Search found 1609 matches
- September 30th, 2026, 8:20 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1343
- Views: 291970
Re: Word association
design
- September 21st, 2026, 12:07 pm
- Forum: WML Workshop
- Topic: Is there a way to disable attacking certain units?
- Replies: 5
- Views: 131
Re: Is there a way to disable attacking certain units?
Change challanged units resistances (blade, pierce, impact, cold, fire, arcane) to 100% and for their weapons give damage type called "challange". So only challanged will be able to deal dmg to eachother.
Other option would be to give weapon special with chance to hit 0% to units that werent ...
Other option would be to give weapon special with chance to hit 0% to units that werent ...
- September 16th, 2026, 7:15 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2114
- Views: 759368
Re: Ageless Era - Current Version: 4.41
I do not think Yōkai units are necessarily underpowered, but rather that the unit design is not intended to be playable in the same context.
So, it does not make sense to compare a Lamia and a Northerner's grunt for the same cost of 12 gold as a "melee" unit. The Yōkai spriggan lore for all I ...
- September 13th, 2026, 2:20 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1343
- Views: 291970
Re: Word association
zombie
- September 13th, 2026, 10:54 am
- Forum: Forum Games
- Topic: Word association
- Replies: 1343
- Views: 291970
- September 9th, 2026, 12:17 pm
- Forum: Ideas
- Topic: volunteer translation
- Replies: 5
- Views: 108
Re: volunteer translation
Why you have added screenshots which has size so small that it cant be seen normally?
- September 8th, 2026, 9:02 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1343
- Views: 291970
Re: Word association
Santa
- September 5th, 2026, 5:09 pm
- Forum: Multiplayer Development
- Topic: Between Darkness And Light [BDAL] v1.2.4.4., place for feedback [BfW v1.18]
- Replies: 37
- Views: 11393
Re: Between Darkness And Light [BDAL] v1.2.3.0, place for feedback [BfW v1.18]
New update for Between Darkness And Light v1.2.4.4.
Changes:
- I have modified code how it works when it spawns units so now it shouldn't make "Stream Truncated" error which was closing game after hosting it on multiplayer.
- Thx to the point higher now its possible to use different than Default ...
Changes:
- I have modified code how it works when it spawns units so now it shouldn't make "Stream Truncated" error which was closing game after hosting it on multiplayer.
- Thx to the point higher now its possible to use different than Default ...
- September 1st, 2026, 5:23 pm
- Forum: Multiplayer Development
- Topic: Between Darkness And Light [BDAL] v1.2.4.4., place for feedback [BfW v1.18]
- Replies: 37
- Views: 11393
Re: Between Darkness And Light [BDAL] v1.2.3.0, place for feedback [BfW v1.18]
Newest version of BDAL v1.2.3.0 is playable on BfW v1.18.
Changes:
- old code for spawning items and chests didnt work in BfW v1.18 so I've changed it. Now are available only chests with gold from 1 to 1500.
- chests now gives 50% of gold to teammates (100% for player who opened the chest)
- shop ...
Changes:
- old code for spawning items and chests didnt work in BfW v1.18 so I've changed it. Now are available only chests with gold from 1 to 1500.
- chests now gives 50% of gold to teammates (100% for player who opened the chest)
- shop ...
- August 22nd, 2026, 10:59 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 111
Re: Question about units lvls.
So Ive tried to implement it with 2 events name, pre advance and post advance. But everytime I try to modify unit lvl after advance I get errors. I guess this might be unable to modify it during game.
Logic of the events:
1. Pre advance to check is the unit is with advance to equal null then make ...
Logic of the events:
1. Pre advance to check is the unit is with advance to equal null then make ...
- August 20th, 2026, 6:56 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 111
Re: Question about units lvls.
You can implement it as you want.
This is not the expected answer for my question. Will the effect that base on unit lvl (where Im not sure is it changed after action lvlup or it base on unit lvl) be changed too after modify unit lvl or not?
I can implement this and test but still it could nice ...
- August 20th, 2026, 6:45 pm
- Forum: Forum Games
- Topic: Word association
- Replies: 1343
- Views: 291970
- August 20th, 2026, 6:44 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 111
Re: Question about units lvls.
That one I know but how will affect changing unit lvl on the earlier gained effect bonuses? Will it change it or not?
- August 20th, 2026, 5:41 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 111
Question about units lvls.
I have a question about units level.
If I modify unit level after it reach max lvl and lvlup will it affect earlier added bonus effects which increase weapon dmg per unit level or not?
Lets say I add to unit new weapon with +2 dmg bonus per lvl and once it reach lets say 3 lvl as a max form so it ...
If I modify unit level after it reach max lvl and lvlup will it affect earlier added bonus effects which increase weapon dmg per unit level or not?
Lets say I add to unit new weapon with +2 dmg bonus per lvl and once it reach lets say 3 lvl as a max form so it ...
- August 20th, 2026, 4:58 pm
- Forum: Multiplayer Development
- Topic: Ultimate Random Maps 1.5.1 for BfW 1.18
- Replies: 39
- Views: 34118
Re: Ultimate Random Maps 1.5.1 for BfW 1.18
This addon is pretty good but I would suggest to add to the cave map more fungus, swamp and forest (yes there is one which could look good in cave).
There is a tree that looks like a withered oak.
You could also mix cave hills with fungus or tree.
Same for mixing swamp with hills (there is in map ...
There is a tree that looks like a withered oak.
You could also mix cave hills with fungus or tree.
Same for mixing swamp with hills (there is in map ...