Search found 605 matches

by Wussel
July 26th, 2019, 6:03 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

I would second the oar issue. If you want longer oars, just make them all longer. I made myself a limited palette picture which contains only TC and black and white. The purpose is to copy a layer which should be the TC parts in that picture and then move it back to the original picture. So everythi...
by Wussel
July 25th, 2019, 12:05 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

Sounds great!

I went wacko on the gun ports:
grand_trireme3d.png
grand_trireme3d.png (3.95 KiB) Viewed 407 times
by Wussel
July 24th, 2019, 11:20 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

The new Basileus design vandalized for smaller ships:
grand_trireme3c.png
grand_trireme3c.png (4.29 KiB) Viewed 455 times
grand_trireme3b.png
grand_trireme3b.png (4.52 KiB) Viewed 455 times
grand_trireme2b.png
grand_trireme2b.png (4.17 KiB) Viewed 455 times
Maybe good for some hero ship or so.
by Wussel
July 24th, 2019, 9:14 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

Well the ships I posted have 12x2 and 16x2 rows if you look closely (instead of 6x2 and 8x2). Every second one comes out a few pixel below as you may see at the front. For practical reasons it looks like more oars in a row. There is no water in-between anymore.It is not like your extended long oars....
by Wussel
July 24th, 2019, 8:44 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

I love it! I was a bit less ambitious. I tried to fit everything onto 72x72 and tested how it would look in-game. I did a second row of rows. Is that the right phrase? Well we could have at least a bireme if we call it trireme. Not sure if it flies. Technically rows should be animated. I worked the ...
by Wussel
July 22nd, 2019, 9:26 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

Thanks for the kind words. Here is an experimental design for maximum canvas size.
grand_trireme3.png
grand_trireme3.png (4.25 KiB) Viewed 596 times
by Wussel
July 22nd, 2019, 8:58 pm
Forum: Art Workshop
Topic: Tycho's Ten Thousand Trinkets Thread
Replies: 36
Views: 1728

Re: Tycho's Ten Thousand Trinkets Thread

Hi I shifted some pixel of the trireme to make it look more greek to me. Hope you do not mind.
grand_trireme2.png
grand_trireme2.png (3.87 KiB) Viewed 609 times
by Wussel
July 1st, 2019, 1:25 pm
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 1851

Re: Mage of Runes

Should be ok. Maybe give the turn limit 18 or so. Should be enough for a survive scenario. I was storming after 17 if I remember correctly. I killed the bongo leader last after cleaning up all his troops. So I took the 22 turns. Or give the evil guys reinforcements. But I did already level some troo...
by Wussel
June 30th, 2019, 2:50 pm
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 1851

Re: Mage of Runes

About 17:

Maybe make it that the player is not loosing by killing the loyalist leader?

Is it in the loose condition?
Spoiler:
by Wussel
June 30th, 2019, 7:41 am
Forum: Art Contributions
Topic: Kurumim Portraits / Art Contribuition ( Fencer Units )
Replies: 27
Views: 2418

Re: Kurumim Portraits / Art Contribuition ( Fencer Units )

Since you are asking: Female fencer is looking fine to me. Making a female fencer for Wesnoth is a meaningful addition to the game. The sword looks like a ... sword. How about a rapier? The thingy should not touch the right rim of the picture! Lord Bob once made a lancer without lance because he con...
by Wussel
June 24th, 2019, 10:47 am
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 1851

Re: Mage of Runes

How about a rune "Break link"? Basically all 3 get one as a baserune. If they use it they forfeit their rune magic this term, but it will count for experience. Basically everybody can set one fellow free each scenario. Or one can get two fellows from the other two each scenario. That would be more i...
by Wussel
June 24th, 2019, 8:33 am
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 1851

Re: Mage of Runes

Lets talk strategy: How did you link? I did scouts and shooter link with Alyra. Melee I did link with Laron. (for damage) Together they are a complete army. Dwarves( not the pathfinders) and trees I did link with Alba. (for movement) I gave here the elves too. So basically it is a complete versatile...
by Wussel
June 23rd, 2019, 2:07 pm
Forum: Scenario & Campaign Development
Topic: Mage of Runes
Replies: 32
Views: 1851

Re: Mage of Runes

Definitely the hottest thing in town right now. OK Feedback: resitence sounds cool, but it might be resistance? Buying runes did not fly for me because I did not get it, that the rune dwarf is a vendor. So I did not buy. Maybe make a floating text like "shop here"? The friendly elven ranger graphics...
by Wussel
March 20th, 2019, 9:42 am
Forum: Art Workshop
Topic: nemaara's art (and other art for Genesis)
Replies: 90
Views: 23397

Re: nemaara's art (and other art for Genesis)

https://www.deviantart.com/mangapym That is a link to Mangapym. He got a 25 Dollar promotion running for a gradient shaded full body standing character. The style looks Wesnoth compatible to me. Maybe if your Patreon works out we get your 3 fairies from a fellow like this? The fellow works out from ...
by Wussel
September 1st, 2018, 11:23 am
Forum: Ideas
Topic: [accepted, implemented] Context-free Grammar for unit names
Replies: 25
Views: 7803

Re: How about using Context-free Grammar to generate unit na

The problem with Markov chains is that there may be loops or dead ends which can cause very long or very short names. This small example shows, what I mean: Given are the following names: LILA ANNE ALENA This produces the following Markov chain: <start> -> { A, A, L } A -> { <end>, <end>, L, N } E ...