Search found 3 matches
- April 22nd, 2012, 1:31 pm
- Forum: Scenario & Campaign Development
- Topic: Ice Age Fun and Japhel's Journey
- Replies: 186
- Views: 57773
Re: Ice Age Fun and Japhel's Journey
The "bug" with the tunnels isn't so much a bug as it is design. The teleportation tunnels aren't handled in the engine as teleportation, but as a tunnel, so to speak (I'm using the brand new [tunnel] tag rather than the [teleport] tag). Meaning, once you trigger the event where the bloke ...
- April 15th, 2012, 1:45 pm
- Forum: Scenario & Campaign Development
- Topic: Ice Age Fun and Japhel's Journey
- Replies: 186
- Views: 57773
Re: Ice Age Fun and Japhel's Journey
Could you provide a screenshot and/or savegame? In addition, double check to make sure that there isn't someone standing on one end of the portal/tunnel, as that makes it unusable. I'm getting the same problem in Japhel's Journey, Hornet's Nest. The tunnel on the left and the tunnel on the right ea...
- April 15th, 2012, 12:09 pm
- Forum: Users’ Forum
- Topic: Android 1.8/1.10 support thread
- Replies: 291
- Views: 119625
Re: Android support thread
What model is your device? NookColor modded with CM9 What version of Android is it running? ICS 4.0.3 Complete description of problem you’re having. Wesnoth runs fine, if a bit slowly at times, but will eventually force close to the "desktop" without warning. Restarting the game afterwards...