Search found 26 matches

by Gambrous
July 11th, 2012, 7:00 pm
Forum: Scenario & Campaign Development
Topic: Glenfire Forest
Replies: 25
Views: 3295

Re: Glenfire Forest

Just an update, this is the latest version with 5 scenarios completed.

Gambrous
by Gambrous
July 11th, 2012, 6:55 pm
Forum: WML Workshop
Topic: problem with scenario
Replies: 5
Views: 879

Re: problem with scenario

yeh, sorry about that. I'll only use this topic for now on. As for the query I figured out that the nightstalker wasn't the correct name (meant shadow) which sorted the scenario. Thanks anyway.

Gambrous
by Gambrous
July 11th, 2012, 1:02 am
Forum: WML Workshop
Topic: problem with scenario
Replies: 5
Views: 879

problem with scenario

I created a scenario and for 3 of the enemies I had undead. All three undead were given a long recruit list and on the recruit list was Deathblade mispelt Death Blade. I got an error message saying Death Blade was an unknown unit and ending the scenario so I looked and sure enough it was misspelt al...
by Gambrous
July 10th, 2012, 10:52 pm
Forum: WML Workshop
Topic: duel scenario endings
Replies: 10
Views: 1366

Re: duel scenario endings

Luther wrote:I used the tool at data/tools/wesnoth/wmlparser.py
How do I use this tool? It would be very beneficial.

Gambrous
by Gambrous
July 9th, 2012, 10:28 pm
Forum: WML Workshop
Topic: duel scenario endings
Replies: 10
Views: 1366

Re: duel scenario endings

I've tried everything suggested and all that happens is the game crashes when loading the scenario. I'm attaching the campaign so someone else can try it and see if it works for them. Alternatively if anyone wants to look through the code then they have the entire scenario in case the problem is som...
by Gambrous
July 9th, 2012, 7:57 pm
Forum: WML Workshop
Topic: duel scenario endings
Replies: 10
Views: 1366

Re: duel scenario endings

ok, this is where my script is at the minute [event] name=time over [if] [have_unit] side=3 canrecruit=yes [/have_unit] [have_unit] side=4 canrecruit=yes [/have_unit] [then] [endlevel] result=defeat [/endlevel] [/then] [else] [have_unit] side=3 canrecruit=yes [/have_unit] [then] [message] speaker=Si...
by Gambrous
July 9th, 2012, 7:16 pm
Forum: WML Workshop
Topic: duel scenario endings
Replies: 10
Views: 1366

Re: duel scenario endings

Yeh, I didn't make it clear. What I want is for the player to win if they defeat side4 but not side3 before time runs out. If they then defeat both sides 3 and 4 then they get a bonus. This is why it's ok for side 3 to still be standing at the end of the scenario. So I think from what you're saying ...
by Gambrous
July 9th, 2012, 4:32 pm
Forum: WML Workshop
Topic: duel scenario endings
Replies: 10
Views: 1366

duel scenario endings

I'm trying to make a scenario end in two possible ways. You can either defeat the one leader and when the turns run out you'll win with no bonus, or defeat both leaders and win with a bonus. Here's the coding I tried which doesn't seems to work: [event] name=time over [if] [have_unit] side=3 canrecr...
by Gambrous
July 9th, 2012, 12:45 pm
Forum: Scenario & Campaign Development
Topic: Glenfire Forest
Replies: 25
Views: 3295

Re: Glenfire Forest

thanks to perseo, epreon and crendgrim for your advice, I shall make the appropriate alterations to the campaign.

Gambrous
by Gambrous
July 9th, 2012, 12:42 pm
Forum: WML Workshop
Topic: making two units able to recruit
Replies: 13
Views: 1466

Re: making two units able to recruit

this would explain a lot. For 7z files or any other compression type I use universal extractor as it's free and does a load of them (will only extract though, not compress). For plainly 7z there's also 7-zip and the program I use to create the 7z files which will also extract them is un-zip for wind...
by Gambrous
July 8th, 2012, 10:21 pm
Forum: WML Workshop
Topic: making two units able to recruit
Replies: 13
Views: 1466

Re: making two units able to recruit

This is really fustrating me now. I'm attaching the whole campaign to let one of you guys look over it and see where the problem is because it's just not working. If someone can fix this I'd be really grateful. It's the third scenario that I want Pelor to be able to recruit in as well as Gambrous. G...
by Gambrous
July 8th, 2012, 8:36 pm
Forum: WML Workshop
Topic: making two units able to recruit
Replies: 13
Views: 1466

Re: making two units able to recruit

gave that a go but it didn't work, he's still just a normal hero Gambrous I also tried this: [unit] id=Pelor name= _ "Pelor" unrenamable=yes type=Elvish Archer side=1 canrecruit=yes recruit=Elvish Fighter, Elvish Archer, Elvish Scout x=41 y=9 [modifications] {TRAIT_LOYAL} {TRAIT_INTELLIGENT} {TRAIT_...
by Gambrous
July 8th, 2012, 5:26 pm
Forum: WML Workshop
Topic: making two units able to recruit
Replies: 13
Views: 1466

making two units able to recruit

hey, I was attempting to make one of my heros into a leader for one scenario but can figure out how to make a second leader. Can anyone help? Gambrous ps. This is it at the moment [side] side=1 controller=human team_name=Glenfirians user_team_name= _ "Glenfirians" type=Noble Captain id=Gambrous name...
by Gambrous
July 7th, 2012, 1:23 am
Forum: Scenario & Campaign Development
Topic: The Elemental Sword feedback (under development)
Replies: 9
Views: 2191

Re: Campaign feedback

what's the campaign name? I'll give it a whirl.

Gambrous
by Gambrous
July 7th, 2012, 12:29 am
Forum: Scenario & Campaign Development
Topic: Glenfire Forest
Replies: 25
Views: 3295

Re: Glenfire Forest

This is it so far