Search found 3529 matches

by Ravana
39 minutes ago
Forum: WML Workshop
Topic: [illuminates] ability question
Replies: 2
Views: 10

Re: [illuminates] ability question

You implemented that 2 abilities ABILITY_HOLY_AURA that target same location are cumulative. You probably didnt give mage of light this ability.
by Ravana
July 13th, 2026, 9:56 pm
Forum: WML Workshop
Topic: How to restrict a unit's possible movement tiles
Replies: 5
Views: 62

Re: How to restrict a unit's possible movement tiles

Then you need [teleport] ability,
by Ravana
July 13th, 2026, 6:18 pm
Forum: WML Workshop
Topic: How to restrict a unit's possible movement tiles
Replies: 5
Views: 62

Re: How to restrict a unit's possible movement tiles

By terrains and movement costs.
by Ravana
July 13th, 2026, 6:18 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 25
Views: 244

Re: I've lost all my hit points at Monte Carlo...

I already said level has nothing to do with chance to hit.
by Ravana
July 13th, 2026, 6:50 am
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 25
Views: 244

Re: I've lost all my hit points at Monte Carlo...

I believe it was designed for SX games where attacks have numbers like 50-20. Original calculation was too slow. So basically it is not showing strictly correct probability for hp outcomes, but close enough.
by Ravana
July 12th, 2026, 11:03 am
Forum: WML Workshop
Topic: Disable Recruit from Crossing Water
Replies: 7
Views: 88

Re: Disable Recruit from Crossing Water

Logical castle is *^C*
by Ravana
July 12th, 2026, 6:19 am
Forum: WML Workshop
Topic: Disable Recruit from Crossing Water
Replies: 7
Views: 88

Re: Disable Recruit from Crossing Water

If you change unit, then it should be recruit event and first_time_only no. If you change AI, then it should be start, prestart, turn x, or another not unit based event.
by Ravana
July 11th, 2026, 4:43 pm
Forum: WML Workshop
Topic: 1.18 "Add-on ID" structure questions
Replies: 27
Views: 308

Re: 1.18 "Add-on ID" structure questions

By symbol we talk about Syntax: #ifdef symbol substitution-if-defined [#else substitution-if-not-defined ] #endif and Syntax: #define symbol [parameters] <newline> substitution #enddef meaning.
by Ravana
July 11th, 2026, 12:31 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 25
Views: 244

Re: I've lost all my hit points at Monte Carlo...

The first sentences gives impression you expect there be some relation between level and chance to hit. That is not the case.

Monte Carlo affects damage estimation before fight. It does not affect actual fight.
by Ravana
July 11th, 2026, 9:05 am
Forum: WML Workshop
Topic: 1.18 "Add-on ID" structure questions
Replies: 27
Views: 308

Re: 1.18 "Add-on ID" structure questions

I believe extra_defines is deprecated because it does not do anything useful. If you have designed your addons to have use case for it, you would solve it by define=A and

Code: Select all

#ifdef A
#define B
#enddef
#endif
by Ravana
July 11th, 2026, 7:30 am
Forum: WML Workshop
Topic: 1.18 "Add-on ID" structure questions
Replies: 27
Views: 308

Re: 1.18 "Add-on ID" structure questions

You need to include macros in _main.cfg, but for readability its common to put their definition in another file like utils. If you do not include them ({./utils/macros.cfg}) in _main.cfg then utils file will not be read. Wesnoth does not look files unless you tell it to look through _main.cfg.
by Ravana
July 11th, 2026, 7:15 am
Forum: WML Workshop
Topic: Enemies randomly get set to 4 hp
Replies: 3
Views: 68

Re: Enemies randomly get set to 4 hp

To solve it dont add object to unit that already has this object. I use status to keep track of that https://github.com/ProditorMagnus/Oroci ... ua#L77-L97
by Ravana
July 9th, 2026, 6:09 pm
Forum: WML Workshop
Topic: v1.19.24 Windows 11 Possible bug
Replies: 12
Views: 180

Re: v1.19.24 Windows 11 Possible bug

Ability events dont work well enough for me to even consider using them. Though as log says if you do want to use them you need id.

In this example, reason for error is that you register event in name=side 1 turn 1. That does not have unit/second_unit available. From what I understand, practically ...
by Ravana
July 9th, 2026, 3:56 pm
Forum: WML Workshop
Topic: Attack Calculation beyond max HP
Replies: 3
Views: 83

Re: Attack Calculation beyond max HP

I mean the feature that unit is not capped to max hp regularly.
by Ravana
July 8th, 2026, 7:15 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 338
Views: 530530

Re: Rashy Era

ABILITY_FEAR with -25 per level is too strong, better change it to -15.