Search found 3621 matches
- September 21st, 2026, 12:48 pm
- Forum: WML Workshop
- Topic: Is there a way to disable attacking certain units?
- Replies: 5
- Views: 129
- September 17th, 2026, 9:34 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2114
- Views: 759156
Re: Ageless Era - Current Version: 4.41
You are free to recruit only one unit. We just do not want it to be efficient.
- September 11th, 2026, 7:27 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2114
- Views: 759156
Re: Ageless Era - Current Version: 4.41
Probably middle of november.
- September 9th, 2026, 2:50 pm
- Forum: Ideas
- Topic: volunteer translation
- Replies: 5
- Views: 108
Re: volunteer translation
All translations are voluntary. You can translate any addon you download. Just since you already have translated it, it would be nice to send the file to author too then so it would be shared with everyone.
- September 8th, 2026, 7:14 pm
- Forum: WML Workshop
- Topic: regen with filter not working
- Replies: 9
- Views: 121
Re: regen with filter not working
You say you want location dependent ability, but your test is about variable dependent one.
- September 3rd, 2026, 5:02 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2114
- Views: 759156
Re: Ageless Era - Current Version: 4.41
These have never been in ageless.
- August 27th, 2026, 2:35 pm
- Forum: WML Workshop
- Topic: From [store_unit] to [recall]
- Replies: 6
- Views: 112
Re: From [store_unit] to [recall]
You could unstore your units to recall list.
- August 27th, 2026, 1:56 pm
- Forum: WML Workshop
- Topic: From [store_unit] to [recall]
- Replies: 6
- Views: 112
Re: From [store_unit] to [recall]
Unstore/store and recall have nothing to do with each other.
- August 21st, 2026, 8:15 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2114
- Views: 759156
Re: Ageless Era - Current Version: 4.41
- Sabotage: In offensive the opponent retaliates with x0.9 damage, if mechanical then opponent retaliates with x0.8 damage and also takes x1.1 more damage.
- Gaze: In offensive, accuracy increase by 10%, opponent accuracy decrease by 10% (including magical and other special modifiers)
- Vindicate ...
- Gaze: In offensive, accuracy increase by 10%, opponent accuracy decrease by 10% (including magical and other special modifiers)
- Vindicate ...
- August 20th, 2026, 7:54 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 110
Re: Question about units lvls.
As you want.
- August 20th, 2026, 6:48 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 110
Re: Question about units lvls.
You can implement it as you want.
- August 20th, 2026, 6:26 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 110
Re: Question about units lvls.
You can implement it.
- August 17th, 2026, 7:56 am
- Forum: Ideas
- Topic: Display current village upkeep information?
- Replies: 13
- Views: 355
Re: Display current village upkeep information?
Sure, but you would have to adjust theme to add space for that.
- August 15th, 2026, 10:26 pm
- Forum: WML Workshop
- Topic: Era of Magic (EoMa) hacking
- Replies: 10
- Views: 141
Re: Era of Magic (EoMa) hacking
You are probably putting tags to tag which doesnt support them. Expand the macros and verify all your tags are in legal place.
- August 10th, 2026, 3:08 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2114
- Views: 759156
Re: Ageless Era - Current Version: 4.41
Added T*,*^T* to forest keeping, arson, nature regeneration, fungal regeneration.