Search found 2931 matches
- 24 minutes ago
- Forum: WML Workshop
- Topic: damage_type within [harm_unit]
- Replies: 1
- Views: 18
Re: damage_type within [harm_unit]
You seem to be trying to use actionWML tag as if it were ability.
- Today, 8:21 am
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 323
Re: Question on "name=unit placed" events
Lua is taken from local file, it is not sent over network unless wrapped in [lua]. It is probably oos to change this behaviour in 1.18 when something reacts to unit placed.
- Yesterday, 3:00 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 11
- Views: 356
Re: Reset achievements for UMC campaign?
Without WML, the solution is to show error message to user telling to delete the achievement, and [end_level] defeat at start. WML based deletion would provide better user experience.
- Yesterday, 8:58 am
- Forum: Technical Support
- Topic: How to play dunefolk on steam?
- Replies: 1
- Views: 104
Re: How to play dunefolk on steam?
In screen with map selection, pick era which says dunefolk.
- March 17th, 2024, 8:23 pm
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 323
Re: Question on "name=unit placed" events
It is probably just matter of timing, whether attack_end triggers too soon to transfer them.
Changing side at turn end removes chance from AI to kill the corpses.
Changing side at turn end removes chance from AI to kill the corpses.
- March 17th, 2024, 6:39 pm
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 323
Re: Question on "name=unit placed" events
You can simplify side_turn_end to side_1_turn_end, side_2_turn_end.
- March 17th, 2024, 11:17 am
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 12
- Views: 323
Re: Question on "name=unit placed" events
I am not going to download this file, but description sounds like unit id conflict.
Note that even if that is not the case, unit placed it allowed to trigger any time and it is your responsibility to filter if it should do something or not.
Note that even if that is not the case, unit placed it allowed to trigger any time and it is your responsibility to filter if it should do something or not.
- March 16th, 2024, 11:26 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1985
- Views: 584819
Re: Ageless Era - Current Version: 4.33
Ageless Era 4.33 is out on the 1.16 and 1.17 and 1.18 add-on server Version 4.33: * Units and Factions * Era of Magic update * Rashy Era update * Removed EoC - Quenoth Elves * Balance * Many balance changes. Detailed notes can be found from https://github.com/ProditorMagnus/Ageless-for-1-14/blob/ma...
- March 15th, 2024, 5:35 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 307
- Views: 316798
Re: Rashy Era
VR_RECRUIT_UNIT_VARIATIONS_AQUANA refers to nonexisting VRAq Warrior. Also Rashy called it Swordman instead of more common Swordsman. For 1.18 compatibility you could access ghost tree images like image="units/{GHOST_IMAGE_FOLDER}/ghost-s-2.png" instead of image="units/undead/ghost-s-...
- March 11th, 2024, 4:00 pm
- Forum: WML Workshop
- Topic: Fake attack - is this possible?
- Replies: 2
- Views: 245
- March 10th, 2024, 5:10 pm
- Forum: Technical Support
- Topic: Wasn't able to play campaign Comrad In Arms
- Replies: 3
- Views: 234
Re: Wasn't able to play campaign Comrad In Arms
This kind of addon failure is against addon server rules (7c), so it could be responsibility of us to either contact author or remove addon. I am currently not able to verify if it is against addon server rules or not.
- March 8th, 2024, 8:46 pm
- Forum: WML Workshop
- Topic: error engine: Formula in WML string cannot be evaluated ...
- Replies: 1
- Views: 139
Re: error engine: Formula in WML string cannot be evaluated ...
$unit is reserved variable name, you should not use it outside unit-related events, and not store anything new into it.
- March 8th, 2024, 3:22 pm
- Forum: WML Workshop
- Topic: How to run a for cycle for every item of comma separated list?
- Replies: 2
- Views: 132
Re: How to run a for cycle for every item of comma separated list?
Convert it to table or array first. [set_variables] or stringx
- March 7th, 2024, 8:09 pm
- Forum: Lua Labs
- Topic: How to change golds description in upper gold counter?
- Replies: 11
- Views: 520
Re: How to change golds description in upper gold counter?
You need first_time_only=no for your preload event.
- February 28th, 2024, 3:37 pm
- Forum: Lua Labs
- Topic: handling value in postshow
- Replies: 3
- Views: 576
Re: handling value in postshow
If you want to change music only on the currently active client, then you do not need anything related to sync, Lua by default runs on every applicable client independently. You get return value when you show dialog, not in postshow https://github.com/ProditorMagnus/Royal_Rumble_Updated/blob/master/...