Search found 622 matches

by Wussel
July 27th, 2020, 7:03 am
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 31
Views: 5214

Re: Grand Portrait List - 2020 update

The archer was that Kitty elf? Now I am getting it. There is indeed some issue with perspective on this bow and arrow. That looks like the reason for cutting it of. To give credits. It looks like the bow has been resized late in the procress (assumingly on customers demands) and did not work out as ...
by Wussel
July 26th, 2020, 6:11 pm
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 31
Views: 5214

Re: Grand Portrait List - 2020 update

The Romans would go for different levels. There could be a roman Leaderline. The flag guy could get inspire or so. Basically it is good, that they all have short swords. But we do not have that in mainline. So it would be UMC, which we have with Romans. There is other stuff maybe cool like elvish tr...
by Wussel
July 26th, 2020, 9:45 am
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 31
Views: 5214

Re: Grand Portrait List - 2020 update

wow wt tactics was busy in between! There is an elvish bowwoman (called archer) which needs fixing the upper end of the bow. Serious useful! There is an elvish stealth guy (called elvish cloak) which could loose the arrows which are in it. There is a full line of roman soldiers! This is of course no...
by Wussel
July 24th, 2020, 5:29 pm
Forum: Art Contributions
Topic: Art creation
Replies: 4
Views: 1349

Re: Art creation

Try frankensprites! Copy bits and parts together. Scaling stuff down to pixel size seems to be done only as a kind of reference for semi pros. Anyway it would work, but than I would suggest a cartoony style with very thick black lines. There were posts in the past about this. Show us what you got so...
by Wussel
July 23rd, 2020, 3:32 pm
Forum: Art Contributions
Topic: Grand Portrait List - 2020 update
Replies: 31
Views: 5214

Re: Grand Portrait List - 2020 update

Awesome project! Hopefully you will get some commission for this! I like the complete approach. Like with the male elvish magic wielders. It remembers me a bit of the male amazon. I would asume the project will proberbly start fixing the lack of diversity for humans first. The 2 mainline campaigns w...
by Wussel
July 23rd, 2020, 3:21 pm
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 163
Views: 45808

Re: Witch Campaign: Mountain Witch

Hi Illo-chan, if you want art discussion or help or appriciation: I would suggest an art thread in art workshop. I really enjoyed your campaign and the art. Some art is looking very professionell. But how can I know if you made it or if you bought it? I actually had some ideas concerning the terrain...
by Wussel
March 11th, 2020, 4:59 pm
Forum: WML Workshop
Topic: Random banter using context free grammar?
Replies: 4
Views: 1118

Re: Random banter using context free grammar?

Ah, I should have looked through your latest versions! Anyway that looks very doable to me. Thanks for the precise explanations. I actually do not really know anything about code as a language, I Just copy fragment faithfully until they work. Amazingly it gives results based on the quality of the fr...
by Wussel
March 9th, 2020, 4:48 pm
Forum: Ideas
Topic: [accepted, implemented] Context-free Grammar for unit names
Replies: 28
Views: 12142

Re: [accepted, implemented] Context-free Grammar for unit names

https://wiki.wesnoth.org/Context-free_grammar
found it. Now tryin to make random banter in messages like the examples. Is that possible? plz help with wml syntax. Name gen I managed on my own by copying mainline.
by Wussel
March 9th, 2020, 4:43 pm
Forum: Scenario & Campaign Development
Topic: Placing Female Units in Map Editor
Replies: 5
Views: 1023

Re: Placing Female Units in Map Editor

I guess it is an idea ore feature request then. Editor should use all available genders randomly or so.
by Wussel
March 9th, 2020, 4:30 pm
Forum: WML Workshop
Topic: Random banter using context free grammar?
Replies: 4
Views: 1118

Random banter using context free grammar?

https://wiki.wesnoth.org/Context-free_grammar I would like to make a simple in game message using this context free grammar. Basically like 2 random strings combined. Say Hello or Howdy and Hero or Stranger. How do I do that? I tried and I failed. Is it even possible? Purpose would be some more rand...
by Wussel
March 9th, 2020, 11:26 am
Forum: Ideas
Topic: [accepted, implemented] Context-free Grammar for unit names
Replies: 28
Views: 12142

Re: [accepted, implemented] Context-free Grammar for unit names

Ok, how do I use this? Is it used now as standard for all names? Is it part of mainline?
by Wussel
March 9th, 2020, 11:24 am
Forum: Scenario & Campaign Development
Topic: Placing Female Units in Map Editor
Replies: 5
Views: 1023

Re: Placing Female Units in Map Editor

That should go to WML workshop. Not sure about the answer maybe with variation command or +female at the right spot. Good luck!
by Wussel
March 9th, 2020, 10:48 am
Forum: WML Workshop
Topic: Markovchain???
Replies: 21
Views: 4530

Re: Markovchain???

Wow, more than 10 years between posts! We really need that so called container system. I have read about this in not quit so old posts too. Is this ready as a macro anywhere? Is there a simple solution to make sure names are picked from a list without change? Can first and second names be used withi...
by Wussel
March 6th, 2020, 1:29 pm
Forum: WML Workshop
Topic: message WML auto continue? Is this a feature request or idea?
Replies: 2
Views: 774

message WML auto continue? Is this a feature request or idea?

When I noticed nemaraa using delay on messages I got the idea that an automatic continue feature for messages would be nice too.

Basically I would want the message displayed only for a given amount of seconds. With milliseconds even animations would be possible. Any chance for such a feature?
by Wussel
December 9th, 2019, 11:53 am
Forum: WML Workshop
Topic: HARD level: ideas to design it (other than gold)
Replies: 6
Views: 1542

Re: HARD level: ideas to design it (other than gold)

Maybe your focus should be on how to make easy really easy? Single most meaningful way would be to allow second and third level units to be recruited. Basically on easy there in not enough experience running around. Moreover beginner tend to loose units, which equals to loss of the little experience...