Search found 164 matches
- April 3rd, 2024, 11:57 am
- Forum: Scenario & Campaign Development
- Topic: The Deceiver's Gambit - New Mainline Candidate!
- Replies: 26
- Views: 3988
Re: The Deceiver's Gambit - New Mainline Candidate!
Just remembered I never added my replays for my 1.01 playthrough, so I made this post.
-- Probably outdated now, but may still be useful.
-- Probably outdated now, but may still be useful.
- April 3rd, 2024, 11:38 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 246391
Re: Galactic Empires (Wesnoth in Space)
The bottom option is for expanded ship options. I think the problem is you have been using the the built-in convenience upgrades which you can use to increase tech in those 3, but which it seems there isn't any for expanded ship options due to the way wesnoth recruitment works. If you right click r...
- April 3rd, 2024, 12:18 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 246391
Re: Galactic Empires (Wesnoth in Space)
That's definitely not supposed to happen, and is not my experience with it. D: Glad you were able to have fun regardless tho. Has the issue resolved itself since then? Tried the survival yet? Doesn't look like it. I'm playing on Wesnoth 1.16.2 and the mod version is Galactic Empires 5.7.0 . -- Trie...
- April 2nd, 2024, 3:50 am
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 246391
Re: Galactic Empires (Wesnoth in Space)
Been a while since I played Galactic Empires. I just played two games against the AI as I tried to remember how to play. The new Heroes are an awesome addition, and the Dominion gamemode is probably best for most games (although I'll probably stick to Elimination for the longer games). The only thin...
- April 1st, 2024, 7:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Deceiver's Gambit - New Mainline Candidate!
- Replies: 26
- Views: 3988
Re: The Deceiver's Gambit - New Mainline Candidate!
[s09] [BUG] I broke it. I went back to Turn 2 and it disabled the fog. Uh oh, what exactly happened here? This isn't a bug I was aware about. I was playing the scenario normally, got into a bad situation, and used Wesnoth's standard "LOAD TURN" function to go back to the start of Turn 2. ...
- April 1st, 2024, 4:33 pm
- Forum: Scenario & Campaign Development
- Topic: The Deceiver's Gambit - New Mainline Candidate!
- Replies: 26
- Views: 3988
Re: The Deceiver's Gambit - New Mainline Candidate!
Thanks for making the forum post! I tend to have text limits on ye olde Discord, and feel my walls of text are better suited for a proper message board instead of a chat platform. * * * * * General Stuff * * * * * Difficulty: Journyman (x2 Enemies, "Normal?") Campaign Version: 1.01 (some b...
- December 10th, 2022, 6:31 am
- Forum: WML Workshop
- Topic: Question on [if] events.
- Replies: 4
- Views: 528
Re: Question on [if] events.
...That'll do it. That single error was driving me nuts and was the reason why it wasn't working properly.gnombat wrote: ↑December 10th, 2022, 6:08 am I don't really know much about persistent variables, but surely this line should not have two equals characters?
Code: Select all
from_global==vWorkshop
Thanks for finding it!
- December 10th, 2022, 5:46 am
- Forum: WML Workshop
- Topic: Question on [if] events.
- Replies: 4
- Views: 528
Re: Question on [if] events.
Any assistance on this would be appreciated! Maybe you could try numerical_not_equals ? Afraid that doesn't work. Doing this just forces the [else] command to be done, even if the persist is a 1 or a 0. -- Even changing the placeholder variable value at the start of the scenario does nothing, -- I ...
- December 10th, 2022, 1:49 am
- Forum: WML Workshop
- Topic: Question on [if] events.
- Replies: 4
- Views: 528
Question on [if] events.
I managed to finish my interlude scenario for Red Winter Reborn, however one important aspect is bugged and I can't figure out why. I'm trying to make sure the main event fires as long as the variable doesn't equal 0. However, as it is currently set up, it will fire the [then] value even if the valu...
- November 30th, 2022, 9:55 pm
- Forum: Scenario & Campaign Development
- Topic: Red Winter Reborn (In Development)
- Replies: 7
- Views: 1237
Re: Red Winter Reborn (In Development)
Thanks for the reports! (I should check my notifications more often, I just got to this now.) I must admit, I only playtested the campaign on Normal to see if everything works, so Easy and Hard may have some other bugs and balance issues. As for more in-depth discussion (spoilers ahead)... It was in...
- June 21st, 2022, 11:54 pm
- Forum: Users’ Forum
- Topic: [Poll] Do you play Wesnoth (especially MP Wesnoth) with music?
- Replies: 8
- Views: 1208
Re: [Poll] Do you play Wesnoth (especially MP Wesnoth) with music?
I put down Depends . For story-focused/first-time campaign playthroughs, I keep the music on to get the full campaign experience. -- However, if I'm just playing through a campaign for gameplay (or simply replaying a campaign I already beaten recently), then I'll have the music off and listen to som...
- June 17th, 2022, 12:18 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381615
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Still rushing through the main story. I cleared the "Final Battle" and now need to delve into the Infinity Dungeons for the Scythe. -- I will admit I am cheating at this point to rush, using Debug to give myself gold to accelerate the process. I also managed to get all my stats up to 30 us...
- June 14th, 2022, 10:30 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381615
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
I haven't updated to the latest version yet, so these bugs may have already been fixed. -- Currently just trying to get through the story as fast as possible, then I may just make a character in Hero Mode instead of playing as John again. 1. Loner Ability Bug -- When out of mana, the Loner ability d...
- June 8th, 2022, 6:19 am
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 162896
Re: Descent into Darkness
Finally finished my playthrough of Descent into Darkness (Normal). Overall, I loved the campaign! DiD one of the better campaigns in mainline, and I'll say the rework moves DiD into my favorite campaign of mainline. (My previous favorite was The South Guard, which I last played years ago.) -- As a n...
- June 7th, 2022, 2:48 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 381615
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Well, after buying the Castle with the money from my Diamond Mine, as well as using the Artifact Exploit, I'm starting to think about scrapping the run and making a new John on Challenging difficulty instead. It doesn't feel right to be fighting Dark Cultists in random encounters at the stage of the...