recall correctly, some new units were being worked on, and at least one unit line had the possibility of significant changes?
by Celtic_Minstrel
February 10th, 2019, 7:23 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 307
Views: 19146

Re: Dunefolk balancing rework ideas - discussion.

So uhhh... it's been more than four weeks now. Any progress on this?
by Celtic_Minstrel
January 26th, 2019, 3:03 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 45
Views: 4506

Re: Building an alternative to ActionWML

enclave wrote:
January 25th, 2019, 8:52 pm
if there was a poll to deprecate WML or not, I would vote to keep WML as it is.. WML is great.
This thread wasn't proposing anything like deprecating WML. It was only proposing deprecating the subset of WML used to define events in scenarios (ie ActionWML).
by Celtic_Minstrel
January 26th, 2019, 3:01 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

For the saurian names... maybe. For lack of gender dimorphism in the nagas though, I don't think it's necessary.
by Celtic_Minstrel
January 24th, 2019, 1:55 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

It's not just about minimal effort, though I guess that is a consideration. I just think your suggestions would make it less interesting. There's no reason to give the nagas gender dimorphism, and it's more interesting without it, so why change it? (In particular, if I'm not mistaken, a lack of gend...
by Celtic_Minstrel
January 22nd, 2019, 1:36 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

Uh, don't you think it's possible that nagas simply don't have any gender dimorphism? Or at least, none noticeable enough to show up in a small sprite. So really, it's not a male base sprite, it's a unisex base sprite.
by Celtic_Minstrel
January 21st, 2019, 3:38 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

That makes sense, but I feel like seeing as there's clearly a gender divide in Saurian society, it would be logical for there to be different names in some way? It's true that it would be logical for a society with a gender divide to also have gender-specific names, but it's not like it's a given, ...
by Celtic_Minstrel
January 20th, 2019, 3:39 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

...that's a bit racist and also missing the point. I think not having separate male and female names gives them some flavour in itself.
by Celtic_Minstrel
January 19th, 2019, 4:30 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

You think it'll add a bit of flavour? I think it'll remove a bit of flavour.
by Celtic_Minstrel
January 18th, 2019, 12:50 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

Something like that would indeed be simple... I still wouldn't bother though.
by Celtic_Minstrel
January 17th, 2019, 1:41 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1127

Re: Saurian genders

The gender of the skirmisher line was already changed in master. Adding a female name generator is what I don't think is worth doing.