Search found 1539 matches

by ChaosRider
May 11th, 2026, 5:06 pm
Forum: Art Contributions
Topic: New art commission : Dunefolk
Replies: 50
Views: 14782

Re: New art commission : Dunefolk


Last one for the captain / warmaster. I'll do group shots next time, it's easier to handle and we maybe don't need the full high-res cast every time.


Great art work, but...
1st image is like "Am I dreaming or it is my hand?"
2nd image is like "Guys! Check this out! *Pointing with finger ...
by ChaosRider
May 6th, 2026, 3:14 pm
Forum: WML Workshop
Topic: Macro suggestions?
Replies: 19
Views: 312

Re: Macro suggestions?


Funny you should mention lua. Used it a bit for another game but I'm not that good.

If your open to answering questions:Do you have any knowledge on using bigmaps, and by that I mean the average campaign map. I looked at code for it but I can't seem to understand what is going on. I'm assuming it ...
by ChaosRider
May 6th, 2026, 2:36 pm
Forum: Scenario & Campaign Development
Topic: Xp Per Leadership (BfW v1.18)
Replies: 0
Views: 20

Xp Per Leadership (BfW v1.18)

This mode allows to get extra experience after using leadership. At game start you will choose from 2 to 20 experience which later will be added to units with leadership skill added to unit for each successful hit of the unit taking part in the fight. It works for attackers and defenders. Since ...
by ChaosRider
May 4th, 2026, 5:03 pm
Forum: WML Workshop
Topic: Macro suggestions?
Replies: 19
Views: 312

Re: Macro suggestions?

I propose you to:
1. Look on the wiki of the Wesnoth.
2. Check game core files to see macros like abilities, weapon specials and other things.
3. Ask question on the site: https://chatgpt.com/
Question to ask:
"Give me list of all macros used in default/mainline/game core of the Battle for Wesnoth ...
by ChaosRider
May 4th, 2026, 11:56 am
Forum: WML Workshop
Topic: Macro suggestions?
Replies: 19
Views: 312

Re: Macro suggestions?

Did you try to ask Chat GPT :D? Ofcourse here you will get answer too but why not to try both options. The third option is to ask on Wesnoth discord.
by ChaosRider
May 2nd, 2026, 9:24 am
Forum: WML Workshop
Topic: Noob question: Enable day/night
Replies: 5
Views: 100

Re: Noob question: Enable day/night

In The Battle for Wesnoth, {DEFAULT_SCHEDULE} is a WML (Wesnoth Markup Language) macro used in scenario or campaign files.

Where you use {DEFAULT_SCHEDULE}
You place it inside a [scenario] block (or sometimes in [multiplayer]) to define the time-of-day cycle.

Example
[scenario]
id=example ...
by ChaosRider
May 2nd, 2026, 8:27 am
Forum: WML Workshop
Topic: Noob question: Enable day/night
Replies: 5
Views: 100

Re: Noob question: Enable day/night

Put this in the scenario code:
"{DEFAULT_SCHEDULE}"
by ChaosRider
April 30th, 2026, 2:02 pm
Forum: Scenario & Campaign Development
Topic: Xp Per Recruit (BfW v1.18)
Replies: 0
Views: 24

Xp Per Recruit (BfW v1.18)

This mode allows to get extra experience after recruiting units. For 0 levels recruit you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level.
by ChaosRider
April 30th, 2026, 2:01 pm
Forum: Scenario & Campaign Development
Topic: Xp Per Healing (BfW v1.18)
Replies: 0
Views: 20

Xp Per Healing (BfW v1.18)

This mode allows to get extra experience after healing units. For 0 levels which you heal you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level. For curing poison healer will get 4 experience.
by ChaosRider
April 30th, 2026, 2:00 pm
Forum: Scenario & Campaign Development
Topic: Extra Xp Per Kill (BfW v1.18)
Replies: 0
Views: 18

Extra Xp Per Kill (BfW v1.18)

This mode allows to get extra experience after killing units. For 0 levels death you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level.
by ChaosRider
April 27th, 2026, 3:03 pm
Forum: Forum Games
Topic: Word association
Replies: 1242
Views: 287777

Re: Word association

kills
by ChaosRider
April 27th, 2026, 2:23 pm
Forum: Scenario & Campaign Development
Topic: Different Lands (BfW v1.18)
Replies: 1
Views: 75

Re: Different Lands (BfW v1.18)

New 6 maps/scenarios:

- Cave 2 (villages: 115)
- Desert 2 (villages: 139)
- Forest 2 (villages: 146)
- Frozen 2 (villages: 120)
- Mountains 2 (villages: 123)
- Swamp 2 (villages: 134)

Maps below:
- Cave 2

cave2.jpg

- Desert 2

desert2.jpg

- Forest 2

forest2.jpg

- Frozen 2 ...
by ChaosRider
April 22nd, 2026, 12:56 pm
Forum: Forum Games
Topic: Word association
Replies: 1242
Views: 287777

Re: Word association

blood
by ChaosRider
April 14th, 2026, 1:08 pm
Forum: Scenario & Campaign Development
Topic: Lords Survival WOTG (BfW v1.18)
Replies: 2
Views: 67

Re: Lords Survival WOTG (BfW v1.18)

Update for this addon (on BfW v1.18).

Changes:

- increased amount of waves from 11 to 21
- increased boost for lords hp and dmg from 10% to 15% in each wave
- first wave will have 50% as it was but last wave will have 350% of power (earlier 150%)
- list of the waves power (wave number and percent ...
by ChaosRider
April 14th, 2026, 1:07 pm
Forum: Scenario & Campaign Development
Topic: Lords Survival (BfW v1.18)
Replies: 4
Views: 201

Re: Lords Survival (BfW v1.18)

Update for this addon (on BfW v1.18).

Changes:

- increased amount of waves from 11 to 21
- increased boost for lords hp and dmg from 10% to 15% in each wave
- first wave will have 50% as it was but last wave will have 350% of power (earlier 150%)
- list of the waves power (wave number and percent ...