Search found 4 matches

by hmalmedal
May 5th, 2012, 10:42 am
Forum: Scenario & Campaign Development
Topic: Archery Training
Replies: 7
Views: 1059

Re: Archery Training

The new normal setting was pretty fun, though it didnt seem to add to much to the early scenarios beyond a stupidly low turn limit. Reducing the number of turns for the early scenarios was the only thing I could think of. The mentor is sharpshooter on beginner, and marksman on easy and normal. The ...
by hmalmedal
April 30th, 2012, 3:07 pm
Forum: Scenario & Campaign Development
Topic: Archery Training
Replies: 7
Views: 1059

Re: Archery Training

I have uploaded a new version with more dialogue and three difficulty levels: Beginner, Easy and Normal.
by hmalmedal
April 27th, 2012, 8:04 pm
Forum: Scenario & Campaign Development
Topic: Archery Training
Replies: 7
Views: 1059

Re: Archery Training

Thanks for replying. I'll look into more difficulty settings, and I'll experiment with different starting locations for the monsters. I agree that the dialogue is dull. Is tossing more money on the enemy side the best way of making it more difficult?
by hmalmedal
April 27th, 2012, 6:46 pm
Forum: Scenario & Campaign Development
Topic: Archery Training
Replies: 7
Views: 1059

Archery Training

I have uploaded a mini-campaign, Archery Training . It consists of six short scenarios. I am interested in feedback. I am using Wesnoth 1.10. Some topics of interest: Number of and placement of villages Income per village Initial amount of gold and base income Time limits General tips for balancing ...